Author Topic: RELEASE: Inferno Nostos: Act 1  (Read 200485 times)

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Re: RELEASE: Inferno Nostos: Act 1
Lighting turned down to 3/5 and using -no_deferred. A bit better, but far away from "smooth". Will play around and report back

 
Re: RELEASE: Inferno Nostos: Act 1
Disable shadows and framebuffer thrusters if you have enabled them.

 

Offline mr.WHO

  • 29
Re: RELEASE: Inferno Nostos: Act 1
BTW, in EACa Auriga description it says that first of them have been build from Orions trapped in Sol.
Does it mean that some of Aurigas are literally from Great War era (even if only the shell/hull remained from original Orion)?

 
Re: RELEASE: Inferno Nostos: Act 1
Well the textures have changed too, so even that would've been replaced. Given that all other things would be almost 60 years old, I wouldn't think so.

 

Offline Rampage

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Re: RELEASE: Inferno Nostos: Act 1
There is a new Auriga model in the works, so no the current Auriga line of carriers are not from scrapped Orions.  They are however successors of the Orion design.

R

 

Offline mr.WHO

  • 29
Re: RELEASE: Inferno Nostos: Act 1
Does it mean new Auriga model will be less Orion-ish?
I assume current Auriga model would go to INF:A as older version of the class?

 

Offline -Sara-

  • 29
Re: RELEASE: Inferno Nostos: Act 1
Time to give this a try. I wonder if I can still fly.  :lol:
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline Goober5000

  • HLP Loremaster
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Re: RELEASE: Inferno Nostos: Act 1
I wanted to compliment you for having a really cool 'villain' line in mission 8:

Spoiler:
Station:  You wouldn't really honor our surrender and our lives would you?

Falon:  If I didn't value life, I wouldn't be trying to take it.

Yep, I was impressed by this line as well.

 

Offline General Battuta

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Re: RELEASE: Inferno Nostos: Act 1
Thanks, he’s a jerk.

 

Offline General Battuta

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Re: RELEASE: Inferno Nostos: Act 1
I feel like that line must’ve been used a hundred times before but I dunno where.

 
Re: RELEASE: Inferno Nostos: Act 1
I feel like that line must’ve been used a hundred times before but I dunno where.

Defunct Mercenaries campaign had "Life is cheap - why not get paid to take it?" as slogan.

  
Re: RELEASE: Inferno Nostos: Act 1
I first played Inferno when I was 10, I've been waiting for a new release for over a decade, and I just finished Nostos Act 1. It did not disappoint. Great job everyone on the Inferno team!

 

Offline CT27

  • 211
Re: RELEASE: Inferno Nostos: Act 1
Recently I completed a playthrough using the nightly from October 31, 2017.  I don't remember any major technical issues with that so if people are having a problem with recent nightlies, maybe give that a try.

There are three technical issues I want to bring up:

1-Sometimes on my playthrough when targeting the engine subsystem of an EA ship and firing primaries at it the subsystem health would go up...sometimes beyond 100%.  It was kind of weird, but not a huge deal to be honest because it would only happen on ships that would warp out anyway (the debriefing would not chastise me for these ships escaping so I don't think they were supposed to be disabled anyways).

2-This is an issue I encountered on a second playthrough.  On the third mission (attacking an EA light carrier and cargo depot), if I took a fighter, the enemy wing that started with a "D" (Durch I think) never actually appeared in mission (even though the name appeared in the directives list) so I couldn't progress after destroying all other targets in the mission...it said press F8 to target them but that never happened.  However, when I flew a bomber in the mission they did appear and the mission played normally.

3-For experimentation I tried a recent nightly (7-21) and things went really wrong.  In the tech room on ship entries where a ship picture is usually displayed there was just a couple small dots of light for images.  On the ship select screen there were no images of ships in the select list or wing display list.  In the actual missions there were no stars and the background was mostly just solid black and so were the ships.

