Author Topic: RTS  (Read 22611 times)

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Offline KyadCK

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  • Getting better with every game
    • Steam
and so it does, much thanks  :yes:

now for the actual modiication: for the important info to be collected on one side of the screen. since he rts stuff lean to the left i think it would look nicer over there

something like these, perhaps:

[attachment deleted by ninja]
« Last Edit: June 02, 2011, 05:38:24 pm by KyadCK »
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
Computers only fear those who know how to use them

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
Code: [Select]
$Load Retail Configuration: No

#Gauge Config
$Base: (1440, 900)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1080)
$Gauges:
+Messages:
Position: (7, 6)
+Training Messages:
Position: (533, 146)
+Multiplayer Messages:
Position: (11, 281)
+Support:
Position: (645, 625)
+Wingman Status:
Position: (732, 700)
+Talking Head:
Position: (7, 66)
+Directives:
Position: (7, 805)
+Objective Notify:
Position: (613, 216)
+Squad Message:
Position: (7, 691)
+Escort View:
Position: (7, 720)
+Target Monitor:
Position: (940, 700)
+Extra Target Data:
Position: (940, 744)
+Text Warnings:
Position: (720, 322)
+Mini Target Shields:
Position: (705, 552)
+Voice Status:
position: (7, 193)
+Ping:
Position: (1260, 6)
+Lag:
Position: (881, 620)
+Supernova:
Position: (239, 199)

+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Hostile Triangle:
Position: (720, 450)
+Target Triangle:
Position: (720, 450)
+Orientation Tee:
Position: (720, 450)
+Mission Time:
Position: (1363, 839)
$End Gauges
#End
Option 2

 

Offline KyadCK

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  • Getting better with every game
    • Steam
and it works, thanks SypheDMar.

behold the new RTS Hud!
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
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Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Ya know when you have a dream that you know will never happen? RTS features in Freespace was one of mine! :cool: Looking forward to seeing where you go with this guys; amazing so far.

Feel maybe the grid is a bit too bright (perhaps drop the alpha?) but that's just my personal pref there.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
Ya know when you have a dream that you know will never happen? RTS features in Freespace was one of mine! :cool: Looking forward to seeing where you go with this guys; amazing so far.

Feel maybe the grid is a bit too bright (perhaps drop the alpha?) but that's just my personal pref there.
I'm glad you like it. :) As far as the grid goes, I think I'll have to wait for someone with more knowledge in lua. Nuke and Aardwolf got the original script done. I wish Aardwolf came back to IRC and stayed, but he lurks occasionally, so that's alright. Sara got the thing working for BP2 multi, so she should be able to fix it. If documentation for the script ever comes, I'll make sure that changing grid colors is easy to follow. ;)

EDIT: Just checked. The grid's brightness can easily be changed if you know some basic photo editing skills. However, after looking at the grid in-game (again) myself, I realized that the grid isn't as bright as Kyad's screen shows. It also has to do with the lighting settings. If you ever need help getting a darker version, though, I'll be here to help.

POST EDIT: New HUD tbm removes remnant floating Gauges and positions the Squad Message to somewhere less distracting/more visible.

Code: [Select]
$Load Retail Configuration: No

#Gauge Config
$Base: (1440, 900)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1080)
$Gauges:
+Messages:
Position: (7, 6)
+Training Messages:
Position: (533, 146)
+Multiplayer Messages:
Position: (11, 281)
+Support:
Position: (645, 625)
+Wingman Status:
Position: (732, 700)
+Talking Head:
Position: (7, 66)
+Directives:
Position: (7, 805)
+Objective Notify:
Position: (613, 216)
+Squad Message:
Position: (156, 691)
+Escort View:
Position: (7, 720)
+Target Monitor:
Position: (940, 700)
+Extra Target Data:
Position: (940, 744)
+Voice Status:
position: (7, 193)
+Ping:
Position: (1260, 6)
+Lag:
Position: (881, 620)
+Supernova:
Position: (239, 199)

+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
+Mission Time:
Position: (1363, 839)
$End Gauges
#End

 
Ya know when you have a dream that you know will never happen? RTS features in Freespace was one of mine! :cool:

You are not alone here. I think a lot of people thought about it without being able to create a viable interface until now.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
[/lurk]

I notice you're not using the #hero ship names feature...

FYI: you can add #hero to the end of a ship's name to make the name show up in addition to the class.

[lurk]

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • Moderator
  • 29
  • ...and by awesome I mean Jerk!
[/lurk]

I notice you're not using the #hero ship names feature...

FYI: you can add #hero to the end of a ship's name to make the name show up in addition to the class.

[lurk]

Ooh, I'll bet there's a lot we can learn from you. You happen to have any old documentation lying around or old threads we ought to be looking at?
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.