Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Tyrian on June 22, 2006, 10:01:08 am

Title: Curious as to project status...
Post by: Tyrian on June 22, 2006, 10:01:08 am
When will R2 be out?   ;7

Just had to get that out of my system...

The FAQ thread hasn't been updated in a while.  I was just wondering what has happened in the past couple of months.  I think you said you were rebalancing the .tbl files and still making missions at the last status update.  Anything else change since then?
Title: Re: Curious as to project status...
Post by: Woomeister on June 22, 2006, 10:06:30 am
Not much has happened since November. Kind of lacking the staff to make any progress.
Title: Re: Curious as to project status...
Post by: Rampage on June 22, 2006, 12:13:59 pm
I was wondering the same thing for over a year now.  Meh.  Just don't expect anything anytime soon, haha!

I'd help out if it weren't for school, and I've been away from the community for awhile now.  Well, if R2 isn't out by next summer, then I'll sign up to help out a bit.
Title: Re: Curious as to project status...
Post by: Woomeister on June 22, 2006, 02:49:01 pm
Things were going well between September and November but it died down after that. Right now there's only me and Qwer here.

It's one of the reasons why I started working on some of the other things I've been featuring recently, since I can't make much progress on the main mod right now.
Title: Re: Curious as to project status...
Post by: NGTM-1R on June 22, 2006, 11:52:18 pm
What's the hangup, then?

SA is dead, nobody's responded to my finishing my mission...
Title: Re: Curious as to project status...
Post by: SadisticSid on June 23, 2006, 07:20:38 am
For me, RL issues, and the fact that my venerable Sidewinder joystick decided to die this week. :(
Title: Re: Curious as to project status...
Post by: Tyrian on June 23, 2006, 03:15:26 pm
This is somewhat worrysome.  Do you think the staffers will come back when they are free again? 

I would hate to see Inferno die... :(
Title: Re: Curious as to project status...
Post by: Rampage on June 23, 2006, 06:42:55 pm
Inferno won't die,  but I wouldn't be surprised if by this time next year R2 isn't still released.
Title: Re: Curious as to project status...
Post by: Woomeister on June 24, 2006, 04:23:01 am
Ugh I hope not :D
Title: Re: Curious as to project status...
Post by: mr.WHO on June 24, 2006, 05:30:15 am
Inferno won't die,  but I wouldn't be surprised if by this time next year R2 isn't still released.

HERETIC, burn him, burn !
Title: Re: Curious as to project status...
Post by: SadisticSid on June 24, 2006, 10:38:24 am
Then replace it with a gamepad ASAP ;)

You can 'play' FS2 with a gamepad in the same way as you can with a mouse and keyboard. It's nowhere near as good, or accurate, to someone who prefers a large, weighty stick in his right hand. ;)
Title: Re: Curious as to project status...
Post by: Rampage on June 25, 2006, 03:15:12 pm
Ugh I hope not :D

Well, for future reference, you guys can quote me come next year should R2 not be released by then.  Haha.  =D
Title: Re: Curious as to project status...
Post by: aceofspades on June 26, 2006, 12:42:49 am
...It's nowhere near as good, or accurate, to someone who prefers a large, weighty stick in his right hand. ;)

 :wakka: :wakka: :wakka:
Am I the only one who thought of that that way?
Title: Re: Curious as to project status...
Post by: Tyrian on June 26, 2006, 07:23:38 am
No, you weren't...Unfortunately...   :lol:
Title: Re: Curious as to project status...
Post by: Mobius on July 16, 2006, 01:35:22 pm
Seriously,but if we want that Inferno continues we should form a new Team...

