Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)

New Features for POF Version 3000 [FS2 = Version 2117]

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Bobboau:
well you can make a scripted death animation, this would probly be more of an engine thing than what data would be needed in the pof

daveb:
This is all blue sky, but :

If I were you guys, I'd scrap the whole concept of POF-style files altogether. They're way old fashioned and have some pretty sharp limitations.

One sort of off-topic thing I'd suggest about this whole FSF thing - if you really want to get some kind of measurable satisfying progress - scope the sucker down. At the rate this whole operation is exploding with Grand Design you'll achieve nothing. Set a 3 month goal to have a keyboard controlled, low-poly ship running in a window using OpenGL on windows. Simple as that. I'd suggest checking out www.gamedev.net. There's a lot of guys full of hot-air on the forums over there (but hey, one could say the same thing about here too ;) ) - _but_ they have lots of useful getting-your-basic-game-up-and-running sorts of material.

I'd be more than happy to give advice (advice is the easy part when you're an armchair game designer).  :)

Bobboau:
I think that is a good time table for a basic rendering engine, Kaz already has a half complete openGL rendering code in his latest version of PCS. so I think as a starting point if we get something that behaves like a game with a three poly ship and none of the frills in three months, I will be impressed. but as I understand it you need to plan out all the stuff you might want in you're engine before you wright the first line of code wether or not it's defanantly gona be in it in the end (thinks of all the hidden quasi-code in the FS2 engine like when you name a ship planet, or the ssm)

of corse we would get quite a head start if we could get the FS source :D :ha:

EdrickV:

--- Quote ---If I were you guys, I'd scrap the whole concept of POF-style files altogether. They're way old fashioned and have some pretty sharp limitations.
--- End quote ---


Seems to me I heard someone say basically the same thing about the AVI format. And it's even older. :) Besides, what we're wanting to use are POF3 files, (As I'm calling them.) with loading/converting support for the older files. Assuming PCS translates at least part of a POF file into plain text, an interesting idea might be to make a version of PCS with an extra tab and a multi-line text box for putting arbitrary POF3 data in while experimenting with the format, at least until the POF3 specs are finalized. Assuming we get far enough along for making POF3 models to be an issue. :)

Bobboau:
anyway, what sort of limitations, and what would you recomend we do

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