Please let me start with a bit of background information you're all familiar with.
Maxin barely damages shields, but does pretty good job on armor.
Circe works well against shields but won't scratch armor.
Of course the two weapons above uses different methods to prove their effect, but they are examples in this case.
Now, what if SCP team could remove 10% limitation on bigger capital ships that prevents fighters from destroying them? Instead we could use tables to define such things.
For example:
Fighters are still pretty effective against cruisers, but weapons are doing less damage against thicker armor plating.
Corvettes are using even better amour, heavier materials and more armor plating and so on. It is very noticeable here that fighter weapons are making significantly less damage.
Destroyer, well they are big ships with very good armour. You need to pummel for ages to do any significant damage.
Juggernaughts, oh boy... you need bombers to even scratch the plating here.
Of course, with help from SCP team you could define subsystems that are more vulnerable than main armor plating. Making fighters still effective at disarming and disabling.
Or you can equip fighters with missiles that are designed to destroy subsystems. Bombers can go after the ship itself.
The 10% restriction/limitation/whatever is so artificial.
I can't put it better, but I think you know what I mean.
And sorry if this matter has been brought up before...