Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Nyctaeus on December 31, 2018, 05:27:04 pm

Title: [RELEASE] HTL Asklepios
Post by: Nyctaeus on December 31, 2018, 05:27:04 pm
(https://i.imgur.com/hKnA40v.jpg)
***
EAM Asklepios
Earther Medical Vessel

What originally came off of the drawing board as a luxury cruise liner for intrasystem tourism within Sol, the Asklepios was retrofitted to accomodate military-grade medical equipment and facilities prior to the GTVA-EA conflict. Boasting twenty-five state-of-the-art ambulatory operating facilities, one hundred-fifty surgical ICU units, and more than five hundred well-trained medical staff, it serves as a mobile hospital for the crews of EA warships. Although a strategic target and a tantalizing capture opportunity, the Asklepios is rarely found near the front lines. All GTVA pilots are instructed to avoid engaging the Asklepios without specific orders.

***

Inferno Team pleasently introduce our New Year's gift for the Freespace community. Those who follow my posts on HLP Discord are certainly aware that I was preparing release of new model from some time. This time I have big, medical ship for you. Inferno is aware about constant shortages of utility ships of all kinds. And Inferno wants to contribute to solving that matter :D.

Appearing in current release of Nostos as mid-poly, tilemapped ship, Asklepios was reworked into very detailed, almost movie-grade mesh. A HTL model with high-resolution PBR textures is now available for you folks, to be used in your projects and save lifes of everyone who requires medical assistance.

Being aware of community's needs, I prepared several separate texture variants for Inferno but also for other, potential projects in mind. This release comes in two versions - standard GTVA medical ship that is similar to basic EA variant, and Great War-era skin to resemble GTC Fenris as much, as possible.

***
DOWNLOAD (http://www.mediafire.com/file/l8i8wi23d1fw35h/Asklepios_Release.rar/file)

***

TECHNICAL NOTES:
- Both variants require destroyed version textures present in main folder. Simply pick up the skin you need, copy all the files into your mod's folder and than copy destroyed version's textures. They fit to both variants.
- This is PBR ship release, so it will look cool only on newer, PBR builds.

***

Inferno Team wishes you all Happy New Year and promises more cool things to come :).
Title: Re: [RELEASE] HTL Askelpios
Post by: 0rph3u5 on December 31, 2018, 06:05:09 pm
Thanks! Much appriciated!

- This is PBR ship release, so it will look cool only on newer, PBR builds.

That should be bold. Without a PBR build the textures look almost completely black and/or oddly reflective.
Title: Re: [RELEASE] HTL Askelpios
Post by: HLD_Prophecy on December 31, 2018, 08:12:32 pm
WOW can't wait to see how this slows down my gaming rig!  :p  Really skillful artwork, thanks Inferno Team!  :nod:
Title: Re: [RELEASE] HTL Askelpios
Post by: Colonol Dekker on January 01, 2019, 03:48:04 am
Gorgeous.
Title: Re: [RELEASE] HTL Askelpios
Post by: Nightmare on January 01, 2019, 07:37:04 am
BTW the ship is named Asklepios and not Askelpios although all maps are typo'ed as well (but that's not a technical bug).

WOW can't wait to see how this slows down my gaming rig!

Actually it has as many textures as the tilemapped version. Just saying. :D
But it is the biggest thing so far in my ShipsDB, even bigger than the Cairo and the Solaris. Record!
Title: Re: [RELEASE] HTL Askelpios
Post by: Nyctaeus on January 01, 2019, 08:31:56 am
BTW the ship is named Asklepios and not Askelpios although all maps are typo'ed as well (but that's not a technical bug).

WOW can't wait to see how this slows down my gaming rig!

Actually it has as many textures as the tilemapped version. Just saying. :D
But it is the biggest thing so far in my ShipsDB, even bigger than the Cairo and the Solaris. Record!
Too lazy to rename them when I noticed that.

As for maps, it actually use three textures + turrets. Debris use separate set so they are not displayed until the ship is destroyed. Nameplate does not count, just like insignia.

And of course, I'm king of detailboxes. So no, it's not laggy :P
Title: Re: [RELEASE] HTL Askelpios
Post by: Nightmare on January 01, 2019, 09:10:24 am
You can name the textures as you please, what I primary meant was that you could name the thread properly then. :D
Title: Re: [RELEASE] HTL Asklepios
Post by: Colonol Dekker on January 01, 2019, 09:30:04 am
Can easily rename them in the model without doing any serious editing using a hex editor like axe.
Title: Re: [RELEASE] HTL Asklepios
Post by: Nyctaeus on January 01, 2019, 09:30:29 am
You can name the textures as you please, what I primary meant was that you could name the thread properly then. :D
o____O

That feel... When you repeat the name soo many times, so your mind gets fried and you have no bloody idea which one is correct.
Title: Re: [RELEASE] HTL Asklepios
Post by: herkie423 on April 23, 2019, 11:05:14 pm
Superb!
Title: Re: [RELEASE] HTL Asklepios
Post by: Nightmare on April 24, 2019, 08:41:16 am
Can easily rename them in the model without doing any serious editing using a hex editor like axe.

Re-reading this, it reminds me how I read once that shortly how shortly after FS (or FS2, not sure) was released some guy wanted to create new ships using only a hex editor...