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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Assassin714 on September 28, 2022, 02:46:25 pm

Title: There should be a Stargate mod
Post by: Assassin714 on September 28, 2022, 02:46:25 pm
There are Babylon 5 and Star Wars mods, and Stargate is the other major sci-fi franchise that best would fit into the whole 'large ships and small fighters' game style of Freespace. (Other series wouldn't work so well, like Star Trek mostly concentrates on fast and maneuverable large ships and no fighters, and Doctor Who rarely even focuses on space combat or the capabilities of ships anyway...)

Races and ships I would like to see include:

Goa'uld

Death Glider (fighter)
Needle Threader (fighter)
Tel'tak (transport)
Al'kesh (it's technically a bomber but kind of too big to be a Freespace bomber... maybe a freighter or gunship?)
Cheops (cruiser/corvette)
Ha'tak (destroyer)
Apophis' Mothership (Juggernaut)
Anubis' Mothership (Juggernaut)

Tau'ri

F-302 (fighter)
X-303 Prometheus - class (cruiser)
BC-304 Daedalus - class (cruiser)

Asgard

Beliskner class (destroyer)
O'Neill class (destroyer/superdestroyer)
Science Vessel/Daniel Jackson class (Cruiser/Corvette)

Wraith

Dart (fighter)
Cruiser (destroyer)
Hive ship (juggernaut)
Super Hive (super-juggernaut)
Scout ship (transport)
Supply ship (freighter)

Ancients

Puddle Jumper (fighter)
Aurora class (destroyer/superdestroyer)
Atlantis - class city ship (juggernaut)
Destiny - class (destroyer)

Ori

Fighter (fighter)
Warship (juggernaut)
Satellite (sentry gun/RBC)

Replicators

Spider ship (transport)
Cruiser (cruiser/corvette)
Patrol ship (cruiser/corvette)

You could also make things like space gates, the Asuran Stargate satellite, the Goa'uld space stations, the Traveler ships, etc. There is plenty that could be used. Has anyone ever tried to make any of these?
Title: Re: There should be a Stargate mod
Post by: Strygon on September 28, 2022, 02:59:32 pm
I think the idea got tossed around a couple times but I've never seen a serious effort at a Total Conversion like that, no.
Title: Re: There should be a Stargate mod
Post by: Assassin714 on September 28, 2022, 07:32:48 pm
I think the idea got tossed around a couple times but I've never seen a serious effort at a Total Conversion like that, no.

Has anyone tried to make just a few ships, though?

Title: Re: There should be a Stargate mod
Post by: Novachen on September 29, 2022, 05:50:41 am
I know, that there was a Total Conversion in development called Stargate SG-1: Earth Defence. They had atleast some finished Terran and Goa'uld ships ingame.

But no idea if anybody still have these.
Title: Re: There should be a Stargate mod
Post by: Colonol Dekker on September 29, 2022, 10:02:59 am
There are Babylon 5 and Star Wars mods, and Stargate is the other major sci-fi franchise that best would fit into the whole 'large ships and small fighters' game style of Freespace. (Other series wouldn't work so well, like Star Trek mostly concentrates on fast and maneuverable large ships and no fighters, and Doctor Who rarely even focuses on space combat or the capabilities of ships anyway...)

Races and ships I would like to see include:

Goa'uld

Death Glider (fighter)
Needle Threader (fighter)
Tel'tak (transport)
Al'kesh (it's technically a bomber but kind of too big to be a Freespace bomber... maybe a freighter or gunship?)
Cheops (cruiser/corvette)
Ha'tak (destroyer)
Apophis' Mothership (Juggernaut)
Anubis' Mothership (Juggernaut)

Tau'ri

F-302 (fighter)
X-303 Prometheus - class (cruiser)
BC-304 Daedalus - class (cruiser)

Asgard

Beliskner class (destroyer)
O'Neill class (destroyer/superdestroyer)
Science Vessel/Daniel Jackson class (Cruiser/Corvette)

Wraith

Dart (fighter)
Cruiser (destroyer)
Hive ship (juggernaut)
Super Hive (super-juggernaut)
Scout ship (transport)
Supply ship (freighter)

Ancients

Puddle Jumper (fighter)
Aurora class (destroyer/superdestroyer)
Atlantis - class city ship (juggernaut)
Destiny - class (destroyer)

Ori

Fighter (fighter)
Warship (juggernaut)
Satellite (sentry gun/RBC)

Replicators

Spider ship (transport)
Cruiser (cruiser/corvette)
Patrol ship (cruiser/corvette)

You could also make things like space gates, the Asuran Stargate satellite, the Goa'uld space stations, the Traveler ships, etc. There is plenty that could be used. Has anyone ever tried to make any of these?

Well volunteered,  I'll check on this in one month.
Title: Re: There should be a Stargate mod
Post by: Nohiki on September 29, 2022, 11:55:00 am
Thing for me is, what story is there to tell in a FreeSpace like game? In its entirety, stargate wasn't all that space focused either. I think that may be contributing to the grneral lack of anything.
Title: Re: There should be a Stargate mod
Post by: Mito [PL] on September 29, 2022, 01:33:23 pm
I used to think about that a bunch as well, however Stargate itself doesn't really give much attention to fightercraft at all, not to mention actually have fightercraft combat in it. On one hand it could be a nice universe for a capital ship command campaign, since technically ships in that universe have quite high relative speeds, but on the other hand... how would you be able to tie it into the show's story? And how fun would a Stargate universe mod be is you didn't get the chance to interact with said stargates (well, there are the large ones...)?

On the other hand this could get some considerable audience if you could get a pretty nicely fleshed out idea for it.
Title: Re: There should be a Stargate mod
Post by: Assassin714 on September 30, 2022, 12:20:42 am
Well to start with you could make a serious of missions that recreate major battles from the shows, like the Battle of Antarctica, battle of the Supergate, Wraith attack on Atlantis, etc. Lots of those would be fun to play in the Freespace engine. The battle of Asuras would be amazing if they could pull it off.
Title: Re: There should be a Stargate mod
Post by: starlord on September 30, 2022, 01:13:54 pm
That would be awesome. There was once an effort by jc4jc over at game warden to start something. Screenshots of the ha’tak were beautiful.
Title: Re: There should be a Stargate mod
Post by: starbug on October 20, 2022, 01:37:28 am
I did have a hatak and 304 in game, but the 304 kept causing some issues within the game, ie random crashes, missile turrets not working as intended and I could never find the cause of the problem. I would be tempted to go back and remodel the ship to something more efficient.
Title: Re: There should be a Stargate mod
Post by: starlord on October 21, 2022, 02:06:47 am
It would be awesome to see a hatak in game again.