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Hosted Projects - FS2 Required => Inferno => Topic started by: TopAce on January 03, 2011, 04:55:20 pm

Title: Nemesis?
Post by: TopAce on January 03, 2011, 04:55:20 pm
Has anyone ever tested this mission before release? I was convinced I'll submit a positive review about INFR1, because my playthrough as been, mostly, smooth and I found the missions before this enjoyable. Then came this "mission."

It's not really a mission, you see, because missions have a purpose. This is one just one confusing, unwinnable newb's wildest BoE dream, and the "FREDder" didn't bother to play the mission, choosing to place ship after ship after ship on the grid, then slap some directives and beam-frees, then publish it.

I don't remember any mission get me as frustrated as this. Not only am I supposed to be at three places at once, I am supposed to keep my wingmen alive and intercept bombs (which come in massive numbers and result in a huge shockwave when destroyed). There is no end to enemy waves, my warships' hulls just keep dropping, and when I think I'm getting close to winning mission when both the Hecate Mk II and the corvette are alive (after three tries, 8-9 minutes of CEASELESS dogfighting), Command orders a retreat because "we lost too many ship"! Dilettante missions such as these make my start any user-made campaign I download on Easy.

I understand that Inferno is old, and it was released when BoEs were welcome, and I wouldn't have a problem with it if the mission had been completable. But it isn't.

INFA was much, much better than INFR1. INFR1 is complete and irreversibly ruined by this single mission. INFA was unbalanced at places, as well, but at least its missions were short, and you saw where you had to be and what you had to be to win those missions. You can be anywhere and do anything in "Nemesis," you will lose.
Title: Re: Nemesis?
Post by: Mobius on January 03, 2011, 05:06:11 pm
First of all, thanks for your short review. Pointing out what went wrong in old INF campaigns will significantly help raise the quality of future releases.

I remember my first attempts to beat Nemesis with a mix of feelings. I was impressed to see such an epic BoE-ish mission, but was also frustrated by its difficulty. It turned out to be quite hard to even get to the moment where the Freedom goes down, only to realize I had to replay the mission one more time because I failed to help the Independence win its battle against the Nemesis itself.

Future versions of that mission will be meant to solve the problem. :)
Title: Re: Nemesis?
Post by: TopAce on January 03, 2011, 05:09:50 pm
Independence? I assume it's meant to arrive later.

I'll say some positive things later, but I'm still so frustrated with this mission...
Title: Re: Nemesis?
Post by: Rampage on January 03, 2011, 05:17:57 pm
We are glad to see the community still enthusiastic about Inferno.  We will keep your recommendations in mind for future releases.
Title: Re: Nemesis?
Post by: Mobius on January 03, 2011, 05:19:49 pm
Independence? I assume it's meant to arrive later.

After you're done with the Freedom, the Independence will arrive to face the Nemesis in a side to side battle.
Title: Re: Nemesis?
Post by: MatthTheGeek on January 03, 2011, 05:27:42 pm
Way to beat a dead horse here. This mission isn't THAT hard though, you just need to be cautious, set your priorities, and keep your wingmen alive if possible. You will eventually make it through.
Title: Re: Nemesis?
Post by: Droid803 on January 03, 2011, 05:37:24 pm
What the **** are you smoking? Nemesis is the most awesome mission ever, up there with Forced Entry and stuff.
I mean, yes, it's HARD, but its awesome. Its a BoE done well. You have clearly defined objectives and the tools with which to accomplish them. Don't get lost dogfighting the fighters, they're not your concern.
If you check the file it's got like a billion events. Its NOT just the fredder slapping ships and beam freeing them.
If you can't beat it you just suck, or are on a difficulty level that's too high.

Seriously, its easy once you get what you need to do. Ok, not easy, but entirely manageable.

I was going to write off INFR1 as ****, then I played Nemesis, and then INFR1 was awesome.

Hell, I liked it so much I made an entire campaign in its likeness!

I guess I like my chaotic bomb-intercept kill beam cannons missions which border on impossible, because its exciting.
You like you sitting there for twenty minutes watching ships kill each other with blobs without time compression. Ok.

Personal preference.
Title: Re: Nemesis?
Post by: Woomeister on January 03, 2011, 06:20:55 pm
Actually it used to be much harder than the final version is  :nervous:
Title: Re: Nemesis?
Post by: Droid803 on January 03, 2011, 06:45:40 pm
Oooooh...interesting...
Title: Re: Nemesis?
Post by: Snail on January 03, 2011, 07:19:38 pm
I'm with Droid on this one. If you ask me (which you didn't, but I'm going to rattle on about it anyway) Nemesis was one of Inferno's Crowning Moments of Awesome. The rest of INFR1 was simply bland and uninteresting filler (I daresay INFA had a more engaging plot and atmosphere), but this mission was one of the best examples of FREDding at the time and remains pretty high on my list of great FS missions. If I had to name one reason for why Inferno got so much attention, I'd say it was this mission alone (the ships and the weapons played a part for them newbies but I think on balance this mission has stood the test of time better than any those old models). I might even go as far as saying that up until WiH, Nemesis was the only example of a large-scale BoE mission done well.

