Author Topic: I need a few testers for the upcomming MediaVP  (Read 39381 times)

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Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
DaB, what's the timeframe for this testing period? I ask because I think I might be able to finish the Loki in a couple more days if all goes well, and considering the work that everyone's put into this release, it'd be nice to get it in there also. :)
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Offline DaBrain

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Re: I need a few testers for the upcomming MediaVP
Probably till next weekend. Unless there aren't any errors left already. Which is unlikely... ;)


can i be a tester?

My test crew is complete already.
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Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
Excellent, that should do nicely then. :)
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Offline ARSPR

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Re: I need a few testers for the upcomming MediaVP
I've just noticed that mipmaps aren't good for glow points. I don't know why they make these lights very dim if you are far away.

Here you got an example over the Arcadia. I've just erased mipmaps in green_glow.dds. The mouse is pointing what I'm saying.

As this textures are usually quite small, maybe it could be a good idea not using mipmaps in them. (I suppose we aren't going to suffer a really big performance drop  ;) ).

[attachment deleted by admin]
IF YOU HAVE TROUBLES WITH FS2:
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Offline takashi

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Re: I need a few testers for the upcomming MediaVP
light get dimmer as you get farther away. its realism!

 

Offline DaBrain

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Re: I need a few testers for the upcomming MediaVP
Yes... some effects don't really like mipmaps...

I'll take them out for all glowpoints. However, the mipmaping quality depends the gfx drivers...
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Offline taylor

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Re: I need a few testers for the upcomming MediaVP
Assuming that the glows points are DDS with pre-generated mipmaps, then it's the DDS converters fault.  You can change the quality of the sampling used for mipmap resizing to something that works better and doesn't distort the image so much.  With NVDXT I use the gaussian filter, which does quite well.  If the mipmaps are created properly then they actually look pretty good, and you generally don't see any issues with them.

There are exceptions though (beam textures, some missile trails), but that is primarily due to code issues than actually being a problem with mipmaps.  We don't really handle blending differently for anything, so it's a one shot deal.  At some point I'll try and deal with proper filtering modes for different effects (for explosions, weapons, and things like that we need to use LOD bias rather than anisotropic filtering, for instance).  But, crappy mipmap quality is generally to blame, and using box or cubic filters when making mipmaps has a tendency to suck pretty bad the smaller that you get.

 

Offline ARSPR

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Re: I need a few testers for the upcomming MediaVP
I think that the problem with glowpoints is that the lower mipmap (8x8 and lower) pixels are a "mix" of the inner bright colours and the black background. So you have a green dot but a darker green dot.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 
Re: I need a few testers for the upcomming MediaVP
GTC Fenris (cruiser1.pof) - (Although maybe it isn't the final model because the turret error):
+ LOD2 is bad mapped.
+ This isn't the version that comes with vp 3.6.8. and it seems worse. It has more maps and has a 'GTC_Orff' instead of the correct 'nameplate' so IIRC, nameplate name changing within existing missions is going to fail.
+ (BTW. In the actual edition of vps, the cool lightspeed-nebulaed FS2 campaign is not included).
Well spotted. :)

Right, DaB brought me into the testing group, and I've now taken a very thorough look at all the ships I've done that are in the current "mv_assets_new_v2.vp", checked them against my most up to date set and have also made some small to large improvments using new techniques I've learned since I first did them. For example, the Fenris' terrible over-smoothing issue has been improved, most of the shinemaps have been improved greatly, and all the formats have been corrected.

Here's the to-do list based on the current state of mv_assets_new_v2:

===Fenris===

Remove: (old and no-longer used at all in anything files)
- Fenris-HTL_b.dds
- Fenris-HTL_b-shine.dds
- Fenris-HTL_Subs.dds
- Fenris-HTL_Subs-shine.dds
- FenrisTrim1.dds
- FenrisTrim1-shine.dds
- FenrisTrim2.dds
- FenrisTrim2-shine.dds

Update: (grab the new versions from following RAR file)
- Fenris-HTL.dds
- Fenris-HTL-shine.dds
- Fenris-HTL-glow.dds
- Fenris-HTL_debris.dds
- cruiser01.pof
- cruiser01.ibx

from http://sectorgame.com/ti-file-dump/VasudanAdmiral/Ships/HTL_Fenris_V2.1.rar

Done!



===Leviathan===

Remove:
- Levy-HTL_b.dds
- Levy-HTL_b-shine.dds
- Levy-HTL_Subs.dds
- Levy-HTL_Subs-shine.dds

Update:
- Levy-HTL.dds
- Levy-HTL-shine.dds
- Levy-HTL-glow.dds
- cruiser01x.pof
- cruiser01x.ibx

from http://sectorgame.com/ti-file-dump/VasudanAdmiral/Ships/HTL_Leviathan_V2.1.rar

Done!


===Aeolus===

Remove:
- Aeolus-HTL_Beam1.dds
- Aeolus-HTL_d.dds
- Aeolus-HTL_Flak1.dds

Update:
- Resave Aeolus-HTL-shine.dds as a dxt3 rather than 5 maybe? The Aeolus is otherwise already 100% up to date. :)

Done!


