Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Trivial Psychic on November 27, 2021, 07:06:35 pm

Title: Booms Too Big
Post by: Trivial Psychic on November 27, 2021, 07:06:35 pm
I've been playing through some of the TBP campaigns and I've found that the blast force of ships dying is a bit too strong.  It makes trying to take out capital ships a perilous thing since if you're in range to kill it, you're gonna take damage.  Can we dampen that a bit?
Title: Re: Booms Too Big
Post by: karajorma on November 29, 2021, 09:45:42 am
Were they always this big or is this a new thing?
Title: Re: Booms Too Big
Post by: 0rph3u5 on November 29, 2021, 10:35:52 am
This has been an issue since forever - but I came to see it as encouragement not to mix capitals and fighters too much.

But while I was feature-creeping last I did take a look at capital ship explosions (and debirs) because of all the "new" values to change - cutting down the shockwave number to 1 and shortening the inner radius of explosions seemed an avenue worth investigating (especially if you upgrade the AI to make actual strafing runs rather than FS2 vanilla dive bomber attacks)