Modding, Mission Design, and Coding > Test Builds

new particle rendering code

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Bobboau:
OK, this was something RT was doing, but the particle system is so slow I couldn't stand it, I've played about with some of the rendering parameters and I think I've lessened (to the point it's barely visable between the two systems running side by side) the incorect scaleing issue with pointsprites, at least on my computer.
there probly won't be any visable improvement to the frame rate compared with other recent builds I've posted becase this code has been in all of them I just now got it working semi-corectly

http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_7-5-04.zip

WMCoolmon:
Hmm, I'm getting a CTD, no error. I've added a joystick tho.


Errorlog.txt:


--- Quote ---fs2_open_Bobboau_7-5-04 caused an Access Violation in module Unknown at 001b:ffffffed.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 6/5/2004 16:11:08.
E:\games\freespace2\fs2_open_Bobboau_7-5-04.exe, run by Steven.
1 processor(s), type 586.
512 MBytes physical memory.
Read from location ffffffed caused an access violation.
--- End quote ---


Ditto sans joystick. Command line parms:

--- Quote ---E:\games\freespace2\fs2_open_Bobboau_7-5-04.exe -glow -jpgtga -bobshield  -mod bwodata
--- End quote ---


BWOData is the BWO demo, I've got the mediaVP installed as well.

Happens roughly randomly, one time I had it CTD as soon as I entered the mission.

Bobboau:
use defalt data,
and what type of card do you have?

WMCoolmon:
GF4 MX440

Bobboau:
and you are useiing d3d right?

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