Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora Multiplayer Open Beta => Topic started by: corthreat on January 07, 2014, 02:29:31 am

Title: Raising the player cap in Multiplayer?
Post by: corthreat on January 07, 2014, 02:29:31 am
Is there a way to modify the amount of players who can join a game?
Say the 12 FFA allows 12 players, that leads me to assume the game could handle a 6v6 teamfight.

In other notes, I've joined a community for Star Citizen, and a lot of people are eager to play it. Meaning 15-25 people, if not more.
How many players could the engine handle in a Multiplayer match?
Title: Re: Raising the player cap in Multiplayer?
Post by: MatthTheGeek on January 07, 2014, 04:16:28 am
12 is max in coop and dogfight, 8 in TvT.

If you want to do a 6v6 "TvT" you'll have to FRED it as a coop and change IFF of some players at beginning of the mission. It's pretty basic and I'm sure anyone can work you through it if you're interested.
Title: Re: Raising the player cap in Multiplayer?
Post by: karajorma on January 07, 2014, 08:21:39 am
The big problem is the loadout menu. It makes all kinds of (stupid) assumptions about how many players there will be. Nothing really can be done until someone is willing to rip out the entire loadout code and rewrite it without those assumptions.