===Triton===

Remove:
- Triton_HTL1_c.dds

Update:
- Triton_HTL1.dds
- Triton_HTL1-shine.dds
- Triton_HTL1-glow.dds
- Triton_HTLDebris.dds
- Triton_HTLDebris-glow.dds
- Triton_HTL_Turrets.dds
- Triton_HTL_Turrets-shine.dds
- freighter2t-01.pof
- freighter2t-01.ibx

from http://sectorgame.com/ti-file-dump/VasudanAdmiral/Ships/HTL_Triton_V2.0.rar

Done!


===TC-Tri===

Update:
- TC-Tri-HTL.dds
- TC-Tri-HTL-shine.dds
- TC-Tri-HTL_Debris.dds


from http://sectorgame.com/ti-file-dump/VasudanAdmiral/Ships/HTL_TC-Tri_V2.0.rar

Done!


===Lucifer===

Update:
- Lucifer-HTL.dds
- Lucifer-HTL-shine.dds
- Lucifer-HTL-glow.dds
- Lucifer-HTL_Debris.dds
- Lucifer-HTL_Debris-glow.dds

from http://sectorgame.com/ti-file-dump/VasudanAdmiral/Ships/HTL_Lucifer_V2.0.rar

Done!



=======================================

And that's it for now - big list sorry, but there are some big improvments in there from both an aesthetic and functional POV. ;)


Edit: Updated the Fenris and Leviathan to versions 2.1. I had to reconvert them both and fixed a number of other little problems.

Edit: Changed the download links.

Links busted.

 

Offline Cobra

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Re: I need a few testers for the upcomming MediaVP
Yeah, I get a 403 Forbidden error.
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Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
You were supposed to have d/led them by now. :p

The links aren't busted though - Sectorgames host has come under some kind of attack and has disallowed FTP stuff for the time being.

I do have copies uploaded to freewebs, but the next media VPs are just around the corner really:
Aeolus V2.0
Fenris V2.1
Leviathan V2.1
Lucifer V2.0
TC-Tri V2.0
Triton V2.0
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Offline Snail

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Re: I need a few testers for the upcomming MediaVP
Are those the flying mirror fix patches?

 

Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
Yes, but more than that - these have improved efficiency, better shine maps and a number of bugfixes.
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Offline MetalDestroyer

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Re: I need a few testers for the upcomming MediaVP
You were supposed to have d/led them by now. :p

The links aren't busted though - Sectorgames host has come under some kind of attack and has disallowed FTP stuff for the time being.

I do have copies uploaded to freewebs, but the next media VPs are just around the corner really:
Aeolus V2.0
Fenris V2.1
Leviathan V2.1
Lucifer V2.0
TC-Tri V2.0
Triton V2.0

What difference with the models in the latest Media VP ?
* MetalDestroyer want screenies ! :D

 

Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
Gah!
You know the single most annoying aspect of modding? Looking over past work and going 'eww'. :(
Well I went to get some screens to show the difference, and now the shinemaps of all those ships are doing that to me once more.

The main improvment is the fenris' smoothing - it no longer sucks, but beyond that - to be honest, it'll only be a matter of time before I see them again and go 'GAH!' and redo them then and there. :\
I learned a lot from making the loki - stuff that would really benefit these ships.

Anyways, the pics are here, though they are very dark and there's not a huge amount of difference to see anyway:







So umm, yeah. Won't be staying like that, but I don't have time to upgrade them again for the near future.
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Offline Snail

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Re: I need a few testers for the upcomming MediaVP
All I see is more pronounced color. Not much of a 'fix,' IMO, more like and upgrade. :)

 

Offline jr2

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Re: I need a few testers for the upcomming MediaVP
VA, couldn't you use the command line options to turn up the lighting?

 

Offline Vasudan Admiral

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Re: I need a few testers for the upcomming MediaVP
I could have and probably should have, but was too lazy because I like the contrast in the lighting. ;)

These are essentially just bugfixes and optimisations with slightly better shine maps - they don't really deserve these comparison shots, but they were requested by MetalDestroyer. I expect this won't be the final version of any of them either.
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Offline MetalDestroyer

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Re: I need a few testers for the upcomming MediaVP
I could have and probably should have, but was too lazy because I like the contrast in the lighting. ;)

These are essentially just bugfixes and optimisations with slightly better shine maps - they don't really deserve these comparison shots, but they were requested by MetalDestroyer. I expect this won't be the final version of any of them either.

Thanks for the screenies. I don't notice a major difference exept color/texture choice. Are you planning to HTL the Colossus and the Iceni ? (I know there was  some work on both models, but we don't have any news since a year.

 
Re: I need a few testers for the upcomming MediaVP
You were supposed to have d/led them by now. :p

The links aren't busted though - Sectorgames host has come under some kind of attack and has disallowed FTP stuff for the time being.

I do have copies uploaded to freewebs, but the next media VPs are just around the corner really:
Aeolus V2.0
Fenris V2.1
Leviathan V2.1
Lucifer V2.0
TC-Tri V2.0
Triton V2.0

What difference with the models in the latest Media VP ?
* MetalDestroyer want screenies ! :D

Thanks for the links