I'm having an error when trying to load the 3rd mission (after the opening cinematic and dream scape) of Blue Planet WiH part 3. I had no issue in the previous 2 missions and I have run through a few missions of AoA and The original WiH campaign on the Blue BPlanet build 3.6.17 without any issues. I've re installed all the dependencies I can think to install and am at a loss. I'm running on a 1gig Gtx 460.
ERANGE: String error. Please Report.
Trying to put into 127 byte buffer:
fighter2v-01-debris-normal.dds
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Error + 229 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! scp_strcat_s + 394 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! cf_create_default_path_string + 458 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! cf_find_file_location_ext + 739 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_load_sub_slow + 119 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_load + 609 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! bm_load_either + 110 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! texture_info::LoadTexture + 92 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load_texture + 836 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! read_model_file + 17861 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load + 754 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_handle_late_arrivals + 186 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_maybe_create_parse_object + 369 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_mission + 69 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_mission + 1595 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_main + 449 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_load + 215 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 184 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
I've also re installed the mod I think 4 times including once today before posting.