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You guys might find this useful...
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Goober5000:
http://www.hard-light.net/forums/index.php/topic,45352.0.html
:)
Snail:
Couldn't that be done manually using the shields-off SEXP?
But that doesn't make it any less cool.
jr2:
--- Quote from: Snail on February 12, 2007, 07:16:11 am ---Couldn't that be done manually using the shields-off SEXP?
...
--- End quote ---
Nope.
--- Quote from: Goober5000 on February 12, 2007, 02:18:17 am ---
--- Quote from: Taristin on February 11, 2007, 09:44:01 pm ---Do the shields get weaker as the subsystem gets more damaged? :D
--- End quote ---
Try it and see. :p
--- Quote from: jr2 on February 12, 2007, 01:12:44 am ---does it have support for more than one shield system?
--- End quote ---
Yup. You can have more than one shield generator just like you can have more than one engine system (or weapon system, à la Inferno's Sol Gate, or sensors, or comms, etc...). The game code takes care of that internally.
--- Quote ---Also, as Taristin said, do they work like the weapons and sensor subsystems on your ship?
--- End quote ---
Yup. If the overall generator strength is above 50%, shields are at 100%. If it's below 50%, shields decrease logarithmically to 0. Also, if the generators are below 30%, the shield isn't 100% reliable. :D
--- Quote ---EDIT: just remembered - what about shield storms? :nervous:
--- End quote ---
Huh?
--- Quote from: brandx0 on February 12, 2007, 01:14:14 am ---Those things aren't shield generators...
--- End quote ---
Yeah, officially, they're sensor globes. Bor-ing. Unofficially, everybody knows what they are. :p
--- End quote ---
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