it is about 780 polys mostly triangulized, if i'm not wrong, some parts could be less detailed and others more (i tried but i wasnt able to smooth the laser cannons with the standard truespace tools, i should do em completely new but i haven't this intention), but in general its an excellent model
thanks to greywolf for the model:)
and i used 5 256*256 and 3 128*128 maps for now, but probably i will change something in final retouchs (and i will continue retouching until i will feel completely satisfied eheh)....btw i have to say the textures grew up pretty good...althought extreme slowly ehehhe
thans to me for them:)
it was definitively important the discover that it is possible to easily unwrap without an unwrapper, just subdivide the textures by regular fractions and use the uv repetitions and uv offset parameters in truespace to map with only a specific part of the texture, so for example,if i subdivide a 256*256 texture in 4 64*256 parts i just have to set a repetion coefficent of 0,25 and, to select the single parts, increase the offset by 0,25 for each texture section