Some missions can be extremely hard and frustrating if you don't get into the swing of things or if you don't know what it is you're supposed to be doing. Nemesis was a hard mission, sure, but it was an incredibly well-designed one nonetheless. Just because you've failed a few times and got frustrated with it doesn't mean you can write off one of the community's most awesome examples of FREDding as spoiling a campaign. Quite the opposite, IMHO, Nemesis is what made INFR1 worth playing.
Title: Re: Nemesis?
Post by: General Battuta on January 03, 2011, 08:52:32 pm
i'm honestly with TopAce on this one, I actually got to this mission and then abandoned Inferno for about nine years because I thought it was so bad  :blah:
Title: Re: Nemesis?
Post by: Snail on January 03, 2011, 09:22:27 pm
i'm honestly with TopAce on this one, I actually got to this mission and then abandoned Inferno for about nine years because I thought it was so bad  :blah:
what

you


you of all people should have understood




what an artist dies in me



/shoots self
Title: Re: Nemesis?
Post by: General Battuta on January 04, 2011, 12:01:48 am
If the mission had checkpoints it might have been fun
Title: Re: Nemesis?
Post by: asyikarea51 on January 04, 2011, 09:15:02 am
This mission frustrated me too, but I don't remember what frustrated me or why. All I remember is constantly keeping one eye on the afterburner and going "PLEASE RECHARGE RECHARGE RECHARGE RECHARGE" no matter what type of ship I used, an EA corvette does a flank jump and then something dies, causing mission failure.

If I ever finished this mission once without resorting to website measures, it was either on Very Easy or Easy. Any Blue Planet release (actually, any recent release is good enough) is just harder all around by comparison. Not to mention all the code changes too...

I give up playing on Normal in any mod now... but the stark realisation of how bad I am in games nowadays didn't come from FS... another game showed me that, but I'm going off-topic already.

I do agree with Snail on the fancy new ships and weapons having an effect on people... heck, Inferno sure roped me in good... XD
Title: Re: Nemesis?
Post by: Snail on January 04, 2011, 09:26:24 am
If the mission had checkpoints it might have been fun
Yeah, it would definitely have made it a lot more enjoyable and less frustrating. But I still think Nemesis was the best mission in Inferno.
Title: Re: Nemesis?
Post by: Mobius on January 04, 2011, 10:52:56 am
From what I learned, looks like the true problem in Nemesis is the lack of checkpoints or whatever else reducing the odds in case of failure/death.

If you take a look at the mission in FRED, however, you'd notice how complex it was, especially for the time it was developed.
Title: Re: Nemesis?
Post by: NGTM-1R on January 05, 2011, 03:31:56 am
i'm honestly with TopAce on this one, I actually got to this mission and then abandoned Inferno for about nine years because I thought it was so bad  :blah:

You are a part of the Rebel Alliance and a traitor. Take him away.
Title: Re: Nemesis?
Post by: T-LoW on January 05, 2011, 04:01:44 am
I replayed that mission aswell and must admit that it's... quite difficult and chaotic :nervous:
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 05, 2011, 07:46:09 am
Wasn't Nemesis the first mission that abused the invisibility of certain characters in-game to simulate the same ship entering twice?
Title: Re: Nemesis?
Post by: MatthTheGeek on January 05, 2011, 08:10:13 am
Maybe not the first, but definitely one of the most famous example indeed.
Title: Re: Nemesis?
Post by: TopAce on January 05, 2011, 10:29:42 am
I promised to provide feedback on the other parts of INFR1 as well, so I guess it's time to do that.

The mod had a pretty good start. The nice new interface and the altered background music fit very well and helped me get the Inferno feeling. First couple missions were quite good. They weren't special missions, but they struck me as well done. Until the Diablo mission, I saw neither flat-out FREDding mistakes and none of the missions were too difficult. I don't remember having to replay any of the missions until Diablo, so until that point, INFR1 was a piece of cake.

Diablo was conveniently difficult. You saw you had to defend your bombers first, then attack the Shivan bombers when they start harassing your destroyer. Then attack the Diablo's remaining beams to win the mission. That is my idea of a well-balanced yet difficult mission. However, I guess I ran into a mission bug because neither the Independence(?) nor the destroyer that I had to defend shot at the Diablo, so I time-compressed, waited until the mission timer reached the 15th minute, then ~K'd it down.

Then came some more missions that I passed smoothly. Then I arrived at the mission where you scan stuff around the Sol Gate. My first attempt was miserable, but I found that I wanted to scan the ships in the wrong sequence. Once I picked my targets more wisely, I had no problem with ships jumping out prematurely. However, there was a mission bug that confused me. Namely, the ship that I (theoretically) have to defend suffered too much damage and said the mission was a failure, but I received no RTB directive, so I decided to stick around. I was hoping my efforts wouldn't be wasted, and they weren't, but if a mission message flat-out tells me that the mission was a failure, I receive no RTB directive, and I can eventually pass the mission, there's something wrong there.

The mission where you had to secure the node was hard, but it was well in the "ok" category. I would have completed it the first time around had I paid attention to the message that informed me that the EA would try to run the blockade and jump out. I missed this message entirely, so I didn't go for the engines. I acknowledge it's my bad, so no hard feelings about INFR1 here.

The rest of the missions (until Nemesis) were quite enjoyable. I remember some trouble with the escort list and I think either a mission goal or a directive didn't come true when it should have, but if it doesn't affect gameplay and causes no confusion, I'm fine with it.
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 10:33:37 am
I'm going to have to disagree with you there. Almost all of the missions in INFR1 were complete and utter filler. The storyline could have progressed just fine without most of them.
Title: Re: Nemesis?
Post by: TopAce on January 05, 2011, 10:38:17 am
By "being well done," I didn't say they added a lot of depth to the storyline. I pretty much knew about INFR1's story before I even downloaded it. I'm in it for the gameplay, which was decent until Nemesis, not the story.
Title: Re: Nemesis?
Post by: General Battuta on January 05, 2011, 10:39:49 am
i recall being really pissed off by

1) the mission with the installation with all the morningstars

2) the mission where i had to defend that carrier from the bazillion swarm bombs

but i dunno i still have this weird fondness for infr1 in spite of all the ****ty things about it and all the capships being beamrape glass cannons
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 10:40:30 am
The gameplay wasn't spectacular or involving in any way. They were for the most part bland and uninventive drabble and sometimes infuriatingly annoying like the second mission (that ****ing mission urgh). How someone could like that mission but dislike Nemesis is something utterly beyond my comprehension.


