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[RELEASE] Diaspora: Shattered Armistice v1.1.1

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niffiwan:
I'm pretty sure the conversion issue will be a bug in the 1.1 & 1.1.1 code, so there's not much you can do in order to fix it (unless you want to dive into the code :))

Could you please post the .cs2 and .pl2 from players/single/inferno?  If I can get those files I can run through the conversion process on my PC and try to find what it causing the conversion to fail, and also change the code to correctly convert those files into .plr/.csg.  Thanks

Thalinor:

--- Quote from: niffiwan on June 12, 2014, 10:38:11 pm ---I'm pretty sure the conversion issue will be a bug in the 1.1 & 1.1.1 code, so there's not much you can do in order to fix it (unless you want to dive into the code :))

Could you please post the .cs2 and .pl2 from players/single/inferno?  If I can get those files I can run through the conversion process on my PC and try to find what it causing the conversion to fail, and also change the code to correctly convert those files into .plr/.csg.  Thanks

--- End quote ---

These are actually the same ones as I posted before.  The extensions on the ones before were changed to test if that would fix the issue and I forgot to change them back before zipping it up.  I am currently playing the game (back to 1.0) with these saves and they work fine so I know the saves themselves still work.  I attached the ones to this post with the extensions fixed back to the way they were before I changed them, and again they are working with 1.0 build. 

Is Ion impossible to destroy [and get credit for the kill] before the patch?  It took me about 20 tries but I know I have done it twice before and didn't get credit, it still said he jumped.  Tonight I am trying again, this time I switched the difficulty from what I have been playing on [normal] to easy, yet I still am having problems killing him before he jumps.  Again, I got lucky with those two kills that did not register before, as for some reason he spawned close to the ship giving me time to kill him, but tonight even on easy it seems impossible to take him out.  Yes, I fire missiles and strife so I don't hit them, out of the gate I am commanding everyone to attack him, I have even tried targeting his FTL drive, but you have about 10-12 seconds; even with afterburners going it isn't enough time to get him in range 99% of the spawns [reloads I have tried] before he jumps.  I am starting to think those two previous times I killed him [and did not get credit] were flukes and not meant to happen, thus why I did not get credit.  There were parts of his ship so I know he was killed, but the mission log stayed red and the voice acting said he jumped.  Is it a bug in 1.0 or a an intentionally scripted that you must fail the event?  I know the bug that you can't continue is easily recognizable that it will happen because if you start that mission and immediately hear "that last hit took out our FDL drive..." you know the bug is going to happen and have to reload.  Most of the time I don't hear that call-out until later in the mission, which in my never ending grind [and reload] to kill Ion, if I hear that over the coms as soon as the mission starts, I just reload as I know that reload is bugged.

Anyway thanks for the help.



[attachment kidnapped by pirates]

niffiwan:
Ah, right, thanks for that.  Since the names didn't match what I expected I wasn't sure if they were the correct files or not.

As for Ion, you're not supposed to be able to destroy them before they jump out.  In fact the fact that you have managed to destroy Ion is a bug which is fixed in later versions, you're meant to fail.

edit: and that was simpler than I thought, here's a repaired set pilot files, put them into C:\Games\Diaspora\Data\players\ overwriting any files that already exist. I'll fix the bug in the codebase soon :)

[attachment kidnapped by pirates]

Thalinor:

--- Quote from: niffiwan on June 12, 2014, 11:08:02 pm ---Ah, right, thanks for that.  Since the names didn't match what I expected I wasn't sure if they were the correct files or not.

As for Ion, you're not supposed to be able to destroy them before they jump out.  In fact the fact that you have managed to destroy Ion is a bug which is fixed in later versions, you're meant to fail.

--- End quote ---

You just saved me a few more hours of my life.  Thank you!  I am completely cool with scripted failing of objectives.  I am cool with endings where every one dies, case in point Deus Ex HR [Amazing!], Final Fantasy 13 and Mass Effects 3 ending.  I was a medic firefighter for many years and know sometimes people just die and there are no win scenarios; life is not always fuzzy puppies and pink unicorns.  With that said, a suggestion for future releases, don't put it as a mission objective that shows "failed" for a player if they can't actually complete the objective.  Again, having it scripted that way is completely legit but if its an objective on a mission list that a player can fail, it leads players to think they have done something wrong and keep trying to "fix" what is not broken.  Having it show "complete" even with the scripted "fail" is cool, or just not show it on the mission list at all.  Just my opinion; but again I am really relaxed with the whole "when its your time, its your time and you can't avoid it" mentality.  A lot of people I have met can't take a no-win scenario and accept things.

I have to say it again, thank you for this mod.  It's freekin INTENSE at times, and really gets the heart pumping.  Switching it back to normal difficulty;  I have a date with three Basestars.  ; ) 

Thanks!

niffiwan:
Oops - didn't realise that you'd replied already - I edited my previous post to attach your pilot successfully converted to work with 1.1 & 1.1.1.

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