Having a consistent problem. I just finished Delenda Est and keep trying to load the final mission / cutscene of WiH Act 2. I keep getting a "Malloc Failed!" error and CTD. Sometimes the error window is completely blank, no text, just the form buttons which I assume to still be "Yes," "No," or "Cancel" or somesuch.
I updated my BPC install over Thanksgiving, so it should be fairly current. I had been using a late November nightly when the problem first happened last night, so I decided maybe I needed to try a newer one. Shut down and went to bed. Downloaded the DEC 1 nightly build (standard / SSE2) tonight and I had the same problem. So I ran it again in debug and got the following:
My run settings:
C:\Games\FreeSpace2\fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe -mod bpcomplete,mediavps_2014
-missile_lighting -3dshockwave -img2dds -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer
-ballistic_gauge -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -fps -ambient_factor 50
-no_emissive_light -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -ogl_spec 20
Debug spew:
Couldn't open texture 'beam_quad'
referenced by model 'providence.pof'
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151201_12b9806-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
I attempted to continue, but it CTD'd afterwards. I'd never seen "Malloc Failed" errors before BP Complete. I've no idea what it means. Does anyone have any advice? FS2_open.log attached.
[attachment DELETED!! by Strong Bad]