Modding, Mission Design, and Coding > The Modding Workshop

ARG! Rotating objects

(1/5) > >>

ok I put the rotate=40 on the object in MM why wont it rotate then  

Wait did I put the $ on it..... brb!

No i did, there is soposed to be a $rotate=30 on it right?  And I did put it to rotate around the X axis

2. What is the max polly count in FS2?

FS2 supports about 1000 polys per subobject, after that it gets really slow and after that it begins to crash. Of course, FS2 doesn't like subobjects either (except the ones by Volition), so it's hard to make something large with detail.

Jake Logan:
it doesn't allow more than 800 polys per sub object.

"I like tomatoes because they are so red"-Daveb


[0] Message Index

[#] Next page

Go to full version