Nobody wants to see their Helios exploding a meters away from turret :P.
Nobody wants to see their Helios exploding a meters away from turret :P.
Nobody should care. Plus, if you're that close to an exploding Helios to see how far it is away when it "impacts", you're stupid.
What are you guys talking about, this **** right here is exactly the problem. You guys don't care at all about immersion. We all know that the be all end all of every single media thing ever, is immersion.
Right after this correction, I demand head bobbing.
We all know that the be all end all of every single media thing ever, is immersion.
Nobody wants to see their Helios exploding a meters away from turret :P.
Nobody should care. Plus, if you're that close to an exploding Helios to see how far it is away when it "impacts", you're stupid.
Or insane. 50/50 percent chance.
I did see that WIP Demon in someone's p3d, but can't quite remember whose it was.
But I guess it's still any improvement compared to retail Demon. Can I have this model anyhow? I'm curious about it...
I did see that WIP Demon in someone's p3d, but can't quite remember whose it was.
Esarai's one?
https://p3d.in/wKnT9
I thought Trashman had been working one... a LONG time ago.
New MediaVPs? Sweet!
Haven't got a fixed Sath POF, but there's a minor issues with its table as well. mv_assets-shp.tbm adds the Long Range Flak to Turret 49 and 50 again, so whenever said weapon is removed from the original weapons.tbl the Sath will have 2 missing weapons.
$Name: SFr Mephisto
+nocreate
$Subsystem: turret01, 2, 1.0
$Turret Reset Delay: 15000
$Flags: ( "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70, 0, 0
Release is soon.
Need someone to offer a fixed Sath though, if ya'll want that in.