Modding, Mission Design, and Coding > Cross-Platform Development

Oculust Quest VR version

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FekLeyrTarg:
Great news everyone!

Thanks to Lafiel, Freespace 2 Open now has a VR-test build acessable via Knossos.
OpenXR is supported through SteamVR and Oculus:
https://fsnebula.org/mod/vr_build

Lafiel tested this on his Reverb G2 and it works fine as of now. However, you'll have to set SteamVR as your standard OpenXR runtime as Windows Mixed Reality doesn't support OpenGL properly like SteamVR and Oculus.
I on the other hand am having a skewed image when rotating my head on my Quest 1.
A Quest 2 user has noticed a major fisheye-effect on his device.

There are still some features to implement and minor issues to solve. For instance, there's currently no way to re-center VR-view by pushing a button. Apart from that the VR-feature is coming along nicely.

So if you have any VR headset, please give this VR-build a try and report any issues you have so that they can be fixed.

Again, thank you very much Lafiel for making this dream become a reality. :-)

Update 1st October 2023:
The image skweing on the Quest 1 has been fixed.

Also, I've recorded some VR-footage of FreeSpace 2 and Diaspora - Shattered Armistice:
https://www.youtube.com/watch?v=gzwJE-Uva1A
https://www.youtube.com/watch?v=eHVIjbQQbVM

Treelor:

--- Quote from: FekLeyrTarg on September 27, 2023, 04:56:18 pm ---Great news everyone!

Thanks to Lafiel, Freespace 2 Open now has a VR-test build acessable via Knossos.
OpenXR is supported through SteamVR and Oculus:
https://fsnebula.org/mod/vr_build

...

--- End quote ---

So on a whim I decided I'd google "Freespace 2 vr" and found that youtube video. Checked it out on my Index and was impressed. Didn't see a forum thread elsewhere so I guess that makes this the de-facto location for discussion.
The sense of scale is completely off for me. I didn't see an .ini file anywhere or any way to configure the different bits and bobs that usually come with a VR mod, like virtual IPD and resolution mask. I was hoping to just fix the scale myself. I felt like a tiny ant inside of a massive cockpit. The VR Ready cockpit mod helped with this but other craft also felt simply too large.
Also, a recenter button really would be nice - I need to lean forward to start and I load so fast I can't properly center myself before the mission starts...

schematicdnb:

--- Quote from: Treelor on October 21, 2023, 05:48:41 am ---The sense of scale is completely off for me ... other craft also felt simply too large.

--- End quote ---

I feel like I've noticed this as well, although slightly differently: other ships felt much closer in distance than they did on a regular monitor

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