Author Topic: Model Teaser Pic  (Read 6252 times)

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Offline Rampage

  • Son Of Rampage
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Hmm...  Nice!  Attempted Suicides has about 20 Shivan strike crafts (including :V: ones) in use! ;7

 

Offline Woomeister

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I have 10 fighters and 9 bombers, and I can still add more V craft.

 

Offline Woolie Wool

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Add the Manticore.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Rampage

  • Son Of Rampage
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Say, Woomeister.  Do you want some of the Shivan fighters I created?

 

Offline Woomeister

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Got pics?

I only remember a one or two you've done.

 

Offline Woolie Wool

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I think you should take the Manticore, up its shields and hitpoints, and put gun mounts where the missile points used to be and missile banks where the gun mounts used to be. Use Shivan Ultra Lasers or Reapers as the guns.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline pyro-manic

  • Flambé
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You can to that with a tbl edit, and about 2 minutes in ModelView. 'Tis easy!
Any fool can pull a trigger...

 

Offline Woomeister

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How about Manticore Mk II instead:



Only 3 hours to make, map and convert this one.

 

Offline Woolie Wool

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You spent very little time on that one, and it shows. Blech.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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Spent about that amount of time with the one at the start of the thread :p

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
The idea is good, but the ship is blocky...
Freelance Modeler | Amateur Artist

 

Offline Knight Templar

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Yeah, head and main body are too low poly as well.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Woolie Wool

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Quote
Originally posted by Woomeister
Spent about that amount of time with the one at the start of the thread :p


I think the Chelob is better than that model. I put two extra gun mounts on and positioned them at the openings in the arms, then made it an advanced Shivan fighter for T&T. In the Chelob, you actually have half a chance against the ********.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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Well it's 460 polys, which is about 10 less than the fighter at the start of this thread.

 

Offline Woomeister

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Quote
Originally posted by Woolie Wool


I think the Chelob is better than that model. I put two extra gun mounts on and positioned them at the openings in the arms, then made it an advanced Shivan fighter for T&T. In the Chelob, you actually have half a chance against the ********.

:wtf: The Chelob is a boolean of the manticore and basilisk models. It looks bad, has a lot of clipping, and is quite unstable.

The Chelob was a 5 min job, it needs severe poly reduction and stabilisation, not to mention lods, debris and a shield mesh.

 

Offline Woolie Wool

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**** poly reduction. These are elite fighters, and you won't be seeing very many of them. Unless you're talking about getting rid of some of those spikes, which is a good idea. Don't touch the main hull though.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woolie Wool

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Quote
Originally posted by Woomeister
has a lot of clipping, and is quite unstable.


FS2_Open to the rescue!
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline StratComm

  • The POFressor
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OK wollie, there is a thing called "edit post"...  as for your previous 2 posts, poly reduction doesn't necessarily mean loss of detail, especially if there is only a high polycount because of an uncleaned union operation without delete edges.  Or worse, a MAX union... those things are just nasty.  It's generally a good idea to have as few polygons as you need, no matter how rare the ship.  More can be added for detail, but if they add nothing then I fail to see what can be gained by keeping redundant polygons.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

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Maybe I need to check the structure of the model in detail. Modelview said it was 795 polys, and it doesn't look like 795 polys. It looks more like 500. There's probably polys you can't see from any angle.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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Most of those polys are in the union part. It's unstable as I was able to put my fighters nose inside the original version :D