What will the R2 contain exactly?What kind of new ships and weapons?
How many missions will be present?Is it upgraded to be playable to recent version of SCP?
Are maps and effects upgraded?
Title: Re: Curious as to project status...
Post by: Woomeister on July 16, 2006, 01:42:15 pm
1. Uh about 170 ships and over 200 weapons. Look at previous topics for 'types'
2. 18 in the first chapter. Doesn't currently run on latest INF Builds due to out of date tables, but I can fix that in a few hours. It requires an Inferno build and will be released with the most recent stable build at that time.
3. Some are some aren't. Most EA maps are redone though a few haven't been done. We have over 6110 files in the mod and only 1 person working on effects and maps, 0 working on models so keeping up with new SCP graphics features is not a priority.
Title: Re: Curious as to project status...
Post by: Mobius on July 16, 2006, 01:52:28 pm
Oh,I understand.
For this reason I suggest you to recruit more modders...
Ehm what does the H mean is SH Gargant?I don't know a thing about that ship,I only know how is it like(a modified Sathanas)...
Title: Re: Curious as to project status...
Post by: Woomeister on July 16, 2006, 01:57:03 pm
I haven't seen anyone who is free enough to work on 953 effect files, 1355 maps, or 266 models.

The Gargants future is undecided and it's a modified Gigas R1, which was a modified Sathanas.
Title: Re: Curious as to project status...
Post by: Dark Hunter on July 16, 2006, 04:07:48 pm
Ehm what does the H mean is SH Gargant?I don't know a thing about that ship,I only know how is it like(a modified Sathanas)...


"Shivan Hive" I think. I saw a nice looking render comparing the sizes of the Gigas, Gargant, and the Collossus for comparision. (Note: I've looked all over for that render and have never seen it again. What site is it on?) The Gargat looked about three times the size of the Gigas (the R1 Gigas, that is), and should probably have comparably powerful weapons methinks. Also Woo has gone out of his way to make it invincible... that's what I know about it.
Title: Re: Curious as to project status...
Post by: Woomeister on July 16, 2006, 04:25:50 pm
It's about twice as long as some of the older Gigas models, a bit under that with the new one. It has a lot more mass though.
Title: Re: Curious as to project status...
Post by: Tyrian on July 16, 2006, 04:42:04 pm
Any chance we could see the Gargant next to the Gigas for a comparison?  (Even if they are slightly older models...)
Title: Re: Curious as to project status...
Post by: Woomeister on July 16, 2006, 04:44:50 pm
I'm not supposed to show the current Gigas, and the Gargant won't work with R1 anymore.
Title: Re: Curious as to project status...
Post by: Tyrian on July 16, 2006, 04:53:48 pm
Could we see the older Gigas, say the one released in R1, next to whatever Gargant model you are allowed to show us?
Title: Re: Curious as to project status...
Post by: Woomeister on July 16, 2006, 05:07:52 pm
I'd have to port the Gargant to R1 to do that, plus I'd have to get R1 working. (at the moment Inferno: Alliance is installed in my old FS2 folder.)
Title: Re: Curious as to project status...
Post by: Mobius on July 17, 2006, 11:58:41 am
I haven't seen anyone who is free enough to work on 953 effect files, 1355 maps, or 266 models.

It's impossible as impossible is leaving this job to just one person. If you find,for example,4 new members for the Inferno Team,you could do something rapidly. Where are the ex-members? I can't believe they're vanished!

