Author Topic: Post-processing  (Read 60326 times)

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Offline DaBrain

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Amazing!

It work very well and I didn't notice any frame drop.  :yes:



The shield effects bloom. Nice!



Helps with the explosion intersections as well.



My only complaint is that the red shivan glow elements aren't bright enough to bloom.
Maybe extreme colors (~255,0,0) should bloom as well, if that is possible.


Will we later be able to set post processing effects on a per-mission basis?
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Offline Something

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In the nebula missions, I only see the engine glows and afterburner trails from shivan ships. Also, after knocking down the shields, both primaries and secondaries pass through with no effect. Other than that, things seem stable and smooth.

Sorry if these questions irritates, but can someone tell me how to adjust bloom settings? What settings do others like?
Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline Commander Zane

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This is looking better and better. :D

 

Offline Colonol Dekker

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Bloom is all wanted. Since I first played supreme commander I thought, this is needed in the SCP. Only ting ting is motion blur appears to kill  my frame rate. Might be because I use it with bloom as well but I'll need to tweak the balance for my specs. 100 for both may be a tad overkill.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Kiloku

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It doesn't work on my Graphics Card :/ 
ATI Radeon HD 3600, recently updated drivers...
Potato!

 

Offline pecenipicek

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integrated or not?



also, that was present even before. blame ati, not programming :p
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Offline Zacam

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Will we later be able to set post processing effects on a per-mission basis?

Akshually, yes. The previous post-processing builds had a sexp based timer event for kicking on and cycling through post-processing effects.
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Offline Tolwyn

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blame ati, not programming :p

Yep, let's blame ATI. It makes our life so much easier.  :doubt:
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Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline Commander Zane

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Because it's mostly true. :P

 

Offline pecenipicek

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blame ati, not programming :p

Yep, let's blame ATI. It makes our life so much easier.  :doubt:
well, its a fact, most pre 4xxx series cards struggle with OpenGL due to not conforming to all the OGL conventions.

not to say they're crappy cards, but in this case the blame is justified. in any case, it can be fixed however, but that really depends on the way the shaders and the underlying code are written.

IOW, Hery needs to know the specific details if he is to fix it for ATi cards.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Hery

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It doesn't matter whose fault it is, mine, Ati, the great Cthulhu or anybody else. It just needs to be fixed.
Kiloku: Could you send me your debug log? I can't solve that problem without it since I have no opportunity to run FSO on Ati graphic card.

 

Offline Something

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What about the problem in the nebula I mentions above? Has anyone else gotten that?
Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline Hery

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@Something: the problem you reported is very strange. In fact, I weren't able to reproduce it.
Could you give me more information about that?

You can adjust bloom intensity using flag -bloom_intensity X where X is an integer value from 0 to 100 (0 is for no bloom)

@Colonol Dekker: there is no motion blur in the build I posted yesterday.

 

Offline Something

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Terran ships are fine, but as you can see Shivans must of nicked some Klingon cloaking technology.

If you need tech details, how do I go about it? Do I play the level with the debug exe?



Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline Colonol Dekker

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I didn't try the recent build. I'm still loving the original. . . Apart from the just mentioned point of balance finding. :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Something

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Hmm, played the next nebula mission and all seems fine. The ships are there and are destructible now. Never mind then, must be a one mission thing.
Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline Tolwyn

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It doesn't matter whose fault it is, mine, Ati, the great Cthulhu or anybody else. It just needs to be fixed.
Kiloku: Could you send me your debug log? I can't solve that problem without it since I have no opportunity to run FSO on Ati graphic card.

Just tell me how I can help you track this one down. ;)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Zacam

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Me too. While I don't have an ATi at the moment, I like keeping on top of these issues.

Also, Hery, I noticed the post shaders using a different ATi ifdef than the unified shaders, should the unified ones use the same or are they okay being seperate?

(I haven't really looked at the function yet, just caught it in a glance through)
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Hery

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Just tell me how I can help you track this one down. ;)
Run debug build, try to play a mission, send me debug log, wait for my modifications in shader code, repeat :P

@Zacam: Unified, post-processing and special shaders don't have much in common, hence they use different ifdefs.

 
Did you find what's wrong with that clipping issue and the cockpit models?
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