Author Topic: SB Taurvi WIP  (Read 50566 times)

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Offline Sushi

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#2 definitely. #1 is just too many IMO. :)

 

Offline Droid803

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Yeah #2 looks a lot better.
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Offline Zacam

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The second one comes the closest to matching the current texture for the ship.

And while that, in and of itself, should not be a limiting factor by any means, it also does look a little less crowded.

They both do look good. #1 has a uniformity to it that lends itself to unleashing hell in a great flurry.

But I think #2 is probably going to be the vote winner, though I think the 13th (furthest outside tip) tube does not look quite right from a deployment capability stand point. Maybe knock it off and space the remaining ones along that face out just a titch?
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Offline -Norbert-

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Considering the size of the Bombs, I'd go for #2 too.

And if all of the front space is taken up by the missle tubes, were do the primary weapon slots go?

 

Offline ssmit132

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I know that one primary is on the end of the two spikes that meet at the front.

 

Offline Rodo

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I would vote for 2nd... but can you make it a little less crowded? like taking one or two launch tubes and then distributing the space between each other of the tubes?
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Offline Kolgena

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#2, but drop the tube closest to the outside edge. It looks like it has a recessed tube opening, with no space behind it to actually put a bomb.

And uh, hot damn.

 

Offline BrotherBryon

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Playing around with the spacing yields this.

By brotherbryon at 2009-06-10

Does any one definitively know where the primaries and engines are supposed to be located on this model? The closest thing to looking like an engine is the diamond shaped sections in between the hull and the missile pods.


By brotherbryon at 2009-06-10

Any other suggestions as far as details are concerned.
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Offline Galemp

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I'd advise opening the POF in ModelView and seeing where the weapon firing points and thruster glows are.
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Offline High Max

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« Last Edit: January 04, 2010, 05:39:47 pm by High Max »
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Offline Narvi

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There seems to be a lot of wasted space now; you might want to resize or rearrange the holes again.

 
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Offline ssmit132

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Does any one definitively know where the primaries and engines are supposed to be located on this model? The closest thing to looking like an engine is the diamond shaped sections in between the hull and the missile pods.
Primaries:

Engines:

(There is a third engine in the same place as the left-most engine in the picture but on the other side.)

 

Offline BrotherBryon

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Hmm, Not sure if I should even bother trying to model in the primaries given the odd configuration. The engines could use a few details but again I'm going to be limited by space constraints there too. I've already rounded off the main engine based on the textures. Not sure what if anything else to put there to make it look more like an engine. The missile tubes already consume nearly as many polys as the whole model did before adding them so at this time I feel it would be a waste to add any more polys to them. As far as redoing the missiles to try to consume some of that wasted space I think there about as good as they can get. The angling of the missile bays makes it really difficult to properly space out each individual missile. The only way it could be done is if I changed the diameter of each individual missile tube as they progress down to the smaller side of the bay. As it stands now I had to use 3 different missile tube models adding more will make mapping and textures that much more complicated. I could put a few details there in place of missile tubes to make it look less like wasted space.
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Offline Raven2001

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And how about you NOT model teh missile tubes? :P

Honestly, I don't see whats the big need for it:
1. In freespace, except for a couple of ships, the missiles don't stick out, they are all internal.
2. Lots of polys wasted in a superfluous detail

But if you MUST model the holes, it might be worth a shot taking some artistic liberty, and modelling them more in line with shivan aesthetics, instead of having those tubes that just detract fromth e rest of the ship :)
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Offline FoxtrotTango

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And how about you NOT model teh missile tubes? :P

Honestly, I don't see whats the big need for it:
1. In freespace, except for a couple of ships, the missiles don't stick out, they are all internal.
2. Lots of polys wasted in a superfluous detail

But if you MUST model the holes, it might be worth a shot taking some artistic liberty, and modelling them more in line with shivan aesthetics, instead of having those tubes that just detract fromth e rest of the ship :)

For all we know, Shivan missiles could have some crazy shapes attached to them and still work fine. It's the same way with their ships, so why not the missiles? It gives a lot of open ground to explore.

 

Offline Raven2001

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My point exactly :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Narvi

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You might want to maintain compatibility with the mediavps shivan missiles.

 

Offline colecampbell666

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You might want to maintain compatibility with the mediavps shivan missiles.
Missile tubes have no effect as the missiles spawn in front of the ship.
Gettin' back to dodgin' lasers.

 

Offline Mobius

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How about adding more firing points for secondary weapons? It'd be nice to see swarms of Shivan Hornets coming out from each and all of the tubes. :)
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