Hard Light Productions Forums
Archived Boards => The Archive => MindGames => Topic started by: Nuclear1 on April 04, 2010, 03:58:28 am
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In fact, it was released six weeks ago.
The fact this forum is still here...IS IT'S JUST A BIG MINDGAME.
I figured you out Kara :p
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:wtf:
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You're three days late.
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One word.
HHSSSSS.
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The study of molluscan shells is called conchology.
The US armed forces are currently investing money into finding military applications of the study.
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You're three days late.
:(
One word.
HHSSSSS.
YESSSSSSSS
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any news to grace mindgames yet?
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any news to grace mindgames yet?
Yes, yes, do tell. Even retired senior citizens want to know...
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any news to grace mindgames yet?
Yes, yes, do tell. Even retired senior citizens want to know...
You're still around? Man I forgot Command forgot about us...
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Yes, yes, do tell. Even retired senior citizens want to know...
Huh? Isn't that up to you, as one of the project leaders? :p
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Still have hope it'll resurrect one day. I like the idea behind it very much.
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I think it's actually more on hiatus than dead, much like machina and the scroll... Perhaps kara might give us more info!
and yeah, a campaign centering on the rare vasudan elements stranded on earth is quite uncommon. I would love to see more!
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Scroll is making progress. It's slow, but it's progress nonetheless.
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great to hear indeed! could you also comment on mindgames, topace?
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I can't say much, because there isn't much to say. The last internal post is from March 2008.
Though I have an MG badge, I am (was?) not a core MG staffer. I only FREDded some missions. I don't know what's going on behind the scenes, if there's anything.
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I think karajorma has said in the past that he'll get back to work on MindGames after he finishes up work on some other projects. It's definitely not permanently abandoned.
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But "some other projects" undoubtedly includes Diaspora, and that's liable to keep him tied up for a long time, even after it's released.
It might be worth considering handing the project off to an enterprising upstart young project leader.
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as long as that's it, then there's certainly hope! :nod:
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But "some other projects" undoubtedly includes Diaspora, and that's liable to keep him tied up for a long time, even after it's released.
It might be worth considering handing the project off to an enterprising upstart young project leader.
If only more people would do what karajorma did, focus on one thing at a time. The community has severe lack of certain skills and a lot of projects are chugging along very slowly because resources are spread thin. Instead people could focus and finish one project at a time, then move to another. Supporting previous projects won't take as much time as active development does. Assuming of course that it's done properly the first time, which it should if skilled people work together.
For example, Diaspora would be finished much, much faster if more people would focus on it, finish it and then move on. This adds a lot of pressure to project management though, but it's very much doable.
But this isn't going to happen. People will always work on their "pet projects", spread few resources even thinner and as a result everything takes forever to finish. And then there are people who just enjoy joining every conceivable project out there, but never really communicate, cooperate or get anything useful done.
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Fury has basically summed up my attitude. Diaspora takes up large swathes of my free time and what time it doesn't take up is spent on coding.
That said I still haven't forgotten about MindGames and I definitely want to do it. Currently my intention is to rebuild the team and get everyone working again as soon as R1 of Diaspora is out. Hopefully that isn't as far away as it sounds. :D
I suspect we'll probably take a leaf out of Blue Planet's book and make everything based on publicly available mods. We were previously going for about 80-90% community released stuff anyway (MG was always about the storyline and not the mods).
The big issue is how much of the previously FREDded content will still stand up today. I know that a couple of the missions will probably be okay with minor tweaks but a few will probably need to be completely re-FREDded to bring them up to 2010 standards.
So yeah, definitely not dead. Not on hiatus much longer too hopefully. :p
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*cough*seeds of rebellion*cough* lol
Fury has basically summed up my attitude. Diaspora takes up large swathes of my free time and what time it doesn't take up is spent on coding.
That said I still haven't forgotten about MindGames and I definitely want to do it. Currently my intention is to rebuild the team and get everyone working again as soon as R1 of Diaspora is out. Hopefully that isn't as far away as it sounds. :D
I suspect we'll probably take a leaf out of Blue Planet's book and make everything based on publicly available mods. We were previously going for about 80-90% community released stuff anyway (MG was always about the storyline and not the mods).
The big issue is how much of the previously FREDded content will still stand up today. I know that a couple of the missions will probably be okay with minor tweaks but a few will probably need to be completely re-FREDded to bring them up to 2010 standards.
So yeah, definitely not dead. Not on hiatus much longer too hopefully. :p
*cough*seeds of rebellion*cough* lol
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Well, Diaspora R1 isn't out, so it's too early to say anything.
I'd be happy to come back to MG if it gets resurrected. (Note that I technically never left it. :P)
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Like I said, I'm waiting for R1 to be out before resurrecting MG.
Seeds is the project I'd work on once both are out.
Good to hear you're still available TopAce. :)
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Do I recall MG celebrating 50% completion in the highlights some years ago ? Or did I just dream that ?
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mindgames looks intriguing enough... I would certainly be interested in seeing it advance! thanks kara, those news are precious!
I suppose you will still drop the mercury affair though?
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Yeah. I killed The Mercury Affair when I decided that it was far too amateurish for my liking.
Pity as it had some nice ideas but on top of everything else I completely wrote myself into a box on that one. I could come up with any way for the bad guys to lose at all. :p
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Can you remind us of the custom models mindgames uses? I think I spotted the aten 2 and the apophis out there, correct?
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To be honest, given the jump in quality of FS mods in the last few years. I'd probably have to think about replacing several mods with newer ones that are much prettier.
We still intend to use off the shelf mods almost exclusively though.
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Yeah. I killed The Mercury Affair when I decided that it was far too amateurish for my liking.
Pity as it had some nice ideas but on top of everything else I completely wrote myself into a box on that one. I could come up with any way for the bad guys to lose at all. :p
Why not have the badguys win? :nervous: