Author Topic: RELEASE: The Battle of Neptune  (Read 15747 times)

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Re: RELEASE: The Battle of Neptune
Warning: Duplicate sound name "25" found!
File: gamesnd.cpp
Line: 953

Warning: Duplicate sound name "42" found!
File: gamesnd.cpp
Line: 953

Warning: Duplicate sound name "54" found!
File: gamesnd.cpp
Line: 953

Warning: species.tbl(line 91):
Warning: Malformed XSTR detected:

XSTR("Fire Control Orders",-2)

File: parselo.cpp
Line: 316


Warning: species.tbl(line 103):
Warning: Malformed XSTR detected:

XSTR(
"Capital Ship FCOs are the verbal format by which Battle and Assault Group commanders call for beam fire on designated targets. This is generally executed at the beginning and end of ship-to-ship engagements in order to synchronise beam fire from independent ships. They follow the format GROUP-TARGET-TYPE OF FIRE-NO. SALVOS.

An example may be: Battlegroup, reference the Ravana, beam-fire, cross-fire, three and three. Fire when ready!

In this instance, the battlegroup target is the SD Ravana. The commander directs for beam cannons to be employed in a cross-fire pattern, aiming to have all beams intersect a given point to maximise damage. This is as opposed to frontal-fire which gives freedom of fire pattern to each vessel commander. Three and three stipulates three bursts with three seconds in between. This is the standard opening salvo for most ship-to-ship engagements.

Aircrew should always monitor the FIRES NET during ship-to-ship engagements so that they can avoid beam fire where possible.", -2)

File: parselo.cpp
Line: 316



there you go, thanks for support

and by the way Blue Planet war in heaven  has the same issue
« Last Edit: July 25, 2022, 04:41:53 pm by Canadair »

 
Re: RELEASE: The Battle of Neptune
=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\pinto\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Mon Jul 25 23:38:00 2022 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 22.1.0.20220725_d5546f95e
Passed cmdline options:
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -3dshockwave
  -soft_particles
  -aa
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod Tev-2.1.0,blueplanetcomplete-3.0.7,MVPS-4.5.1
  -parse_cmdline_only
  -no_emissive_light
Deprecated flag '-no_emissive_light' found. Please remove from your cmdline.
Building file index...
Found root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals1.vp' with a checksum of 0xdfe19032
Found root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals2.vp' with a checksum of 0xf761b2fd
Found root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals3.vp' with a checksum of 0x76242c91
Found root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals4.vp' with a checksum of 0x67cb0c23
Found root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals5.vp' with a checksum of 0xf69eb3a6
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_advanced2.vp' with a checksum of 0x5af58e7c
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_advanced3.vp' with a checksum of 0xfa3d42a9
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_animglows.vp' with a checksum of 0xa80f5d0f
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets.vp' with a checksum of 0x02047851
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s.vp' with a checksum of 0x65aebb33
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' with a checksum of 0xe8422b1d
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' with a checksum of 0x7cd2270e
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' with a checksum of 0xd0e68a74
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t.vp' with a checksum of 0xfb90725e
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' with a checksum of 0x96818ef5
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' with a checksum of 0x254b686b
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' with a checksum of 0xb77e8fc9
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' with a checksum of 0x3c38f8d1
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' with a checksum of 0x7f4ec655
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_v.vp' with a checksum of 0x150b063a
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' with a checksum of 0x456b1b61
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' with a checksum of 0xe0fed2c6
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' with a checksum of 0x2ea22150
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' with a checksum of 0x297bb6de
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_compatibility.vp' with a checksum of 0x10336e17
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_effects.vp' with a checksum of 0x0d0aa73b
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_mainhalls.vp' with a checksum of 0x2b7abfae
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_music.vp' with a checksum of 0x574f4fba
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_radaricons.vp' with a checksum of 0xde185673
Found root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_root.vp' with a checksum of 0xf2dcdeed
Found root pack 'M:\FS2Knossos\MODS\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'M:\FS2Knossos\MODS\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'M:\FS2Knossos\MODS\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'M:\FS2Knossos\MODS\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'M:\FS2Knossos\MODS\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'M:\FS2Knossos\MODS\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'M:\FS2Knossos\MODS\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'M:\FS2Knossos\MODS\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'M:\FS2Knossos\MODS\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'M:\FS2Knossos\MODS\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'M:\FS2Knossos\MODS\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\pinto\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Tev-2.1.0\' ... 0 files
Searching root 'C:\Users\pinto\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-3.0.7\' ... 0 files
Searching root 'C:\Users\pinto\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.5.1\' ... 0 files
Searching root 'C:\Users\pinto\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'M:\FS2Knossos\MODS\FS2\Tev-2.1.0\' ... 941 files
Searching root 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\' ... 3495 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals1.vp' ... 1789 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals2.vp' ... 435 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals3.vp' ... 2420 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals4.vp' ... 388 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\blueplanetcomplete-3.0.7\bpc-visuals5.vp' ... 1289 files
Searching root 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\' ... 9 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_advanced2.vp' ... 128 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_advanced3.vp' ... 19 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_animglows.vp' ... 1735 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets.vp' ... 951 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s.vp' ... 34 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' ... 61 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' ... 157 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' ... 15 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t.vp' ... 61 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' ... 126 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' ... 99 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' ... 136 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' ... 31 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_v.vp' ... 32 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_compatibility.vp' ... 1285 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_effects.vp' ... 3267 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_mainhalls.vp' ... 2 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_music.vp' ... 32 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_radaricons.vp' ... 24 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\MVPS-4.5.1\mv_root.vp' ... 688 files
Searching root 'M:\FS2Knossos\MODS\FS2\' ... 15 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'M:\FS2Knossos\MODS\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 70 files
Found 50 roots and 27498 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Using Reversed Loops For SEXP Arguments
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
Game Settings Table: Beams will use Damage Factors
TBM  =>  Starting parse of 'mv_root-mod.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
  ALC reported 255 available sources, setting max to use at 223
  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Altoparlanti (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Microfono (Realtek High Definition Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : NVIDIA GeForce GTX 970M/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 511.79

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
   Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
   Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
   Geometry shader point-based particles
Compiling new shader:
   Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
   Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
   Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
   Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
   Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
   Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
   Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
   Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
   Horizontal blur pass
Compiling new shader:
   Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
   Vertical blur pass
Compiling new shader:
   Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
   SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
   SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
   SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using bilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
Checking mod required rendering features...
  All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
   Default material
   Loading built-in default shader for: default-material.vert.spv.glsl
   Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
[controlconfigdefaults.tbl] Overrode default preset.
[controlconfigdefaults.tbl] Ignoring duplicate Preset 'default'
[controlconfigdefaults.tbl] found 1 sections
PST => Loading `Gabriele` with version 0
PST => Loading `test` with version 0
No XSTR entry in strings.tbl for index 1647
No XSTR entry in strings.tbl for index 1648
No XSTR entry in strings.tbl for index 1649
No XSTR entry in strings.tbl for index 1650
No XSTR entry in strings.tbl for index 1651
No XSTR entry in strings.tbl for index 1652
No XSTR entry in strings.tbl for index 1653
No XSTR entry in strings.tbl for index 1654
No XSTR entry in strings.tbl for index 1655
No XSTR entry in strings.tbl for index 1656
No XSTR entry in strings.tbl for index 1657
No XSTR entry in strings.tbl for index 1658
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
TBM  =>  Starting parse of 'env-snd.tbm' ...
TBM  =>  Starting parse of 'bp-snd.tbm' ...
TBM  =>  Starting parse of 'bon-snd.tbm' ...
WARNING: "Duplicate sound name "25" found!" at gamesnd.cpp:953

 
Re: RELEASE: The Battle of Neptune
and this the final one when I crash

Warning: sexp-script-eval failed to evaluate string "proBoxValue()"; check your syntax
File: sexp.cpp
Line: 24031

 

Offline jg18

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Re: RELEASE: The Battle of Neptune
This sounds like Issue #4504. The SCP coders are working on it.

For future reference, please provide debug logs either as an attachment to your post or as a link ("https://..."). Having to scroll past long forum posts of log text makes forum threads hard to navigate.

If you must copy/paste the log text for some reason, please paste the log text between [code][/code] tags.
Code: [Select]
The result should look like this.

EDIT: Clarification.
« Last Edit: July 25, 2022, 06:55:45 pm by jg18 »

 

Offline jg18

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Re: RELEASE: The Battle of Neptune
The above crash should be fixed in the next nightly build.

 
Re: RELEASE: The Battle of Neptune
So I uninstalled and reinstalled both BP complete and Battle For Neptune 2.1.0 and I'm still getting : "Requires Freespace Upgrade Media VPs which is missing!"

Is it looking for a specific pack? I have the core files installed. BP Complete works just fine. I'm using FS Open 21.4.0.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
So I suspect this may be because BPC and the MVPs have been updated since. I would have a wild guess that BoN is probably looking for an old version of the MVPs that an older version of BPC was dependent on. I've just looked at Knossos and it doesn't appear to be looking for a specific version, but I also haven't tried to run it yet. I'm in the middle of uni exams but once I've finished those early next week I'll set a reminder to take a look at this in some more detail. My apologies!

 
Re: RELEASE: The Battle of Neptune
So I suspect this may be because BPC and the MVPs have been updated since. I would have a wild guess that BoN is probably looking for an old version of the MVPs that an older version of BPC was dependent on. I've just looked at Knossos and it doesn't appear to be looking for a specific version, but I also haven't tried to run it yet. I'm in the middle of uni exams but once I've finished those early next week I'll set a reminder to take a look at this in some more detail. My apologies!

All good man, school is important. For reference I tried installing all the optional files in 4.5.1 as well, and no dice. It still doesn't detect it.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
I see, that's a pain!

The advice I got on discord is to try installing the latest version of Knossos if you haven't already, available here: https://www.hard-light.net/forums/index.php?topic=98391.0

At the very least it may give us a more specific error message to work with.

 
Re: RELEASE: The Battle of Neptune
So with Knossos 1.5 the message reads, "The Battle of Neptune (2.1.0_ launch error with Freespace Upgrade MediaVPs Package MV_Music of mod MVPS (*) couldn't be found!"

So I downloaded that packet for MVPS 4.6.7 and hey, the mod works! But it's really weird such an vital component is left unchecked by default. Thanks for the bughunt though!

As a spoiler review for the second mission: outstanding stuff. The voice acting was top notch and so was the story.

I honestly would play a whole mod set with a similar "hard sci-fi realism" approach to the original FS2 campaign. There's plenty of fertile ground and a good war drama is always appreciated.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Huh, how weird! Okay, well that’s good to know at least for future releases.

Glad to hear you enjoyed it! My current project is a short story anthology set around the early NTF days with a similar vibe. If you like the second mission, I think you’ll enjoy that as well. Progress has been slow during the semester but the end of year break coming up should give me the time to get some good work done on it.

  

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune
Zod hating VA Services on offer 😆
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Re: RELEASE: The Battle of Neptune
Mid-premiere as I post this. :)

"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Nyctaeus

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Re: RELEASE: The Battle of Neptune
Just couple quick words here I'd like to leave, because I completely forgot about it, but it simply deserves.

Writing absolutely rocks ass and is all hella believable and immersive. Gameplay is challenging, but far from unbalanced and the support in form of Meridian's bay is surprisingly elegant solution. This is small but very polished gem and it's a shame that there is no more of this stuff.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Thanks dude, those are lovely words for any content creator to wake up to.

 
Re: RELEASE: The Battle of Neptune
Thanks dude, those are lovely words for any content creator to wake up to.

Only just got around to playing this -- it's incredible, five out of five. Stellar voice acting and top-notch writing. The bonus mission captured the harrowing effect of the Capella Exodus in a way that I honestly hadn't ever expected to make a FS2 vet like me feel. Eagerly awaiting that short story anthology! Was the music credited anywhere? I really liked the (what I think were) Battlestar Galactica OST remixes (hesdead and leavenomanbehind.)

Edit: Leaving up this monument to just-woken-up brain. They're Black Hawk Down. I only watched that movie a few weeks ago!
« Last Edit: April 30, 2023, 05:21:06 pm by Azrael15 »

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Hey mate, glad you enjoyed it! The soundtrack is indeed from Blackhawk Down - man that movie has aged well! I’m pivoting back to that short story anthology now so I’d like to drop an update in the next 3 months.

 
Re: RELEASE: The Battle of Neptune
Hey mate, glad you enjoyed it! The soundtrack is indeed from Blackhawk Down - man that movie has aged well! I’m pivoting back to that short story anthology now so I’d like to drop an update in the next 3 months.

Awesome. If it's anything like this, I'm sure I'll enjoy reading it. I figured I'd expand my comments. Blue Planet gave me a hunger for jargon in my sci-fi, and I really appreciated how well Battle of Neptune handled it while still being comprehensible and dramatic. The mission was tough, but I'm rusty, and the poor Harpy got holed more than a few times. That said, I think the first mission really balanced that feeling of eking out a tough victory, only for the UEF to roll in and force the GTVA to withdraw without feeling unearned on either side.

I was really surprised by the second mission, as I had no idea there was more than one. That said, I think I liked it more than the titular battle. I'd never expected to see a mission that captured the desperation and panic of the Capellan Exodus and that, combined with some of the dialogue in the first mission, really helped see the GTVA perspective on the war in Sol. Sure, Laporte speculates that the trauma of the Shivan assault basically twisted the Terrans into what they were by the time of WiH, but -- as someone who is more Buntu than Tev -- it always felt a little like, well, Buntu moralizing. It was a really effective mission, and I think I'd put it somewhere in my Freespace 2 top ten, and made me wonder about a FS2 reimagined campaign with that kind of tone and storytelling.

The writing, as mentioned, was great. The voice acting was fairly astounding. A lot of those lines had a lot of emotional weight that would've been easy to turn into too-earnest parody, but I think the various talent nailed them with the right delivery. I really liked a lot of the small touches, like the UEF pilot who goes 'WHAT THE **** ARE THOSE BEAMS' and stuff like that. Really just reiterating what I said, but I thought this was a real achievement. I work with veterans and so I really appreciated the grit and realism. Good stuff.

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune
Thank you very much for your kind words. The fact the second mission seems to have become more of a favourite than the first has really spurred me into writing/FREDing missions with a bit of a darker tone that aren't BoEs. I think the voice acting definitely brought it to life and I hope our community VAs skim by here from time to time and get to read what an impact it made. I was still in the regular Army when I wrote Command Responsibility and based a lot of the dialogue off several events that unfolded in front of me. While I was one of the lucky ones and never had my life threatened in a warzone, I did see a lot of people get pushed past their breaking points, and my experience was that it's not what people said that stuck with me - and lots of it was easy to turn into a too-earnest-parody - but it was how they said it. The fact that the VAs were able to capture the essence of what that was like is a real credit to them.

Thank you again, and I hope I have something new to share with the community in the next few months.

 

Offline jg18

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Re: RELEASE: The Battle of Neptune
As one of the VAs (I voiced Delta 1 in the second mission), just wanted to say thanks for everyone's kind words on the mission and the mod. As Dilmah G can attest, everyone who worked on this put a lot into it.

I, too, am looking forward to seeing what Dilmah comes up with next. Although I no longer see well enough to play FreeSpace/FSO mods (long story), I'll totally watch an entire playthrough video of anything he makes :nod: in addition to doing more VA work, of course. ;)