Played some Homeworld 2, with and without the PDS mod.
Great time, that mod, though it doesn't really do anything tactically new as compared to baseline Homeworld 2-- it's still just 'build a lot of big ships and fly them at the enemy.'
I was on the sixth-ish PDS dev team, and I lasted through until about the eighth. Went back to check on the site recently and was amused to see the few stragglers calling one of their number a 'veteran' when he'd only been around a year or two.
Shame that project went so bad so fast. They attracted a ton of great talent and then threw it away.
The recent versions are still fun. TBH, I did have a lot more fun with the older 7.3.2 because of the fact that there were a lot more guns, and I had a bit more fun with version 6. Shame the AIs weren't fully done for those versions, though.
I get bummed out at what could have happened, though.
At one point, believe it or not, PDS had an SCP-quality team. There were talented original modelers, a killer fluff guy with amazing graphic design skills (Norsehound), and military members from all over the world contributing. And then Tel just threw it all away.
It could've been such a spectacular project without him. The versions since v7 have basically been working with the material that team (in its various iterations) produced.
Been playing NetStorm and MechCommander 2.
I attacked an assault/heavy demi lance with a jump lance and fire lance of light and medium 'Mechs. I've probably never had a bigger high while playing MechCommander.
Have you played Mechcommander 1? It's even better than 2.