I hope the Inferno devs are reading because that was an excellent example of how not to make INF SCP. D:
Title: Re: Nemesis?
Post by: TopAce on January 05, 2011, 10:52:39 am
Nemesis frustrated me like no mission before.

The second mission didn't.
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 10:59:07 am
Nemesis was an immaculately FREDded mission that happened to be too difficult.

The second mission was one of the most pitiful excuses for a mission I've played in a release campaign.
Title: Re: Nemesis?
Post by: Mobius on January 05, 2011, 11:06:15 am
The world is nice because it's various. The world is various because there are different people and different tastes.
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 11:09:43 am
The world is nice because it's various. The world is various because there are different people and different tastes.
That's ironic. :P
Title: Re: Nemesis?
Post by: Mobius on January 05, 2011, 11:19:37 am
It isn't. We should never, ever force other people to share our tastes, or indirectly call them incompetent for that.

EDIT: It's "incompetent".
Title: Re: Nemesis?
Post by: General Battuta on January 05, 2011, 11:25:58 am
Right, but there are some things that go beyond taste and into simple quality.

Though otherwise I agree.
Title: Re: Nemesis?
Post by: Jeff Vader on January 05, 2011, 11:32:46 am
We should never, ever force other people to share our tastes, or indirectly call them incompetently for that.
I. ****ing. Agree.
Title: Re: Nemesis?
Post by: mr.WHO on January 05, 2011, 11:33:28 am
i recall being really pissed off by

2) the mission where i had to defend that carrier from the bazillion swarm bombs


Ohh God, I hate that mission, HATE IT,HATE IT,HATE IT,HATE IT,HATE IT.
Mainly because no matter what I did I always end up with something like 1% hull of that carrier and 30 seconds to jump and those are most nightmarins 30 seconds in my entire FS2 like. After that the Nemesis mission was piece a cake (easy setting, I finished it after 3rd run).

BTW guys do you intedn to keep some music from INFR1, like the music from Nemesis mission and music from 4rth mission (that one with lone Lycaon station and where you first meet shivans in INFR1, music file called Hcombat - perfect dogfight music, I still have it on my playlist).
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 11:47:40 am
It isn't. We should never, ever force other people to share our tastes, or indirectly call them incompetent for that.

EDIT: It's "incompetent".
Wait wait. Who called who incompetent?
Title: Re: Nemesis?
Post by: General Battuta on January 05, 2011, 11:51:55 am
I can only assume Mobius is defending TopAce's right to think that Nemesis is a piece of **** mission.
Title: Re: Nemesis?
Post by: Mobius on January 05, 2011, 11:54:33 am
Wait wait. Who called who incompetent?

Here? No one. Mine was a generalization because, you know, that's what happens when a person criticizes someone else's tastes.

I can only assume Mobius is defending TopAce's right to think that Nemesis is a piece of **** mission.

I defend TopAce period. That doesn't mean I think Nemesis is trash, though.
Title: Re: Nemesis?
Post by: Snail on January 05, 2011, 12:28:53 pm
I don't see when this became an ad hominem debate. TopAce stated his opinions and I stated mine.
Title: Re: Nemesis?
Post by: Mobius on January 05, 2011, 12:30:17 pm
It's called prevention, Snail. Let's not ruin this thread. :)
Title: Re: Nemesis?
Post by: MatthTheGeek on January 05, 2011, 12:55:43 pm
What, I thought this had been ruined a page ago already.
Title: Re: Nemesis?
Post by: Droid803 on January 05, 2011, 09:33:08 pm
I apologize for my ad hominems.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 06, 2011, 12:02:26 am
I'm going to have to disagree with you there. Almost all of the missions in INFR1 were complete and utter filler. The storyline could have progressed just fine without most of them.

Perhaps, but they were fun to play the first time. Once that's fulfilled, I don't really care anymore.
Title: Re: Nemesis?
Post by: Rampage on January 06, 2011, 12:23:27 am
If you want a good back story, significant character development, and interesting storyline progression, then go play Blue Planet.

We aim to allow the player to see some shiny ships, pilot one of them, and blow the rest up with all the graphical nuts and bolts the engine can offer.  Huzzah for beamrape.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 06, 2011, 12:37:53 am
If you want a good back story, significant character development, and interesting storyline progression, then go play Blue Planet.

We aim to allow the player to see some shiny ships, pilot one of them, and blow the rest up with all the graphical nuts and bolts the engine can offer.  Huzzah for beamrape.

That's the original intent of INFR1, wasn't it? I like mods like these.
Title: Re: Nemesis?
Post by: General Battuta on January 06, 2011, 12:39:42 am
If you want a good back story, significant character development, and interesting storyline progression, then go play Blue Planet.

We aim to allow the player to see some shiny ships, pilot one of them, and blow the rest up with all the graphical nuts and bolts the engine can offer.  Huzzah for beamrape.

this actually sounds awesome  :yes: :yes: :yes:

this is what inferno is about!

infr1's problem was just some crappy missions. inferno should be about clean, fun, exciting missions with lots of cool stuff. this is the best thing i have heard from the inferno team in years, because like V said, heterodoxy is good; we shouldn't all be trying to do the same things.
Title: Re: Nemesis?
Post by: Jellyfish on January 06, 2011, 01:01:12 am
If you want a good back story, significant character development, and interesting storyline progression, then go play Blue Planet.

We aim to allow the player to see some shiny ships, pilot one of them, and blow the rest up with all the graphical nuts and bolts the engine can offer.  Huzzah for beamrape.

