I'm stuck right now at deciding how I should make a warp-out for my campaign. It uses a completely different system from Freespace, called "Breakdown", where a Control Unit (CU) breaks down and seperates the individual molecules and atoms of a ship into sub-atomic particles, where one particle can exist in two points of space at the same time, or instantly jump from one point to another (actual quantum physics).
Anyway, this happens, and the ship is transfered, sub-atomically, to it's destination.
Now, my problem is, what should this look like? It has to be reasonably fast (about as fast, or a little slower, than standard FS2 warp-out). I was thinking of the ship gradually becoming more and more transparant, but I thought, meh, that doesn't look that great.
Ideas?