You are talking about the Gigas like if there are many versions of this warship. The model is changed?
Title: Re: Curious as to project status...
Post by: Dark Hunter on July 17, 2006, 12:26:48 pm
Repeatedly, as I understand it. Woo just said he used the original model as a base for the Gargant, then there was the R1 model, which got retextured with the SCP Patch, making the final R1 Gigas the fourth version. And now I guess he's completly redesigned it. (again)
Title: Re: Curious as to project status...
Post by: Woomeister on July 17, 2006, 12:55:25 pm
You are talking about the Gigas like if there are many versions of this warship. The model is changed?
Ok I'll break the rule slightly
(http://inferno.hard-light.net/GigasHist.jpg)
Gigas Release 1 2000-2001: Was a big modified Sathanas, the Gargant is based of the final version of this release version. There was two versions, a demo one with limited turrets and the final version with around 90 or so turrets.
Gigas Release 2 2002-2003: The R1 Gigas. Two versions, the SCP patch is a fix for some errors found later in the original version
Gigas Release 3 2003-2005: The 'current' Gigas, you've probably seen a few shots of it on the website. This is the current model you know about. This is the only unreleased version of the older models, and I don't plan on releasing it.
Gigas Release 4 2005-2006: The current model, blurred so you can't see it correctly. Keeps the Rakshasa style front of R2 and R3, but looks far more Shivan than those two versions. Turret count upped to match the improved Icanus, and has the highest polygon count of all Gigas versions.
Title: Re: Curious as to project status...
Post by: Depth_Charge on July 17, 2006, 05:04:06 pm
Ship is too big, if i work the movie will be over.   :D
Title: Re: Curious as to project status...
Post by: Woomeister on July 17, 2006, 05:08:51 pm
Ship is too big, if i work the movie will be over.   :D
I believe you meant if I 'walk' :p
Title: Re: Curious as to project status...
Post by: Getter Robo G on July 17, 2006, 05:56:00 pm
I loved it when I had the Gigas R1 blow away the Enterprise-D (Greywolf's) in one shot (Could only imagine Picard on the brdge "Unknow vessel, This is Captain Picard of the UFP. We'd like to establish a dialo" - KABOOM!) And that was with a SMALL turret.    :lol:

Not finding the R3 one very appealing, very happy you changed it.   :yes:

If things get desperate (and providing the missing members don't have unrecoverable files), is there a possibility of an open call for people "between projects" to do piece work and try to get small chunks done during this hiatus?

Title: Re: Curious as to project status...
Post by: Depth_Charge on July 17, 2006, 06:13:03 pm
Ship is too big, if i work the movie will be over.   :D
I believe you meant if I 'walk' :p


shhhhhhh   :D
Title: Re: Curious as to project status...
Post by: Woomeister on July 17, 2006, 06:14:43 pm
The R3 was dropped as no-one seemed to like it.

Except for missions that I haven't received nothing else is unrecoverable. Most existing outgoing work is upgrades of existing stuff like DaBrain is upgrading the Shivan beams, but we have the current ones so the game can run, we could replace these effects while DaBrain finnishes the new ones off.
Title: Re: Curious as to project status...
Post by: Woomeister on July 18, 2006, 03:52:10 am
I have to make the tables compatable with recent builds
Syphon music track table needs updating
Vasudan weapons need sound effetcs
Sounds table needs fixing
Some stuff still needs balancing
Shivan beam effects need updating
I want to rip out each ship and weapon entry by entry and review it
All animated effects need fixing for 3.6.9 based builds. That'll take some time

Probably other stuff I've forgotten about needs doing too, that list is what I remember.

You misunderstand about INFA. It's a solo project by me alone, not the Inferno team. I'm not diverting the Inferno team to make it only my own time. There's no point me waiting around for the other staff to come back so I started it early. Until the senior staff comes back I can't make much progress with INF SCP, so to keep me interested I started one of the possible sub-mods.
Title: Re: Curious as to project status...
Post by: starbug on July 18, 2006, 05:27:45 am
So who out of the Inferno team is still here, apart from you? i have seen sid sometimes and Dabrain posting, i have seen someone else posting in the other forums it beginings with a Q( can't remember just remeber seeing the Inferno av under his name).
Title: Re: Curious as to project status...
Post by: Woomeister on July 18, 2006, 05:29:03 am
Me and Qwer.
Title: Re: Curious as to project status...
Post by: Colonol Dekker on July 18, 2006, 05:55:09 am
Wow, thats a bit short handed :shaking:, So the R2 is freeware now?



edit--- Wait a sec, when did R2 get released? :eek2:
Title: Re: Curious as to project status...
Post by: Dark Hunter on July 18, 2006, 10:04:20 am
It didn't.
Title: Re: Curious as to project status...
Post by: Colonol Dekker on July 18, 2006, 10:26:00 am
Ahah, that explains it...
How come people reacted badly if it was never released?
Title: Re: Curious as to project status...
Post by: Mobius on July 18, 2006, 02:23:54 pm
Ahah, that explains it...
How come people reacted badly if it was never released?

