Okay, before anyone admonishes me for not reading the mod install portion of the READ ME FIRST sticky, I did read that section and failed to understand roughly 100% of it, or at the least I have questions...
I have downloaded cockpit-mod 2.0 from I can't remember exactly where, but since the Knossos cockpit mod crashes due to a lack of GTB Snake in a .cpp file me thought maybe I could try manual installing but the creator of my cockpit-mod 2.0.rar saw fit to not include a readme.txt to help plug the holes of my ignorance and I'm kind of at a loss.
The .rar contains 3 files:
1. cockpit-mod-2.0.vp
2. FSU-MVP.bmp
3. mod.ini
The mod sticky left me with the distinct impression that I don't want to cram the .vp into the FS2 root folder
or the FS2 Data directory. I should create a new folder for this mod, if I understand correctly? Does it matter what the directory is called? Could I, say, create a directory called "cockpit" and drop the files there and the game just kind of knows what to do with them?
the .ini says this:
[launcher]
modname = Cockpit Mod;
image255x112 = FSU-MVP.bmp;
infotext = Freespace II - MediaVPs 3.6.12;
website =
http://www.hard-light.net/;forum =
http://www.hard-light.net/forums;[multimod]
primarylist = ;
secondarylist = MediaVPs_2014;
Maybe I can stick the files in the mediaVP 3.6.12 directory or maybe create a new directory within the mediaVP folder?
I feel like an idiot asking because it's probably painfully obvious to everyone but me, yet here we are. Anyway, the information would be quite useful and appreciated.