Damn right. No other mod delivers raves like Inferno, and no other mission delivers raves like Nemesis.

By the looks of it, INFSCP will deliver raves in HD, which can only be better.
Title: Re: Nemesis?
Post by: Droid803 on January 06, 2011, 01:10:34 pm
Yeah! Kick logic to the curb and steamroll people with BIGGER SHIPS with SUPERIOR FIREPOWER WHOOOOOOO!
Title: Re: Nemesis?
Post by: NGTM-1R on January 07, 2011, 02:38:08 am
2) the mission where i had to defend that carrier from the bazillion swarm bombs

I recall that. I believe I passed it because at that particular moment INF builds were bugging out like mad and the carrier wasn't a solid object for fighters and primary fire.

Strangely, everyone mentions a "ohgodGTVARapidLaser/MorningStar" mission for the Sol gate that I honestly barely remember at all. It wasn't terribly difficult, I know that.
Title: Re: Nemesis?
Post by: Marcov on January 07, 2011, 09:33:25 am
I don't get it. Is this the mission where you have to disable/destroy a few EA destroyers, then the Nemesis shows up and attacks the Independence, Independence almost wins when the GTVA and EA suddenly sign an alliance?

That mission I explained was the best INF1 Mission I played. It was really rather fun, even though it was challenging.
Title: Re: Nemesis?
Post by: Snail on January 07, 2011, 12:55:20 pm
If you want a good back story, significant character development, and interesting storyline progression, then go play Blue Planet.

We aim to allow the player to see some shiny ships, pilot one of them, and blow the rest up with all the graphical nuts and bolts the engine can offer.  Huzzah for beamrape.
Yeah but most of INFR1 didn't do that. Most of it was repetitive and tedious dogfighting against annoying fighters and suicide runs against annoying capital ships. Especially the missions against the Shivans, those were horrid. And by plot progression I mean something that actually makes you feel as if you're making some difference at all. Most of the missions didn't even feel like they were part of a larger conflict at all, just isolated... Incidents... In which you kill things.

That's my problem with INFR1. Nemesis was really the only mission in INFR1 that gave me the feeling of a) making a difference to the war and b) kicking some serious ****ing ass. The rest of the campaign was unmemorable. The funny thing is Nemesis more than made up for the rest of the campaign IMO. :P

Strangely, everyone mentions a "ohgodGTVARapidLaser/MorningStar" mission for the Sol gate that I honestly barely remember at all. It wasn't terribly difficult, I know that.
Actually it wasn't the Sol Gate at all it was some random Arcas class installation.
Title: Re: Nemesis?
Post by: Droid803 on January 07, 2011, 05:04:20 pm
Oh god the random Arcas, which will actually kill the Independence if you don't bite the bullet and fly into the rapidlaser hell... :/
Title: Re: Nemesis?
Post by: General Battuta on January 07, 2011, 05:08:43 pm
Yeah that's what I'm thinking of
Title: Re: Nemesis?
Post by: TopAce on January 07, 2011, 05:17:16 pm
I had no trouble with that mission. Passed it the first time around. You just had to destroy the Sensors (or was it weapons?) then kill some fighters, IIRC.
Title: Re: Nemesis?
Post by: Trivial Psychic on January 07, 2011, 06:24:13 pm
I always started off by taking out the main beams with Stiletto-IIIs, then went for the objective subsystem targets.
Title: Re: Nemesis?
Post by: NGTM-1R on January 07, 2011, 07:49:16 pm
Oh god the random Arcas, which will actually kill the Independence if you don't bite the bullet and fly into the rapidlaser hell... :/

That was the easiest mission in the campaign.
Title: Re: Nemesis?
Post by: General Battuta on January 07, 2011, 08:51:51 pm
it was also the most annoying
Title: Re: Nemesis?
Post by: Kosh on January 08, 2011, 12:36:48 am
There's two heavy beam cannons that shoot at the Independence, neither of which have much in the way of rapidlasers. Take them out and you have all the time in the world for the two subsystems, and only one of them has tough defences. Order your wingmen to destroy them and their stilleto spam will get through the rapidlaser screens.

Actually I'm surprised at the criticism, the Arcas was explicitly designed to have significantly better defences than the Arcadia.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 08, 2011, 04:15:25 am
Oh god the random Arcas, which will actually kill the Independence if you don't bite the bullet and fly into the rapidlaser hell... :/

That was the easiest mission in the campaign.

I lost the Independence on that mission once, and I was playing on Very Easy.


Actually I'm surprised at the criticism, the Arcas was explicitly designed to have significantly better defences than the Arcadia.

Well, it has a bunch of kinetic weapons, which are not only annoying but can also hit me hard enough to make me move in reverse despite opening full throttle...
Title: Re: Nemesis?
Post by: Snail on January 08, 2011, 06:34:23 am
Oh god the random Arcas, which will actually kill the Independence if you don't bite the bullet and fly into the rapidlaser hell... :/
That was the easiest mission in the campaign.
Sure but easiest doesn't mean most enjoyable. It was tedious, annoying and pointless.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 08, 2011, 10:07:44 am
I'm not so sure about the pointless bit. Wasn't the capture of that installation necessary for the Alliance to begin blowing a load of grey stuff uppushing towards Sol?
Title: Re: Nemesis?
Post by: Snail on January 08, 2011, 11:51:23 am
I'm not so sure about the pointless bit. Wasn't the capture of that installation necessary for the Alliance to begin blowing a load of grey stuff uppushing towards Sol?
Yeah but the fact that it was barely referenced at all in the following series of missions and that the next few missions continued on as if it never happened didn't really make me feel anything like a sense of accomplishment.
Title: Re: Nemesis?
Post by: Rampage on January 08, 2011, 12:38:43 pm
Yeah but the fact that it was barely referenced at all in the following series of missions and that the next few missions continued on as if it never happened didn't really make me feel anything like a sense of accomplishment.