I react badly because the "Supreme among FS mods is all up to Woo"!
It's possible that only Lt. Gen. Mobius Dragonheart alias Francesco Domenico Antonio D'Amico is angry because of this?
Title: Re: Curious as to project status...
Post by: Woomeister on July 18, 2006, 03:58:15 pm
Uh the R2 was released with INFR1...I think you mean the R3.

The people who saw the R3 screenshot on the website didn't like it, so I tried building a new Shivan ship (I made many Shivan ships in those weeks)
Title: Re: Curious as to project status...
Post by: Tyrian on July 18, 2006, 04:16:23 pm
I would love to help out with the Inferno project...But I don't think I can do anything useful.  I've never done table editing and I'm not real great in FRED.  I have some programming experience, but it's so minimal that it's worthless for something of this magnitude.  I suppose that nixes anything I could possibly do...
Title: Re: Curious as to project status...
Post by: Woomeister on July 19, 2006, 04:04:14 pm
I can't take on new staffers at this time. The modpack needs a big overhaul.
Title: Re: Curious as to project status...
Post by: Mobius on July 19, 2006, 04:57:54 pm
I can't take on new staffers at this time. The modpack needs a big overhaul.

But why?It willmake the work much simple(reletevely).There's Scooby Doo,I know he is working on WC but he is what do you need.

uhm a little question..as you know I'm making an Inferno campaign with other two Italian members(Darth Dysko and Edivad)and uses INF SCP and the first release. You previously said that many weapons have changed. I just want to know if there are other changes,like ship classes and other weapons. The first chapter of our campaign(19 missions)is going to be available in a few months,like the R3. Before proceed with creating the campaign,I must know if there are important changes,we don't want to make our campaign playable with the old release only,we want something that works in pair with the Inf project(Inferno is an Italian word,you remember..eh eh  ;7).
Title: Re: Curious as to project status...
Post by: Woomeister on July 19, 2006, 05:16:08 pm
I need to review the modpack to see what needs to be done so I can get staffers to do it.

I'd say 80% of the R1 stuff was either removed or changed. The balance is completely different now, especially with the armour table.
Title: Re: Curious as to project status...
Post by: Darius on July 20, 2006, 01:07:12 am
Syphon music track table needs updating

Gah. Give me access to those Syphon files and I'll whip up a table for you in minutes. Or I could split up the full version that I've got and make a table out of those.
Title: Re: Curious as to project status...
Post by: Woomeister on July 20, 2006, 06:07:49 am
Ok I'll send you a link via PM.
Title: Re: Curious as to project status...
Post by: Mobius on July 20, 2006, 03:49:45 pm
Syphon music track table needs updating

Gah. Give me access to those Syphon files and I'll whip up a table for you in minutes. Or I could split up the full version that I've got and make a table out of those.

Ok I'll send you a link via PM.

HOORAY PEOPLE!!!THIS IS PROGRESS!!!
I want to do something...I may help with the missions,if you give me pre R3 tables to use.
Title: Re: Curious as to project status...
Post by: Woomeister on July 20, 2006, 03:52:30 pm
Uh the tables alone would be totally useless to you without the mods, and they don't work with current INF Builds yet.
Title: Re: Curious as to project status...
Post by: SuperCoolAl on July 20, 2006, 05:30:10 pm
Yeah I haven't had much new fresh to test in ages. I check back every fortnight or so now. But if the mod continues to its currently quality you'll all be surprised :) The combat is... I'm getting carried away  ::)
Title: Re: Curious as to project status...
Post by: Woomeister on July 21, 2006, 04:35:40 am
Well you could test Inferno Alliance if you want. None of the INF staff seem interested in it...

