Author Topic: Ye Olde Inferno  (Read 16165 times)

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Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
I thought so. Saw the Kain's and Demon on some pics in an earlier thread.

I think it's important that the old ships not be forgotton. I'm sure some people on HLP are fans of pirate missions\campaigns (the campaign i'm designing at this time contains alot of them), and to think realisticly, i don't think a bunch of Pirates could get their hands on the latest in GTVA ship designs. However, they might be able to get their snivling hands on some mothballed Fenris, Leviathans and Aeolus, perhaps even a Deimos or Orion if their lucky.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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    • Inferno SCP
The first Shivan ship encountered in Inferno is the good old SF Scorpion :)

We don't really have pirates in the campaign so we don't have to worry about that, I'd rather have entire new ships for them than use the old FS2 ships like the Herc 2 or Perseus if we did.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
You dropped the Demon but not the Ravana? The Demon is 10 times better than the Ravana. It looks better, it has more hit points, and it can defend itself if attacked from behind.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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The Ravana fits into the fleet better than the Demon.
Blame Sadistic Sid, he complained when I added every Shivan model I can get my hands on into it :D

We have enough room to add the entire FS1 and FS2 Shivan fleets as well as our own and any other models I eventually get my hands on.

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Than do it for gods sake!
If you have the room to add every single vessel, then do it. Even if Inferno wont actually use most of the old ships, they are there in case fan missions want too, or you decide to boggle everyone's mind with the good old fashioned "Time travel" manuver.

I know it will seem like a waste of time, but trust me, you'll be glad for it one day...:D
...in the far future...:nervous:
...oh okay, some other people might.:wtf:
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

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    • Inferno SCP
more ships=bigger ships.tbl=more trouble for lower spec systems

It is actually possible (if things like the spacehunk and bastion are removed) to have all the FS2 ships in the R1 tables, however that will break with r2 onwards.

I do actually have tables for each FS2 ship to enable them to use INF weapons. Yeah even the Colossus :D

I may release a text dump if people want to add a few to their tables for archives campaigns, though I'd recommend only using a few.

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
That's great. I only really need the Colossus Infernotized (In my campaign, it wasn't destroyed, and is the flagship of the GTVA).

As for the tables idea, i know nothing about this subject, but would i be possible to have multiple .tbl's, and then program Freespace to look for different ships in different .tbl's.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
This hasn't really been tested...but meh
Code: [Select]
$Name: GTVA Colossus
$Short name: TSoup
$Species: Terran
+Tech Description:
XSTR("Insert Colossus tech description here.", -1)
$end_multi_text
$POF file: TerranSuper.pof
$Detail distance: (0, 4000, 25000, 40000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 500.0
$Expl outer rad: 7400.0
$Expl damage: 800.0
$Expl blast: 8500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints: 1000000
$Flags: ( "supercap" "big damage" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 6000
$EngineSnd: 106
$Closeup_pos: 0.0, 0.0, -5920
$Closeup_zoom: 0.5
$Score: 10000

$Subsystem: Turret01a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret02a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret03a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret04a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret05a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret06a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret07a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret08a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret09a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret10a, 1.0, 3.0
 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )

$Subsystem: Turret11, 1.0, 3.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret12, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret13, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret14, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret15, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret16, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret17, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret18, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret19, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret20, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret21, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret22, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret23, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret24, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret25, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret26, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret27, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret28, 0.3, 2.0
 $Default PBanks: ( "GTVA Rapid Laser" )
$Subsystem: Turret29, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )
$Subsystem: Turret30, 0.3, 2.0
 $Default PBanks: ( "Standard Flak" )

$Subsystem: Turret31, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret32, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret33, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret34, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret35, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret36, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret37, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret38, 0.3, 2.0
 $Default PBanks: ( "Defender" )
$Subsystem: Turret39, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret40, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret41, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret42, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret43, 0.3, 2.0
 $Default PBanks: ( "AAAf" )
$Subsystem: Turret44, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret45, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret46, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret47, 0.3, 2.0
 $Default PBanks: ( "Defender" )
$Subsystem: Turret48, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret49, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )
$Subsystem: Turret50, 0.3, 2.0
 $Default PBanks: ( "BomberKiller" )

$Subsystem: Turret51, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret52, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret53, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret54, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret55, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret56, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret57, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret58, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret59, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret60, 0.3, 2.0
 $Default PBanks: ( "BFBlue" )
$Subsystem: Turret61, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret62, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: Turret63, 0.3, 2.0
 $Default PBanks: ( "TerSlashBlue" )
$Subsystem: RadarDish01, 1, 0.0
$Subsystem: RadarDish02, 1, 0.0
$Subsystem: RadarDish03, 1, 0.0
$Subsystem: RadarDish04, 1, 0.0
$Subsystem: RadarDish05, 1, 0.0
$Subsystem: RadarDish06, 1, 0.0
$Subsystem: navigation, 3, 0.0
$Subsystem: communication, 3, 0.0
$Subsystem: weapons, 5, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: engines ctr, 7, 0.0
 $Engine Wash: Default1500
$Subsystem: engines frt, 7, 0.0
 $Engine Wash: Default1100
$Subsystem: engines main, 7, 0.0
 $Engine Wash: Default1500
$Subsystem: fighterbay, 0, 0.0
$Subsystem: enginelarge01, 0, 0.0
$Subsystem: enginelarge02, 0, 0.0
$Subsystem: enginelarge03, 0, 0.0

 

Offline Roy fokker

  • Flaming FREDder
  • 29
damm man woo you should start a history or make a history page on the main website on how inferno has progress from what it was those long years ago......ah i can remember them like it was yesturday :D
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Nah too much has changed from the very original to the current version :D

 

Offline Roy fokker

  • Flaming FREDder
  • 29
Quote
Originally posted by Woomeister
Nah too much has changed from the very original to the current version :D


thats the point ppl would be suprised at what the original story/models were and what they are now. i think i still have some of the old mission and some old threads and documents that oi had when it was the in the old forums
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Some of the original stuff was released, such as the old reskins.

 

Offline Woomeister

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    • Inferno SCP
Do you still have any of the old Ancient stuff?
Some people seem to want them but I don't have them anymore.

 

Offline Roy fokker

  • Flaming FREDder
  • 29
i could take a look see to see what i have, but what ancient stuff do ppl want??
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Woolie Wool

  • 211
  • Fire main batteries
As much as you can find, especially fighters.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
I want the whole lot so I can have a mess with them :)

There should only be 1 or 2 fighters.

 
Quote
Originally posted by Woomeister
I want the whole lot so I can have a mess with them :)

There should only be 1 or 2 fighters.


I second that motion Give us all you got and then let the fans make what they wish with em.;7
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline aldi

  • 26
Woomeister When are you going to release the new version of the Galatea?

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
It'll be in the R2 modpack.

 

Offline aldi

  • 26
Cool. Woomeister do you need another freder because i think i can help.