You're right; even though we do not have a Blue Planet-esque storyline, it does not excuse us from bad writing.  We will improve upon this in our future releases.
Title: Re: Nemesis?
Post by: General Battuta on January 08, 2011, 12:53:25 pm
Yeah but the fact that it was barely referenced at all in the following series of missions and that the next few missions continued on as if it never happened didn't really make me feel anything like a sense of accomplishment.

You're right; even though we do not have a Blue Planet-esque storyline, it does not excuse us from bad writing.  We will improve upon this in our future releases.

INFR1 really wasn't all bad. I'm confident you guys will do fine.

I'm more excited for INF SCP than INFSASASFASFASFASFAS but I'm still interested to see what Mobius has done there too.
Title: Re: Nemesis?
Post by: Rampage on January 08, 2011, 01:50:16 pm
...but I'm still interested to see what Mobius has done there too.

Speaking of which, BTW, Europa, Io, and Ganymede are also domed. ;7

Just kidding.
Title: Re: Nemesis?
Post by: General Battuta on January 08, 2011, 02:03:37 pm
See now that someone on the team is apparently aware that INF is supposed to be about ****yeah awesome cool **** that doesn't have to make 100% sense I would be totally fine with that.
Title: Re: Nemesis?
Post by: Snail on January 08, 2011, 03:55:56 pm
See now that someone on the team is apparently aware that INF is supposed to be about ****yeah awesome cool **** that doesn't have to make 100% sense I would be totally fine with that.
Liked giant diamondium biomes?
Title: Re: Nemesis?
Post by: Rampage on January 08, 2011, 04:38:03 pm
Liked giant diamondium biomes?

You think you can terraform the Moon with diamondium domes?  You're obviously mistaken for the Moon is way too big; diamondilium is the correct material to use!

Anyway guys, please keep up the critiques.  We will consider every single one of them when making our future releases.
Title: Re: Nemesis?
Post by: SpardaSon21 on January 08, 2011, 05:23:23 pm
No, you're wrong, only diamonlithium crystals have the necessary toughness.
Title: Re: Nemesis?
Post by: Snail on January 08, 2011, 07:06:23 pm
No, you're wrong, only diamonlithium crystals have the necessary toughness.
No match for electromatter though.
Title: Re: Nemesis?
Post by: Droid803 on January 08, 2011, 08:58:12 pm
Naw, the material to use is clearly phlebtonium or unobtanium, extracted from improbability ether in regions of negative plot-density!
Title: Re: Nemesis?
Post by: Rampage on January 08, 2011, 09:54:39 pm
Anyway guys, back on topic.  How do you think, based on the progression of INFR1, that INF SCP should end?
Title: Re: Nemesis?
Post by: General Battuta on January 08, 2011, 09:57:47 pm
Well that depends on what tone are you shooting for. Is this gonna be a ****yeah story where the humans win? Or another FS1/FS2 with a bittersweet costly ending?

If you want to go with the latter, one thing you could do is have a really grimdark realpolitik twist where the GTVA refuses to help defend Earth against an oncoming Shivan ubermenace unless the EA agrees to unconditional surrender and incorporation into the GTVA. If you wanted to be really grim about it you could actually have Earth get wasted in the end, as the price of another pseudovictory a la FS1 and FS2.
Title: Re: Nemesis?
Post by: NGTM-1R on January 08, 2011, 11:10:46 pm
In simplest terms, I don't think the HUMANITY (AND VASUDANS) **** YEAH is a realistic option even in INF. I remember the old talk about how to kill the Gargant, and even then it wasn't really possible. I also don't see it ending with the psuedovictory either though, that'd be out of character.

There can be lesser degrees of victory than total, without being pyrrhic. The Shivans can simply pull a disappearing act again, as they have before. They can present the Alliance with something that cannot be defeated without gutting the fleet, and vice versa. A silent equality of arms, staring at each other across a jump node and knowing that neither one can afford to cross the line, would be a unique way to end.
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 10:44:27 am
Addressing the issue about characters - I'm probably the only member in the team who wants some of them. They'll not follow BP's style, anyway, as they will be more like Snipes, Harbison and the others.

About stuff such as terraforming the Moon: as I said this will be explained later. Describing it now would drain time and resources from necessary aspects of development. Hint hint: Hexactinellida.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 10:45:20 am
No no no, no characters, characters are asswipes that waste screen time talking about themselves
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 10:57:42 am
They don't talk about themselves. At least not most of the time.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 10:58:36 am
WORDS

there should be explosions
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 11:01:21 am
There will be both. Don't think of future INF missions as furballs with no strings attached.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 11:03:18 am
But I waaant furballs with no strings attached, we've been playing all these complicated thinking campaigns where you think about your motivations and read all these messages and hrrrrgh
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 11:04:41 am
The player character will be anonymous as always, and the others will hardly talk about their personal lives.
Title: Re: Nemesis?
Post by: Rampage on January 09, 2011, 11:15:32 am
Captain!  My sarcasm sensor registering is off the scale!

