Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Trivial Psychic on November 27, 2021, 07:06:35 pm
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I've been playing through some of the TBP campaigns and I've found that the blast force of ships dying is a bit too strong. It makes trying to take out capital ships a perilous thing since if you're in range to kill it, you're gonna take damage. Can we dampen that a bit?
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Were they always this big or is this a new thing?
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This has been an issue since forever - but I came to see it as encouragement not to mix capitals and fighters too much.
But while I was feature-creeping last I did take a look at capital ship explosions (and debirs) because of all the "new" values to change - cutting down the shockwave number to 1 and shortening the inner radius of explosions seemed an avenue worth investigating (especially if you upgrade the AI to make actual strafing runs rather than FS2 vanilla dive bomber attacks)