Hosted Projects - FS2 Required > Between the Ashes

Release: Between The Ashes [UPDATED 5th of April 2024]

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mjn.mixael:
Updated to 1.9.5


* Fix an issue where the title screen could set the effects volume to a negative number
* Fix
 tag mismatch in Apollo tech description
* Standardize closeup labels in the tutorial
* Fix an issue where typing a preset name in Control Config's dialog window and clicking OKAY would fail
* Make sure custom UI Sounds are paused if a cutscene is playing
* Fix the bonus hints from calling a deprecated global variable
* Adjust the nodemap properly when playing the Templar campaign
* Fix Intrepid and Nereid hull armor in Operation: Garden
* Only check for the Copy-Ship save file on the first frame of "The Texas Seven" to prevent performance issues if `skipmemymissionyo` cheat was used

mjn.mixael:
Updated to 1.9.6


* Fix a critical issue that causes a crash-to-desktop at the debriefing screen in standalone mode
* Fix issue where some sounds did not play in standalone mode
* Fix issue where some briefing icons did not display in standalone mode
* Clarify Auto Targeting usage in tutorial mission 3

mjn.mixael:
Updated to 1.9.7


* Fix some model & image clipping issues in the System Map
* Update the Midwinter diorama to show the new Adonis model instead of the old
* Enhance some of the newsroom images
* Normalize briefing & debriefing voice audio to be louder
* Fix mislabeled fighters in the 4th mission of Templar
* Fix formatting typo in Tsunami tech description
* Add the final BtA2 trailer to the bonus pack
* Fix typos in the tutorial opening fiction stage
* Unlock the GTVA intel entry at the start of Templar instead of at the end
* Implement feature to properly name GTVA intel entry and get around FSO's name length limit
* Remove buggy toggle-asteroid sexps and replace with full set-asteroid-field sexps
* Add some additional color keywords and remove some superfluous ones
* Medals.tbl now explicitly looks for png files instead of pcx to fix an issue for Standalone version
* Clean up formatting of the fiction viewer stage before The Will To Act mission
* Fix issue where multiple charges would be deployed for a single keypress in The Will To Act
* Make sure all missions don't authorize departure too early
* Fix issue in Acts of Volition that caused major framerate dips
* Fix edge-case softlock in Hammer's Edict
* Use new Orion model in cb_orionflak animation
* Add some missing SFX for standalone version
* Rebalance torpedoes in Going Out With A Bang
* Fix major issue that prevented Post-Debriefing cutscenes from being played
* Major improvement to SCPUI generated ship and weapon select icons allowing for highlighted versions when clicked
* Limit the the input field when creating a pilot to the same length as FSO allows
* When a player is selected they are now forced into Single Player mode because BtA does not support Multi
* Remove hashtags from weapon Alt Names so they aren't visible on the HUD
* Normalize briefing and debriefing music to be slightly quieter than other music

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