Author Topic: INF Dev Shots  (Read 15933 times)

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Offline Woomeister

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Basically a thread to show off misc stuff.


Selket shine mapped


Cutscenes:


Updated intro



Early test shots of next cutscene

 

Offline Taristin

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Offline Gloriano

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You must have chaos within you to give birth to a dancing star.- Nietzsche

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Offline Woomeister

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First attempt at turning the cutscene planet into a FS2 bg, just in case we can't use the Earth model once HT&L is back in the INF exes.

 

Offline Taristin

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You'd have to use the 32-bit tag to get rid of the banding, though, eh?  Oh well, it is awesome. Truly stunning.
Freelance Modeler | Amateur Artist

 

Offline Woomeister

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Can't use 32 bit as it shouldn't be in the INF exes yet.

IIRC in DX there's a 30km rendering limit and in OGL it's 100km, so in standard HT&L exes the Gargant and Earth models won't work in DX and the Earth model won't work in OGL.
(last time I checked those where the limits anyway)

Once HT&L is re-enables in the INF exes, both limits will be 100km

The Earth model is real size so blows the limit away :D

 

Offline StratComm

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Does this limit cause knossos 3 to be invisible in the main campaign?  Just thinking there is some kind of bug happening there if that's the case.  Not that it has anything to do with this thread.

And Woo, that Earth is amazing.  Desolate and overpopulated, just like I'd have expected it to be.  Banding or no banding, I'd say leave this as the earth image, unless at some point you intend to blow it up.  Also, couldn't Earth be inserted into a background POF instead of putting it in mission?  Seems like that would take care of the distance culling issue.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

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yes knossos 3 is gone. but as stated before, there has to be a far clipping plane for t&l to even function
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Offline StratComm

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Yeah it seems like since that's the most-distant object in the original game the distance limit should have originally been set to that distance.  Although it's sort of a nuicance rather than a real problem, since you rarely actually look at said knossos under normal play conditions (you see it when you jump in but that's about it)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woomeister

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Quote
Originally posted by StratComm
And Woo, that Earth is amazing.  Desolate and overpopulated, just like I'd have expected it to be.  Banding or no banding, I'd say leave this as the earth image, unless at some point you intend to blow it up.  Also, couldn't Earth be inserted into a background POF instead of putting it in mission?  Seems like that would take care of the distance culling issue.


That current Earth is a 1024*1024 256 colour pcx background, but I can make a 720 poly smaller Earth model with a 2048*2048 version of the map.

I suppose both could be used depending on which would fit best in the mission.

 

Offline Woomeister

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720 poly, 60km earth with 2048*2048 map, also glowmapped cities.

 

Offline phreak

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you may want to put more glow through Southeast Asia and China
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Offline aldi

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WOW the pics look great.

 
Quote
Originally posted by PhReAk
you may want to put more glow through Southeast Asia and China


I second that. India and China have 2 billion ppl together, and altho they may not all haev electricity, they are certain to have more than the piddy 240 odd million of USA.

 

Offline Woomeister

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That Earth map is a composite of 4 different Earth maps, one is a nighttime light shot, and it's what I used as the glowmaps file. It's not my fault if they didn't turn their lights on when the image was taken :D

 

Offline StratComm

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Actually right now they don't have lights.

But I am assuming the aridness/dead nature of the landmasses is more than accidental, so perhaps you could explain the lack of lighting in that region to population dieout as a result of overpopulation.  However, as this takes place fairly far into the future, I would suggest making amendments to the nightside lights.  Assuming no major wars (as we can since the eastern seaboard of the US is fairly obviously intact), the American continent is going to be much more urbanized than that.  Some lights in the oceans would be a plus too (sea colonies) but that's more of a personal choice.

Also, I couldn't help but notice that the earth shot you've got in the first post (with the moon) has earth illuminated from its north pole.  Not to be overly critical, but that ain't gonna happen.  It is an awesome shot, just rotate earth so that it isn't illuminated quite like that.  Otherwise, I need a better jaw smily than I have ever seen to describe most of that stuff.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ypoknons

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Love the way you're intergrating the SCP into the mod. Earth is just amazing - I really like HTL, but right now without earth some missions just suck.

Agreed about earth though - can you get more lights? Earth's industrialization probably won't be turning back barring any major disasters.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Woomeister

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Quote
Originally posted by StratComm
Actually right now they don't have lights.

Also, I couldn't help but notice that the earth shot you've got in the first post (with the moon) has earth illuminated from its north pole.  Not to be overly critical, but that ain't gonna happen.  It is an awesome shot, just rotate earth so that it isn't illuminated quite like that.  Otherwise, I need a better jaw smily than I have ever seen to describe most of that stuff.


I can easily move the light a bit, it was more of a test of the Earth and Moon maps to see if they looked good, the actual 'cutscene' is a very quick 3 second flyby at the moment.

Using the SCP texture replace can allow the Earth model to be used as other planets too, though I'll make a smaller mesh for the moon...

 

Offline DeepSpace9er

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Seems like you've been pretty busy lately woo :)  Cant wait to see what the finished product looks like. Oh and while your at making cutscenes, why not tease us a little more with an R2 Inferno Trailer. ;7

 

Offline Setekh

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Welcome to the highlights, dude. Beautiful stuff. :)
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