I have just some litle tidbit to share.
Removing skills to choose from for the pilots when they advance rank is now diminished and also the game expirience IMHO, because the player could expirience character progression/advancement and knew exactly where to put a certain pilot. I would usually gloat at the end of every mission and keep my fingers crossed eagerly awaiting the advancement & new skills that the pilot has earned through missions. Now it kind of feels empty (I know this is not a RPG game, but it had that specific element that is missing now)
It just takes away more than it gives. For example range specialists and sharpshooter specialists were an essential part of the lategame, especially with Exodus and Mercenaries campaigns where there is limited purchase either of mech or armaments (hint: salvage).
Just my 50 cents on the subject.
Thank you Ulric
Yes, and mostly useless... You may use ppcs as much as you like, you cant get ppc specialty until your pilot is Elite...
In MCO, your pilot will get experience for weapons that he/she is using. For example you dont have ppc specialty and you know you cant get it. So you chose mech mods to match other specialties excluding ppcs, and removing ppcs from your mechs. And then you pilot accumulate enough skill points to gain a specialty and you give him/her ppc specialty, strait from the heaven. If you dont use it, you dont get it.
In MCO pilot will get experience for using weapons, there are no heavenly gifts.
Same thing for mech preference. In MC2 you have a pilot mostly in light and medium mechs and by the time he can get assault mech specialty skill he is not light or medium mech specialist although he drove light mech in 16 missions. No you give him assault mech specialty skill. I am sorry but this is totally wrong.
For me, MC2 specialty skills were useless...