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FreeSpace Discussion / Re: What Freespace are you (Re)Playing Now?
« Last post by Iain Baker on May 21, 2024, 03:56:51 am »FSPort: ReCharged, since I’m playing it as I make it 😜
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I don't know if this is because I was using FSO 24.0.1 instead of 24.0.0, but whenever I completed a mission or restarted one after getting to the AAR, most of the text would get corrupted. Subtitles, weapon text, etc. Also, when this happened and I try to access the database on the main menu, the game crashes. I checked the main game to see if the issue happens there, but it didnt.
Also, though this is more an issue with knossos.net, but after I encountered the issue the first time last night, I tried to verify the mod and instead it got deleted, so I had to redownload it.
This was a bug with 24.0.1 FSO engine. It is fixed in 24.0.2 which BtA will be set to on Friday when BtA2 officially releases.
IS there a way to get this mod to work with other mods? Or will those mod authors have to add it first?
I didn't like how in the original for a few missions you couldn't target anything and then magically you get the full fs2 sensor suite working. Thus in the rewrite I changed the sensors to gradually get better.That was a writing thing where they were playing up the new avionics thing they were developing at earth, and it was this whole giant defense program the other nations couldn't afford to develop on their own, so they don't get it until they are delivered ships that already have it fully working.
I don't know if this is because I was using FSO 24.0.1 instead of 24.0.0, but whenever I completed a mission or restarted one after getting to the AAR, most of the text would get corrupted. Subtitles, weapon text, etc. Also, when this happened and I try to access the database on the main menu, the game crashes. I checked the main game to see if the issue happens there, but it didnt.
Also, though this is more an issue with knossos.net, but after I encountered the issue the first time last night, I tried to verify the mod and instead it got deleted, so I had to redownload it.
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commit 8bd8e785b
Author: Asteroth
Commit: Asteroth
adjustments to rand vecs for random orientation
code/math/vecmat.cpp | 2 +-
code/math/vecmat.h | 2 +-
code/scripting/api/libs/base.cpp | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)