 

Offline mr.WHO

  • 29
Re: RELEASE: Inferno Nostos: Act 1
I see there is no Vasudan installation, nor defence platforms - will they come in later act, or we will not see Vasudan space so there is no need for them?

 
Re: RELEASE: Inferno Nostos: Act 1
There's a complete shiplist in mv_shp_exp_flashes.cfg. Contains
Spoiler:
GVI Cairo, GVExR, Vasudan Comm Station, GVSG Edjo, GVSG Nepit.

 

Offline CT27

  • 211
Re: RELEASE: Inferno Nostos: Act 1
My thoughts on the plot (I'll try to put the more plot specific stuff in spoiler text, though please tell me if something I put in regular text should be put in spoiler text):

I read a while back that one of the goals of this campaign (in comparison to the old Inferno) was to make the EA seem like more of a threat to the GTVA this time around.  That was accomplished; the Earth Alliance felt like a real military threat this time around.  Nostos maintains the lots of explosions fun that main the first Inferno enjoyable.

The fighters were also cool; I liked flying the Herc 3, and the first fighter you got here was better than the old Vesuvius IMO.  In terms of weaponry, the Cyclops II was a blast (no pun intended) to use.  A lot of thought was put into the various types of new weapons you get to use here.

Something else that was good was that you gave the EA more characterization this time around.  Their admirals made for good villains.


Stuff I wasn't as crazy about:
Spoiler:
  Like someone else said earlier in this thread, the storyline progression could seem odd at times.  Like he/she said, a number of mission debriefings early on ended with something like. "There was nothing you could do to prevent the escape of..." then all of a sudden you're winning the war.  Admittedly, this is kind of in conflict with the first positive point I made though.  I was feeling good about things later on so this is a fairly minor issue.

 There didn't seem to be a great primary weapon to pick early on.  The Prometheus (usually a high end primary but I can understand the tech room's explanation for why it isn't this time around) and HL-12 don't have huge power and the Hastor has short range.  Hopefully though we get to try some of the advanced primaries the full tech room (Ctrl+Shift+S) shows; there were next gen versions of the Kayser and Maxim mentioned.  Of the primaries you got this time, the Vulcan was probably the overall best.


I love bomber missions so I was slightly disappointed there weren't that many bomber missions like the 64th Raptors in FS2.  Admittedly, Nostos is more about capital ship combat/escort, but just IMO I would have liked one or two more bombing missions.

When it comes to the final mission, why would the GTVA/I let those EA ships go home free?




Things I'm hopeful for in the next release:

Spoiler:
Will we get to fly some of the heavy bombers the tech room talked about?  I'd really like to use the Executioner bomb.
I'm also hopeful we get to fly the Alves fighter in missions.



Overall, I really liked this and am looking forward to part two.  It won't take another 15 years will it? ;)
« Last Edit: July 26, 2018, 03:39:52 am by CT27 »

 
Re: RELEASE: Inferno Nostos: Act 1
Spoiler:
When it comes to the final mission, why would the GTVA/I let those EA ships go home free?
I'm not sure, but I think it's not the first time something GTVI allows ships to pass free, they did so already in the FS2 main campaign, why shouldn't they in INF?

Quote
Overall, I really liked this and am looking forward to part two.  It won't take another 15 years will it? ;)
Hopefully not! :D

 

Offline QuakeIV

  • 29
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Re: RELEASE: Inferno Nostos: Act 1
Spoiler:
I guess one idea is maybe the ships had been sent off into the ass end of nowhere to get rid of politically troublesome people, so the GTVA just let them go home instead of killing them.

 

Offline General Battuta

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Re: RELEASE: Inferno Nostos: Act 1
Spoiler:
I guess one idea is maybe the ships had been sent off into the ass end of nowhere to get rid of politically troublesome people, so the GTVA just let them go home instead of killing them.

They gotta have Shivan data or something.

 

Offline CT27

  • 211
Re: RELEASE: Inferno Nostos: Act 1
To make sure I understand the EA: 

Spoiler:
Admiral Spiros was just a commander of one fleet and Admiral Falon is the EA's military CIC?