Author Topic: RELEASE: Flames of War - Coming of the Storm  (Read 70056 times)

0 Members and 1 Guest are viewing this topic.

Re: RELEASE: Flames of War - Coming of the Storm
still getting errors like this one

Error: ships.tbl(line 1165:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Weapon Regeneration Rate:      0.1].

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------






yeah serious problems now the main campaign wont work
 Error: Training-2.fs2(line 265:
Error: Required token = [#Wings] or [$Name:], found [+Use Table Score:] .

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

« Last Edit: December 12, 2008, 12:59:59 am by Nighthavoc »

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Flames of War - Coming of the Storm
Nighthavoc, as mentioned in previous posts you need to use one of the latest 3.6.10 builds.  If you are using the new 3.6.10 media VPs release it will not work with the old 3.6.9 build of FSOpen this could be your problem with the main campaign.  Your error messages indicate you are still using the 3.6.9 build.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: Flames of War - Coming of the Storm
Was the giant space penis necessary?  :p

 

Offline MC_Kejml

  • Drinks Kool-aid
  • 26
Re: RELEASE: Flames of War - Coming of the Storm
Trashman... Why the little damage threshold for player's ship?
Why, if the fighters are from post-capella age, do they have smaller missile capacity?
FS2 also appears to crash a lot during your campaign. Why ?

It's not that I wouldn't appreciate your work, the cutscenes and custom music are one damn good eyecandy, but when you made two FoW campaigns which were good as they were, why didn't you keep the concept? They were hard, but doable, and average player as me has troubles passing the missions on normal. Is it just me?

I liked all the eyecandy all around, new ships, custom loading, wow, but getting hit by a harpoon and having 30 hull left seems pretty harsh for me. I know that's how an average foe of Alpha 1 feels like, but... Uh... We are the alpha 1's here, no? Oh wait...

You spent a lot of time on this FoW campaign for sure, but it wasn't really my cup of tea. That, however, does not mean it is bad. Other ppl like it, as it seems.

 

Offline GenericCorvette

  • 26
  • Lolikyon~!
Re: RELEASE: Flames of War - Coming of the Storm
Trashman... Why the little damage threshold for player's ship?
Why, if the fighters are from post-capella age, do they have smaller missile capacity?

Less missiles. More per-missile punch. Think of it like part-way between FreeSpace 2 and Wing Commander Saga. Use your countermeasures, you have them for a good reason.
:|

 

Offline k19

  • 26
Re: RELEASE: Flames of War - Coming of the Storm
i've got a problem with the red alet missions when they start i can't move my ship, fire weapons or jump out! in fact when i got to external view i'm not there at all! can i fix this or not. also can you replay the previous mission from within the game?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
Was the giant space penis necessary?  :p

Shhhhh...you'll ruin the surprise!


Trashman... Why the little damage threshold for player's ship?
Why, if the fighters are from post-capella age, do they have smaller missile capacity?
FS2 also appears to crash a lot during your campaign. Why ?

It's not that I wouldn't appreciate your work, the cutscenes and custom music are one damn good eyecandy, but when you made two FoW campaigns which were good as they were, why didn't you keep the concept? They were hard, but doable, and average player as me has troubles passing the missions on normal. Is it just me?

I liked all the eyecandy all around, new ships, custom loading, wow, but getting hit by a harpoon and having 30 hull left seems pretty harsh for me. I know that's how an average foe of Alpha 1 feels like, but... Uh... We are the alpha 1's here, no? Oh wait...

You spent a lot of time on this FoW campaign for sure, but it wasn't really my cup of tea. That, however, does not mean it is bad. Other ppl like it, as it seems.

I hadn't actually reduced the HP of various craft. I noticed when plying the main FS campaign and various other ones, that the enemy is usually severely underpowered even on normal difficulty. Simply put, the DPS of their primary weapons was quite a bit lower than yours. And I also noticed that 90% of "dogfighting"  consisted of  spamming missiles.

So I doubled the size of missiles so one can carry only half as many, but did give the missiles a bit more bang for the buck - that way, the player will have to use the guns a bit more often.
Part of the difficulty is tied to the AI profile I'm using, since I wanted to make it a challenging campaign. But yea...I might have made it a bit too difficult on some places. Especially against the pirates. I may have to tone down their weapons a bit and make a few AI adjustments to bring the difficulty down a notch.



***

As for the people having chrashes - use one of the latest nighly builds.
If you get a crash during briefing for "The Trailblazers" mission (never did figure out what caused that one), simply try playing the game again. Always worked for me.

k19, as for your red alert mission problem - which mission is it? If it's the scouting mission in a pegasus, that problem should have been fixed when I last updated.
If you started playing the campaign before that updaate and didn't re-start it, the fix might not work.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline est1895

  • 28
Re: RELEASE: Flames of War - Coming of the Storm
Hey Trashman, I just downloaded the FOW-CotS and the laucnher sees it but when I go into the game, no campaign name shows up.
Please get back to me. Oh, I forgot, I've might have FSPORT3.1 on the system.  Ok, Merry Christmas! :cool:

 
Re: RELEASE: Flames of War - Coming of the Storm
ok. Try as I might, I can't fix the problems i'm having.

Several ships have "see-through" sections in the opening movie, and when I attempt to play the Extra "gate" campaign, My ship has no weapons whatsoever.

I am using version 3.6.10, since it crashes instantly in 3.6.9. Does this campaign require the 3.6.10 media VPs?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
I built it using the Zeta VP's, so I'd use 3.6.10. if I were you.

I haven't even tested the Extra gate campaign (it's only 3 missions, 1 of which is mostly talk, the otehr being only 1 minute long) :P
I did a lot of table changes, so it's possible I missed something in those missions.
I'll get to fixing that too :P


@est1895:
Did you download all 4 files in the specified folder? Do you use one of the latest nighly builds?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline est1895

  • 28
Re: RELEASE: Flames of War - Coming of the Storm
Yes, I downloaded them from the freespacemods.net website. I did what the notes said after extracting them. Now, I'm using the 3.6.10 offical MediaVPs and Freespace Open 3.6.9 offical. Please ask any questions you might have. :confused:

Merry Christmas and a Happy New Year

 

Offline k19

  • 26
Re: RELEASE: Flames of War - Coming of the Storm
Quote
k19, as for your red alert mission problem - which mission is it? If it's the scouting mission in a pegasus, that problem should have been fixed when I last updated.
If you started playing the campaign before that updaate and didn't re-start it, the fix might not work.
it happened on that pegasus one too but it happen on a few others. I notice it might have something to do with jumping out before the game is able to send me to the next mission. Also I'm still at that pegasus red-alert mission so tell me where the update is. I'm considering restarting the campaign i did it once before when the red-alert with the vasduan in the escape pod did it and i couldn't fix. Please this is a great campaign i don't want to restart it again.

 

Offline est1895

  • 28
Re: RELEASE: Flames of War - Coming of the Storm
Hello.  I just noticed something....there is no VP file? Are you sure this is an SCP campaign?

Please get back to me

 

Offline GenericCorvette

  • 26
  • Lolikyon~!
Re: RELEASE: Flames of War - Coming of the Storm
VP files have always been around and are used to keep data inside one convenient file.

The presence of VP files have nothing to do with whether or not it's an SCP campaign.
:|

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
Crapola...
I was afraid this stupid Red-Alert bug would happen.

Hmm..I don't think it will be possible to fix this without requireing a campaign re-start.
Also, the campaign files (COTS.rar), ALLWAYS download them from this page, not from Freespacemods of somewhere else. This one I can be sure they are updated.

K..I could fix it by forcing a red-alert..or by using is-key-pressed SEXP to check...
Gah..Allright, I'll see what I can do about fixing this. I'll notifiy you once I update the files.


@est1895 -
can you give me a screenshot of your Frespace2/COTS directory?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE: Flames of War - Coming of the Storm
So why is it that after doing everything you said needed to be done I get about 20 errors involving some LOD0 not being present, ships not having secondary hardpoints, and then the game ultimately crashes before it even goes past the splash screen?
No wait...it seemed the mod's nitpicky about running Debug builds.

LOL, the Ares beats the Beta MediaVPs Lucifer in shinyness! :lol:
« Last Edit: December 21, 2008, 06:18:31 am by Commander Zane »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: Flames of War - Coming of the Storm
No wait...it seemed the mod's nitpicky about running Debug builds.
No, the debug builds are nitpicky about errors. They're not meant for playing the game; they're meant for finding errors.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
Ok, K19, I've been looking into this.. I'm replacing the has-departed with is-key-pressed (alt-J) on all REd-alert mission

Strange thing is - the early mission all have that trigger already, the escape pod on too.
Will post an update very soon.

EDIT:

Updated the FOW_COTS_C.rar file It should fix the red-alert problems.
« Last Edit: December 21, 2008, 06:37:37 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Flames of War - Coming of the Storm
EDIT:

Updated the FOW_COTS_C.rar file It should fix the red-alert problems.

Where are the updates?  The link provided in the initial post shows that the files are dated December 5th.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: Flames of War - Coming of the Storm
Hello all,

In the mission "rabbit's hole" or w/e, the one where you escort the thing through the field. Bascially...the mission never ends. I scan the sat. and that objective is completed. The AWACs gets to a point where it has "no orders" but the protect mission objective never gets completed. It does get completed when i allow the AWACs to take some damage (radar gets destroyed). One time I scanned the sat and sentries, let the awacs radar get destroyed and i got  a a new objective to "destroy pirates" BUT lucky for me my computer freaked out (not because of fs2) and I haven't been able to get that objective again yet. Any help would be much appreciated. Thanks
An open mind is like a fortress with its gates unbarred and unguarded.