Personally I want some character development in the INF campaign, but then again, I'm just the graphics artist.
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 11:26:18 am
It's probably what everyone espects from a modern campaign, sure. Just saying that characters won't be handled as in character-driven campaigns such as BP, Transcend, Sync, etc. etc.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 11:28:27 am
No no no it's not what everyone expects, this one expects Inferno to be awesome and totally and impersonal like FS2 retail was

(http://images1.wikia.nocookie.net/__cb20081119034956/masseffect/images/thumb/2/28/Hanar_Codex_Image.jpg/332px-Hanar_Codex_Image.jpg)
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 11:32:15 am
I don't think a modern campaign can be 100% characters free, though.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 11:36:13 am
I most strenously disagree old bean I think that all approaches to storytelling are welcome
Title: Re: Nemesis?
Post by: Rampage on January 09, 2011, 11:52:36 am
If you really want to hearken back to the old days, then make the protagonist carry superpowered weapons and make him go up against swarm after swarm of Shivans and also have him nuke a Sathanas all while drinking tea.*

*It's not a bad idea; we may include a few gauntlet missions similar to those of FS1.  After all, what's more epic than having your Herc blow up a Demon on Insane difficulty all by yourself?
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 11:54:39 am
Rampage you are a pretty cool dude

/me hugs rampage
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 11:58:03 am
If we really want that, then we will have to make capships easier to kill.
Title: Re: Nemesis?
Post by: SpardaSon21 on January 09, 2011, 12:01:18 pm
Just make Inferno the thing that required an entire new line of builds for FS_Open.  More ships, bigger lol-huge ships, and lots of pretty explosions.  I want to feel like I'm the main character in a Michael Bay movie.  No serious business.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 12:02:51 pm
mobius i want this to be you

(http://www.iwatchstuff.com/2009/06/25/michael-bay.jpg)
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 12:11:12 pm
If we really want that, then we will have to make capships easier to kill.

Now that I think of it, gauntlet missions centered on Inferno's superbombers may be a good idea.
Title: Re: Nemesis?
Post by: Snail on January 09, 2011, 12:53:37 pm
I hate how AoA came out and now everyone wants characters in their campaign, sometimes at the complete expense of the storyline. Some stories just aren't suited to having characters in them. Inferno is one of them. Sure you could adapt the story to include characters but it just wouldn't be Inferno any more as far as I am concerned.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 12:54:57 pm
I hate how AoA came out and now everyone wants characters in their campaign, sometimes at the complete expense of the storyline. Some stories just aren't suited to having characters in them. Inferno is one of them. Sure you could adapt the story to include characters but it just wouldn't be Inferno any more as far as I am concerned.

I completely agree with this. BP has the omg teal deers characters with feeeeeeeeeelings aspect covered, be something else. People will love you.

Inferno should only have spaceships not peoples
Title: Re: Nemesis?
Post by: Snail on January 09, 2011, 01:07:18 pm
Characters only work if there is a point to them. If there's no point to having characters in your storyline (ie. they're just there to be there [and occasionally die in a vain attempt to elicit an emotional response from the player]) don't put them in. All they are is dead weight and drag down the quality of the story (and gameplay too if you have to keep guardianing them).
Title: Re: Nemesis?
Post by: Jellyfish on January 09, 2011, 01:30:13 pm
Just make Inferno the thing that required an entire new line of builds for FS_Open.  More ships, bigger lol-huge ships, and lots of pretty explosions.  I want to feel like I'm the main character in a Michael Bay movie.  No serious business.

Seconded. Explosions, raves and huge ships make Inferno Inferno.
Title: Re: Nemesis?
Post by: MatthTheGeek on January 09, 2011, 01:48:16 pm
Oh. I thought that's what made WoD WoD.
Title: Re: Nemesis?
Post by: Droid803 on January 09, 2011, 02:08:36 pm
No, WoD only had one huge ship.
And it isn't huger than a gigas even.
Title: Re: Nemesis?
Post by: NGTM-1R on January 09, 2011, 04:47:47 pm
Oh. I thought that's what made WoD WoD.

The Hertak have nothing on the HUEG that was the Icanus/Icanus shipyard/Gigas/Dante/Nemesis/Solaris/Odin/fivedestroyersinonemissionomg.
Title: Re: Nemesis?
Post by: MatthTheGeek on January 09, 2011, 04:59:32 pm
I consider everything larger than a destroyer as huge - too huge actually. Were it 6km or 500km.
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 05:19:41 pm
I hate how AoA came out and now everyone wants characters in their campaign, sometimes at the complete expense of the storyline. Some stories just aren't suited to having characters in them. Inferno is one of them. Sure you could adapt the story to include characters but it just wouldn't be Inferno any more as far as I am concerned.

I completely agree with this. BP has the omg teal deers characters with feeeeeeeeeelings aspect covered, be something else. People will love you.

Inferno should only have spaceships not peoples

And I completely disagree, and for a variety of reasons. Let me address the issue:

1) The decision to add characters to Inferno preceeds the success of Blue Planet: Age of Aquarius. We simply haven't added them because of AoA, as the team realized the benefits they ensure well before the BP obsession;

2) Snail, from your past experience in the Inferno team you should know how characters are used in Inferno. They aren't compatible to the description of the average BP character, not even a little bit.

3) Campaign featuring characters =/= character-driven campaign.
Featuring characters is one thing, basing the entire plot on their feelings and actions is a completely different matter. You'll hardly hear them talk about personal lives and I don't even think you'll get to know their names.  There's no need for unnecessary comparisons when it comes to this standpoint.

4) More in general, if you think Inferno should be a shoot-here-and-there mod with no strings or memorable plot attached, you're in the wrong place.
Title: Re: Nemesis?
Post by: SpardaSon21 on January 09, 2011, 05:21:29 pm
4) More in general, if you think Inferno should be a shoot-here-and-there mod with no strings or memorable plot attached, you're in the wrong place.
But that's exactly what INFR1 was!
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 05:23:05 pm
And FS2 too.

