Modding, Mission Design, and Coding > Cross-Platform Development

Are the new MacBooks able to run FSO?

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The engine should scale down well enough, to handle even the bottom end Macbook Air with features turned off. For reference, I did most of my Diaspora development on a Macbook Pro (15-inch, Mid 2009) ...

A couple of (temporary) things to keep in mind:

* niffiwan is correct that you will need to use an antipodes branch until the SDL2 middleware gets merged into master, and then into a release.
* We can do more to support the Intel integrated GPUs. They have an unfairly held view of being non-performant, whereas recent generations are fine for our purposes. I'm doing work in this area on Linux with the Mesa open source driver for Intel. This may also deliver benefits for Intel-based Apples as well.


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