Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Iain Baker on April 16, 2019, 03:48:11 pm

Title: Lighting an effects
Post by: Iain Baker on April 16, 2019, 03:48:11 pm
Hi guys, quick question.

I have been told the old lighting presets https://wiki.hard-light.net/index.php/Sample_Lighting_Settings (https://wiki.hard-light.net/index.php/Sample_Lighting_Settings) are out of date with the new engine. Is there an updated guide to what settings work now and what they do? It would be handy for new members and people less knowledgeable about how video game graphics work (like me  :lol:)

Specifically, what setting do I need to change to alter the glossiness to make things all shiny?

Cheers :-)
Title: Re: Lighting an effects
Post by: PIe on April 16, 2019, 05:51:57 pm
I updated that page recently.
Title: Re: Lighting an effects
Post by: Iain Baker on April 18, 2019, 04:17:48 am
I updated that page recently.

Oh yeah, just noticed that, thank you.

I do not see a setting for 'glossiness' listed. Am I missing something, or can this not be changed. Is this something that the devs have to set during development?

Any advice greatly appreciated :-)
Title: Re: Lighting an effects
Post by: FrikgFeek on April 18, 2019, 06:32:59 am
Glossiness is based on the reflectiveness of the material in the texture. Due to how Physically based rendering(aka PBR) works it doesn't make sense to provide a global override for glossiness, each material has its own value.
The closest thing would be -spec_static which controls the specularity of sun-based lighting and can make ships very shiny when facing the sun on higher values.