But I'm open to characters like Snipes and Bosch, if that's what you mean Mr. Mobius?
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 05:26:48 pm
But standards change with time! Seriously, do you expect future INF releases to maintain an outdated style? :nervous:

INFR1 was great because it featured a lot of completely new ship design, and that was an impressive achievement at that time. For a number of reasons, however, the team didn't go beyond Chapter 1 so we don't really know what would have happened next. Now, Inferno should keep its main characteristics, but it absolutely shouldn't replicate INFR1's errors, such as having a relatively poor plot and nonexistent characters.
Title: Re: Nemesis?
Post by: General Battuta on January 09, 2011, 05:27:23 pm
But I'm open to characters like Snipes and Bosch, if that's what you mean Mr. Mobius?
Title: Re: Nemesis?
Post by: Mobius on January 09, 2011, 05:29:44 pm
Any particular reason why I wasn't warned of Battuta's post before replying...?

Anyway, if you read my previous posts, you'd notice a clear reference to Snipes. :nod:
Title: Re: Nemesis?
Post by: Rampage on January 09, 2011, 11:19:54 pm
Whether INF will have a story with interesting characters or not is irrelevant; people will play Inferno regardless.  Whether the community approves of our style is their business, and we will of course take their considerations into account for future releases.  But Inferno will still be widely enjoyed despite all that's wrong with it.

Just for the record, we would love to have a fancy and memorable story with characters possessing complex psychological profiles.  But however, we have many factors why we just want to whitewash the most hackneyed story over our campaign; perhaps the main factor is TIME.  We do not have TIME, unless the Community votes unanimously to wait for another 20yrs+ for INF SCP to be released.  Personally that would break my heart.  Ergo, albeit our project will lack the bells and whistles when we release it (hopefully in the near future), we will nevertheless release it simply on the basis that the Inferno name is still good and thus people will still play it.  After that garners enough interest, we will add a more complex storyline and implement characters and get some voice acting done.

And personally speaking, we don't have many people dedicated on the team right now.  And most of all, we do not have people extremely talented in the field of humanities and the arts to write something like that.  Personally I would write it, but I'm a physician by trade (currently on sabbatical) and have zilch of a clue of how to write a convincing story.
Title: Re: Nemesis?
Post by: NGTM-1R on January 09, 2011, 11:48:15 pm
I'd offer to help, but I suspect that would end badly. And I don't currently have the time.

Funnily enough I did write a short story about the launch of the Nemesis, a long time ago...

EDIT: Found it. (http://www.hard-light.net/forums/index.php?topic=37429.msg763832#msg763832)

Somebody else wrote a good one for the Icanus, too, but I don't remember enough to search for it.
Title: Re: Nemesis?
Post by: General Battuta on January 10, 2011, 07:36:07 am
Darius did some pretty good INF fanfic, it's up (I think?) on the BP website.
Title: Re: Nemesis?
Post by: Snail on January 10, 2011, 12:00:16 pm
Darius did some pretty good INF fanfic, it's up (I think?) on the BP website.
Yeah I liked that one.

Lots of Inferno fanfiction out there. I recall SadisticSid wrote some 'official' INF fiction.
Title: Re: Nemesis?
Post by: Jellyfish on January 13, 2011, 05:00:17 pm
Harder than attacking the Nemesis is defending it. Play the last mission of the fourth campaign that makes Sol: a History ('The Star that Failed') to know why.
Title: Re: Nemesis?
Post by: Rampage on January 24, 2011, 08:06:16 pm
This is a question posed by the mission developers to our fanbase: "What should be the fate of the Nemesis?"

Please give your answer and an explanation of no more than five sentences.  We will implement the winning consensus into our upcoming release.
Title: Re: Nemesis?
Post by: General Battuta on January 24, 2011, 08:31:30 pm
Destroyed by the Shivans. No other outcome is appropriate for a significant 'hero' warship in FreeSpace.
Title: Re: Nemesis?
Post by: Droid803 on January 24, 2011, 08:50:04 pm
Destroyed by the Shivans. No other outcome is appropriate for a significant 'hero' warship in FreeSpace.

+1
Title: Re: Nemesis?
Post by: Oww_My_Nose on January 24, 2011, 10:10:00 pm
Side-by-side with the Independence, destroyed in a barrage of Shivan beam cannons.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on January 25, 2011, 11:56:43 am
At least make the Nemesis' sacrifice meaningful. Doing it by the way of the Colossus is the worst possible method possible, and doing it by the way of the Yangtze, despite noble, is not logical.
Title: Re: Nemesis?
Post by: General Battuta on January 25, 2011, 11:59:32 am
At least make the Nemesis' sacrifice meaningful. Doing it by the way of the Colossus is the worst possible method possible, and doing it by the way of the Yangtze, despite noble, is not logical.

um excuse me I don't think that this is very logical
Title: Re: Nemesis?
Post by: TopAce on January 25, 2011, 12:01:05 pm
After being irreparably damaged against a fight against Big Evil Shivan Juggernaut 4, pack it with Meson Bombs and make it explode in the middle of a Shivan fleet. Make the explosion pretty, with a never-before-seen, one-time special explosion effect.
Title: Re: Nemesis?
Post by: Trivial Psychic on January 25, 2011, 04:04:53 pm
Perhaps something more akin to the Pegasus from BSG (modern) in that it gives the Independance the opening it needs in the Shivan defenses to deal the death blow.
Title: Re: Nemesis?
Post by: Jellyfish on January 25, 2011, 07:21:43 pm
This is a question posed by the mission developers to our fanbase: "What should be the fate of the Nemesis?"

