Author Topic: Timoke. No, delete last Fokker Triplane. No  (Read 4852 times)

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Offline Solatar

  • 211
Re: Timoke. No, delete last Fokker Triplane. No
That was a really, really cool little campaign. :yes:

The last mission was particularly well done, although they were all fun to read through and play. I never thought something so low poly could look so badass, and I was looking straight at it when it happened.  :cool:

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Timoke. No, delete last Fokker Triplane. No
Awesome. :D

 

Offline PIe

  • 28
  • GTVA POLICE
    • freespace3.com
Re: Timoke. No, delete last Fokker Triplane. No
Assuming it's appropriate to post reactions here (being very cautious with spoilers)...
First of all, this is the first freshly released campaign I've played immediately.  A lot of that has to do with the fact that I'm new to Freespace, but also because of the puzzle and because it's the only one I thought would be worth taking a chance on, rather than playing an established campaign.  And on that front, I'm glad I did.
Spoiler:
I love how much this campaign interfaces with FS1 and FS2 plotwise.  Mechanics-wise, it felt very old-school.  Not that gimmicks are bad (looking at you JAD), but it's good to play a straightforward campaign and one without a talking protagonist.
A note about the last mission.  On one of my replays, I was looking straight at the Lucifer's beam cannon when it began to spool up.  I thought, "It better be firing at the planet."  I was wrong.
Lastly, dogfighting in the Ulysses?  Yes please!
Thanks a lot.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Timoke. No, delete last Fokker Triplane. No
You're welcome. :)

Spoiler:
[a campaign] without a talking protagonist

I lampshaded this a bit in the second mission. :D

  

Offline PIe

  • 28
  • GTVA POLICE
    • freespace3.com
Re: Timoke. No, delete last Fokker Triplane. No
You're welcome. :)

Spoiler:
[a campaign] without a talking protagonist

I lampshaded this a bit in the second mission. :D
Yeah caught that.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull: