I want to play with my own ai_profiles.tbl in Freespace 2. Before, in the Babylon Project, when I discovered this game, what I did was edit the ai_profiles.tbl file in data/data/tables
How can I do the same with retail Freespace 2, steam version, and installed via Knossos?
Do I have to put the ai_profiles.tbl file in C:\FreespaceOpen\FS2\data\tables, creating the tables folder? (does not exist)
Or in: C:\Program Files (x86)\Steam\steamapps\common\Freespace 2\data\tables (tables folder exist)
Or edit C:\FreespaceOpen\FS2\Root_fs2.vp file and add tables\ai_profiles.tbl there?
Or some other way?
This is my ai_profiles.tbl that I intend to use:
#AI Profiles
$Default Profile: FS2 RETAIL
$Profile Name: FS2 RETAIL
$Player Afterburner Recharge Scale: 2, 2, 2, 2, 2
$Max Beam Friendly Fire Damage: 0, 5, 10, 20, 30
$Player Countermeasure Life Scale: 3, 3, 3, 3, 3
$AI Countermeasure Firing Chance: 0.2, 0.3, 0.5, 0.9, 1.1
$AI In Range Time: 2, 1.4, 0.75, 0, -1
$AI Always Links Ammo Weapons: 95, 80, 60, 40, 20
$AI Maybe Links Ammo Weapons: 90, 60, 40, 20, 10
$Primary Ammo Burst Multiplier: 0, 0, 0, 0, 0
$AI Always Links Energy Weapons: 100, 80, 60, 40, 20
$AI Maybe Links Energy Weapons: 90, 60, 40, 20, 10
$Max Missiles Locked on Player: 2, 3, 4, 7, 99
$Max Player Attackers: 2, 3, 4, 5, 99
$Max Incoming Asteroids: 3, 4, 5, 7, 10
$Player Damage Factor: 0.25, 0.5, 0.5, 0.5, 1
$Player Subsys Damage Factor: 0.25, 0.5, 0.5, 0.5, 1
$Predict Position Delay: 2, 1.5, 1.333,0.5, 0
$AI Shield Manage Delay: 5, 4, 2.5, 1.2, 0.1
$Friendly AI Fire Delay Scale: 2, 1.4, 1.25, 1.1, 1
$Hostile AI Fire Delay Scale: 4, 2.5, 1.75, 1.25, 1
$Friendly AI Secondary Fire Delay Scale: 0.4, 0.6, 0.8, 1.0, 1.2
$Hostile AI Secondary Fire Delay Scale: 1.4, 1.2, 1.0, 0.8, 0.6
$AI Turn Time Scale: 3, 2.2, 1.6, 1.3, 1
$Glide Attack Percent: 0, 0, 0, 0, 0
$Circle Strafe Percent: 0, 0, 0, 0, 0
$Glide Strafe Percent: 0, 0, 0, 0, 0
$Random Sidethrust Percent: 0, 0, 0, 0, 0
$Stalemate Time Threshold: 0, 0, 0, 0, 0
$Stalemate Distance Threshold: 0, 0, 0, 0, 0
$Player Shield Recharge Scale: 4, 2, 2, 2, 2
$Player Weapon Recharge Scale: 5, 3, 3, 3, 3
$Max Turret Target Ownage: 3, 4, 7, 12, 19
$Max Turret Player Ownage: 3, 4, 7, 12, 19
$Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30
$Percentage Required For Assist Scale: 0.1, 0.1, 0.1, 0.1, 0.1
$Percentage Awarded For Capship Assist: 0.1, 0.2, 0.35, 0.5, 0.6
$Repair Penalty: 10, 20, 35, 50, 60
$Delay Before Allowing Bombs to Be Shot Down: 1.5, 1.5, 1.5, 1.5, 1.5
$Chance AI Has to Fire Missiles at Player: 0, 1, 2, 3, 4
$Max Aim Update Delay: 0, 0, 0, 0, 0
$Turret Max Aim Update Delay: 0, 0, 0, 0, 0
$Player Autoaim FOV: 12, 7, 7, 7, 7
$Detail Distance Multiplier: 0.125,0.25, 1.0, 4.0, 8.0
$big ships can attack beam turrets on untargeted ships: YES
$smart primary weapon selection: YES
$smart secondary weapon selection: YES
$smart shield management: NO
$smart afterburner management: NO
$allow rapid secondary dumbfire: NO
$huge turret weapons ignore bombs: NO
$don't insert random turret fire delay: NO
$hack improve non-homing swarm turret fire accuracy: YES
$shockwaves damage small ship subsystems: YES
$navigation subsystem governs warpout capability: NO
$ignore lower bound for minimum speed of docked ship: NO
$disable linked fire penalty: NO
$disable weapon damage scaling: NO
$use additive weapon velocity: NO
$use newtonian dampening: NO
$include beams for kills and assists: YES
$score kills based on damage caused: YES
$score assists based on damage caused: YES
$allow event and goal scoring in multiplayer: NO
$fix linked primary weapon decision bug: YES
$prevent turrets targeting too distant bombs: NO
$smart subsystem targeting for turrets: YES
$fix heat seekers homing on stealth ships bug: YES
$multi allow empty primaries: NO
$multi allow empty secondaries: NO
$allow turrets target weapons freely: NO
$use only single fov for turrets: NO
$allow vertical dodge: YES
$force beam turrets to use normal fov: YES
$fix AI class bug: YES
$turrets ignore targets radius in range checks: NO
$no extra collision avoidance vs player: NO
$perform fewer checks for death screams: NO
$advanced turret fov edge checks: NO
$require turrets to have target in fov: NO
$all ships manage shields: YES
$ai aims from ship center: NO
$allow primary link at mission start: NO
$allow beams to damage bombs: NO
$disable weapon damage scaling for player: NO
$countermeasures affect aspect seekers: NO
$ai path mode: normal
$no warp camera: NO
#End