Heavily damaged or destroyed buying time so that a nice 'gift' could be delivered to the main Shivan fleet or their main home systems.
Title: Re: Nemesis?
Post by: General Battuta on January 25, 2011, 07:38:33 pm
I hope Inferno doesn't go the 'we can beat the Shivans now' route, just doesn't seem right for something that sticks so close to the original FS narrative ethos (albeit, so far, a lot skimpier)/
Title: Re: Nemesis?
Post by: NGTM-1R on January 27, 2011, 12:37:34 am
There are different levels of "beating the Shivans", and as the Nemesis is, well, a Nemesis rather than a ship the player has based off of or flown in support of...I personally think it ought to survive.
Title: Re: Nemesis?
Post by: Mobius on February 19, 2011, 09:13:39 am
I hope Inferno doesn't go the 'we can beat the Shivans now' route, just doesn't seem right for something that sticks so close to the original FS narrative ethos (albeit, so far, a lot skimpier)/

The Gargant was meant to be invincible, and all EA/GTVA forces combined can't even hope to defeat a fearsome Shivan armada. There's nothing in INF suggesting that the Shivans will be defeated at some point.
Title: Re: Nemesis?
Post by: Rampage on March 25, 2011, 12:15:54 am
The Nemesis is done, and we're quite happy with it.  But this raises another question: "Should there be an Archnemesis?" :nervous:

-R
Title: Re: Nemesis?
Post by: Androgeos Exeunt on March 25, 2011, 12:28:05 am
The Nemesis is done, and we're quite happy with it.  But this raises another question: "Should there be an Archnemesis?" :nervous:

-R

Can I facepalm?
Title: Re: Nemesis?
Post by: Commander Zane on March 25, 2011, 01:34:03 am
Would it be repainted and flipped upside down?
Title: Re: Nemesis?
Post by: PsychoLandlord on March 25, 2011, 02:32:01 am
Kitbash two of them together. MOAR BEAMZ.
Title: Re: Nemesis?
Post by: NGTM-1R on March 25, 2011, 06:28:46 am
Kitbash two of them together. MOAR BEAMZ.

A giant H floating in space, beamz all who oppose.
Title: Re: Nemesis?
Post by: ssmit132 on March 25, 2011, 08:05:49 am
A giant H floating in space, beamz all who oppose.
We've already got one of those. It's called the Lindos. :P
Title: Re: Nemesis?
Post by: Jellyfish on March 25, 2011, 10:24:01 am
The Nemesis is done, and we're quite happy with it.  But this raises another question: "Should there be an Archnemesis?"

A Nemesis Mark II? It's too early for that, isn't it?
Title: Re: Nemesis?
Post by: mr.WHO on March 25, 2011, 01:13:56 pm
I'd rather see a new Telemus, EA Supercarrier.
Someone should dig out that old model of EA style ship:
(http://i.imgur.com/2sdwp.jpg)
Title: Re: Nemesis?
Post by: PsychoLandlord on March 25, 2011, 01:25:11 pm
I dont quite recall, did the Telemus even make an actual in-mission appearance in R1? The only EA capital assets I remember seeing were Loads of Darkness' and the two different Destroyer types, as well as the good ol' Teleporting Beam Platform.
Title: Re: Nemesis?
Post by: Snail on March 25, 2011, 02:02:52 pm
I dont quite recall, did the Telemus even make an actual in-mission appearance in R1? The only EA capital assets I remember seeing were Loads of Darkness' and the two different Destroyer types, as well as the good old Teleporting Beam Platform.
No, the Telemus never appeared in R1 and it's been tossed from R1U AFAIK.
Title: Re: Nemesis?
Post by: Rampage on March 25, 2011, 03:40:58 pm
The Telemus doesn't really fit w/ our current EA fleet.

I'm really, really liking this Archnemesis idea.  Maybe for a cameo shot...

-R
Title: Re: Nemesis?
Post by: Droid803 on March 25, 2011, 06:39:40 pm
I'd rather see a new Telemus, EA Supercarrier.
Someone should dig out that old model of EA style ship:
<snip>

What -is- that?
Title: Re: Nemesis?
Post by: Androgeos Exeunt on March 25, 2011, 10:30:18 pm
An installation with thrusters. :p
Title: Re: Nemesis?
Post by: Droid803 on March 25, 2011, 11:03:49 pm
Yes, but who made it, when, where, how, with what and why?
Title: Re: Nemesis?
Post by: Commander Zane on March 25, 2011, 11:28:36 pm
You can say that the Lindos is ugly in such a way that it looks good.
This is just ugly.
Title: Re: Nemesis?
Post by: NGTM-1R on March 25, 2011, 11:57:46 pm
We've already got one of those. It's called the Lindos. :P

The Lindos is a vertical H. We can do a horizontal H, or one looked at from the bottom.
Title: Re: Nemesis?
Post by: Jellyfish on March 26, 2011, 12:05:26 am
Flip a Lindos, call it EAD Sodnil.
Title: Re: Nemesis?
Post by: Nyctaeus on March 26, 2011, 09:12:27 am
I'd rather see a new Telemus, EA Supercarrier.
Someone should dig out that old model of EA style ship:
(http://i.imgur.com/2sdwp.jpg)
Ahh... Old c914 carrier. I asked him about this model, but unfortunately he lost it when he bought a new PC some time ago.
Title: Re: Nemesis?
Post by: Androgeos Exeunt on March 27, 2011, 05:36:05 am
Is it bigger than the INFR1 Icanus?
Title: Re: Nemesis?
Post by: Mobius on March 27, 2011, 07:41:29 am
I don't think it is, but I have to admit that this model looks like the old Icanus mesh.
Title: Re: Nemesis?
Post by: Nuclear1 on March 27, 2011, 07:22:00 pm
I'd rather see a new Telemus, EA Supercarrier.
Someone should dig out that old model of EA style ship:
<snip>

What -is- that?
Looks like a Nordera ship...
Title: Re: Nemesis?
Post by: Commander Zane on March 27, 2011, 07:45:00 pm
Kind of does, just needs some more spikes.