Author Topic: The HTL Sath is broken  (Read 13787 times)

0 Members and 1 Guest are viewing this topic.

Re: The HTL Sath is broken
I'm no expert at TBMs but these 2 turrets are the only ones that alter $Default PBanks: ( "Long Range Flak" ), while all other turrets only have the animation code added, such as from the Mephisto:

Code: [Select]
$Name: SFr Mephisto
+nocreate
$Subsystem: turret01, 2, 1.0
$Turret Reset Delay: 15000
$Flags: ( "reset when idle" )
$animation: triggered
$type: initial
+relative_angle: 70, 0, 0

There are other ones which edit "$Default PBanks:", but they add weapons which are included in the MVPs by default such as Piranha#Shivan.
« Last Edit: July 19, 2018, 05:21:04 pm by Nightmare »

  

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The HTL Sath is broken
oh, i see what you're saying. That should be an easy fix then, assuming that the retail table is correct and applies a weapon to turrets 49/50 properly.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The HTL Sath is broken
Release is soon. Need someone to offer a fixed Sath though, if ya'll want that in.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: The HTL Sath is broken
Release is soon.

Yay! :yes:

Need someone to offer a fixed Sath though, if ya'll want that in.

Using invisible-skinned blips doesn't do the job?

 

Offline Axem

  • 211
Re: The HTL Sath is broken
So I fixed it. Properly too. And boy, that was more broken than I thought it was.

So when I first imported the Sath, the problem did indeed appear that the center point of the turret was not inside any of the geometry. Easy enough to move it back anyway just need to... wait. The geometry doesn't make sense...



Turns out, only the prongs were part of the turret geometry! (Dear. FRED.)

That means if you were shooting at the flat part of the turret the prongs were resting on, you're hitting the hull of the Sath, not the turret.

(Someone give rga a mean look next time you see him :nono: )

Anyway the fixed pof will now include that flat part and the stem of the turret as part of the turret geometry, and the center point of the turret is now on the flat point of that turret, so all your bombs and missiles and AI attack my subsystem targets should find their way. (Anything with those dots are part of the turret now)
« Last Edit: August 07, 2018, 11:59:59 pm by Axem »

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: The HTL Sath is broken
Three cheers for Axem! This is wonderful to see. Thank you!
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: The HTL Sath is broken
Sath confirmed fixed.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rga_Noris

  • 29
  • What?
Re: The HTL Sath is broken
*sees mean look*

Uh, erm, eh, well I ah... the sun was in my eyes?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Axem

  • 211
Re: The HTL Sath is broken
I still think you're cool. :cool:

 
Re: The HTL Sath is broken
 :bump:

To continue this, Axem fixed the main turrets but removed the damage texture so the debris is now partitially untextured.