Hosted Projects - Standalone > The Babylon Project

Problems with latest FSO and TBP 3.7.7!

<< < (2/2)

I only fixed the crashes and warnings that were displayed for normal players so the mod is playable. I know about some others, but not how to fix them! I can't even find weapons.cpp and I know nothing about fixing models. If somebody manages to fix these issues, please attach them here and I can then upload a new version!

All references to ".cpp" are references to modules of the engine, it is purely a designation for coders.

Trivial Psychic:
This is minor at the moment, as no campaigns I've encountered use this model, but on the Narn Bin'Tak dreadnought, the bounding boxes for the rear-facing turrets 03-06 are way too big... quite significantly so for 03 and 04.


--- Quote from: karajorma on November 24, 2021, 08:24:14 pm ---Why are we suddenly getting debug errors that didn't happen before? Did the SCP add an error that didn't exist earlier?

--- End quote ---
For what it's worth, these are usually caused by introduction of more rigorous checking of existing errors in cases that were previously silently ignored and were mal-/non-functional.

Yeah, I was just wondering if the error was new or just one that previously went unnoticed somehow.


[0] Message Index

[*] Previous page

Go to full version