Author Topic: Teaser  (Read 103495 times)

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Offline Goober5000

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'Twas post-production.  Ransom tweaked the depth-of-field and lighting.

 

Offline Mars

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The GTD Hades by itself would be major news, combined with the release of ST:R has me completely psyched.

Now all we need is Blackwater Operations.
Spoiler:
Except for the mission where you single-handedly take on the PVD Ptah.  We took that out. :nervous:
Spoiler:
Aww... how else am I gonna get my destroyer kills in FS1 :P

 

Offline Alan Bolte

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Quote from: The Return to Ross 128 - FreeSpace Wiki
Despite it's imposing name, the mission does not reveal anything of vital importance -- in other words nothing -- about the mysterious events that took place at Ross 128.

Are you going to invent something about the Shivans' mysterious arrival, or just leave it alone?
Anything worth doing is worth analyzing to death -Iranon

 

Offline Androgeos Exeunt

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Well, even if it's still standalone, I'll make it lean on SCP when I copy the files over to my Mac. I did that for The Babylon Project, and it worked great. :D
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Ace

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It's good to see the Polaris pylons being used for their original purpose: a Hades drydock :)
Ace
Self-plagiarism is style.
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Offline blowfish

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The low poly pylons look a bit odd juxtaposed with the uber high poly Hades... :P

 

Offline Vasudan Admiral

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mmm, question VA, did you have any problems getting it into pof?

for example, i cant really manage to convince pcs2 to convert a 120k poly's model. it just doesnt save...
This took a lot of work and hair-pulling to figure out actually, and I'm still not 100% clear on what was going on. The engine can seemingly accept models that have huge polycounts (I've gotten a 230k poly test model in-game), but the catch is that there is some kind of crash bug that is limiting the total number of polys that can be in any one subobject. I say bug because this number appears to change. A lot. On one model you might be able to fit in excess of 30k polygons into one subobject, but the next you might trigger it at about 18k.

I also think the bug is originating from PCS2 (and it affected PCS1 as well) rather than FSO, because according to Wanderers analysis of one such 'dead POF' the file terminated unexpectedly, which would pretty clearly be a death-sentance for it.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline pecenipicek

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it does originate from pcs 2. it either a) hangs when loading the model's smoothgroups or, when it actually loads the model, it hangs when saving to pof. either the bsp tree generator is bugged or something else is wonky.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline Vasudan Admiral

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Those are different errors to the one I was describing I think. What kind of polycounts per subobject did you have in that model?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline pecenipicek

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120k per single subobject. PCS 2.0.3 imported it fine if there was no texture defined in ts7.6, but hanged when importing a .cob with a texture and any kind of smoothgroups or when saving the one with no texture. its possible that when saving into pof the bspgen has a preallocated amount of bits per subobject (and the amount of data depends on the type of polygons included...ie, smoothing data, if its planar, if its not, the rotation or such. i dont know really how pof handles that sort of data, but the pmf format handles it well). that would somewhat explain the difference between importing 18k and importing far less than it.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline GTSVA

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What's up?

Freespace: Amit
Forums: GTSVA        
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All i can say is that is EPIC! and please oh god please make sure its out for Christmas, it would top the list of favorites EASILY

 
Roooaaawr! Freespace: Silent thread reborn is ALIVE. You bastards! Now you have given me something to live for...

 

Offline Androgeos Exeunt

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Roooaaawr! Freespace: Silent thread reborn is ALIVE. You bastards! Now you have given me something to live for...

...or die for... :drevil:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline GTSVA

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Roooaaawr! Freespace: Silent thread reborn is ALIVE. You bastards! Now you have given me something to live for...

...or die for... :drevil:

Huh.....? :wtf:
What's up?

Freespace: Amit
Forums: GTSVA        
High Scores: Natroz

 

Offline Galemp

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Have we have given the lost generation something to die for?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Have we have given the lost generation something to die for?

    The lost generation isn't born yet I would've thought.

 

Offline Androgeos Exeunt

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Well, when you think of it, the lost generation should be all the Terrans who were not in Sol at the time of the jump node's collapse, so in ST:R, that is relevant.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Droid803

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Actually, the Lost Generation was the generation born AFTER the sol node collapsed. Those who  were not in Sol WHEN it collapsed is probably what the intro refers to as the Elders. "The Elders call us the Lost Generation."
(´・ω・`)
=============================================================

 
Actually, the Lost Generation was the generation born AFTER the sol node collapsed. Those who  were not in Sol WHEN it collapsed is probably what the intro refers to as the Elders. "The Elders call us the Lost Generation."

     Actually, on second thought, probably not. Remember Bosch is part of the Lost Generation as per his monologue, and he's old enough to have served in the Great War I believe. Speaking of his monologue, maybe silent threat reborn will end at Deneb with the Hades crashing planetward to fit the intro.