Every INF effect and animation needs to be tested with a recent build for black borders and retiming. That'll take some time.
Title: Re: Curious as to project status...
Post by: Darius on July 21, 2006, 09:39:18 am
How you doing for Alliance music?
Title: Re: Curious as to project status...
Post by: Woomeister on July 21, 2006, 09:47:35 am
It uses only FS1 music files. No INF or FS2 ones. Mainly due to the hybrid nature of the mod.
Title: Re: Curious as to project status...
Post by: T-Man on July 22, 2006, 05:52:45 am
Well you could test Inferno Alliance if you want. None of the INF staff seem interested in it...

Every INF effect and animation needs to be tested with a recent build for black borders and retiming. That'll take some time.

I'd be happy to lend a hand too. I've just finished school so i could put in at least a few hours a day.
Title: Re: Curious as to project status...
Post by: Woomeister on July 22, 2006, 09:12:34 am
Well external testing for Alliance is still a bit off yet. I'll be doing an internal test first once I get the basic mission outline sorted.
I still need to do command briefs and try and get fixes for mapping errors on the HTL Orion and Faustus.
Title: Re: Curious as to project status...
Post by: Woomeister on July 22, 2006, 01:38:30 pm
Hopefully not long.
Title: Re: Curious as to project status...
Post by: Mobius on July 23, 2006, 12:08:07 pm
Hopefully not long.

Remember that there is also that <cough> release to finish so keep on work.
I want...no...I must help you with INF Alliance.Tell me.

What about the Ancient stuff of further releases?
Which classes of ships have been either removed or changed(I need to know for my campign bla,bla...)?

If you give me the permission,well I'll say this:
The courageus actions of Lieutenant General Mobius made Dante's Inferno keep moving faster...
Title: Re: Curious as to project status...
Post by: Woomeister on July 23, 2006, 12:59:01 pm
What about the Ancient stuff of further releases?
Which classes of ships have been either removed or changed(I need to know for my campign bla,bla...)?
The Ancients campaign Gateways has to be done after the main INF release, as it requries integration into the full INF modpack. I couldn't cut stuff out like I did with INFA to release early. If I make INFA2 that also will be INF SCP only as it'll need the EA stuff and losts more data from the main INF modpack.

Uh you'd have to be more specific nearly every ship has had at least a minor change done to it. I can try to tell you the differences between a specific ship if you give me a name.
Title: Re: Curious as to project status...
Post by: Mobius on July 24, 2006, 02:52:46 pm
Well, I'm interested on the Scylla,the Icanus,the Telemus,the new Lucifer,the Androgeos,the Pylos,the Akrotiri,the Gargant and the Lindos.
Title: Re: Curious as to project status...
Post by: Woomeister on July 24, 2006, 03:47:36 pm
Scylla - no major changes
Icanus - heavily upgraded
Telemus - scrapped
Lucifer - same as archives version
Lindos - totally different

The rest aren't in the main campaign though non of the R1 Ancient capships are used anymore.
Title: Re: Curious as to project status...
Post by: Mobius on July 25, 2006, 12:49:56 am
These are bad news for our campaign,because we put the Ancients at the end...
Now we must wait both for the new release and the Ancient one...

What do you intend for "scrapped"?

What happened to the Lindos?It was odd but had some..ehm...something beautiful...

How about a couple of screenshots?
Title: Re: Curious as to project status...
Post by: mr.WHO on July 25, 2006, 03:07:50 am
Hey I forgot that you had another side project before alliance, too bad Ancients od will be released after R2 release (week before Duke Nuke Forever ??)
Title: Re: Curious as to project status...
Post by: Woomeister on July 25, 2006, 03:11:09 am
What do you intend for "scrapped"?
I intend nothing, scrapped ships are deleted ships.
Title: Re: Curious as to project status...
Post by: Mobius on July 25, 2006, 12:17:52 pm
Well,my translator doesn't know scrapped(but it knows scrap I checked later).
It is another bad new for our Inferno campaign.It's name,Steadfast,was the name of the Telemus the player was based in.
with the Tele out,what will take its place as EA carrier?I fyou can post here a screenshot I'll be pretty pleased(I must show it to the other two members of the team).

What happened to the Scorpion and the Shaitan?

This is the last question I think.   :)
Title: Re: Curious as to project status...
Post by: Woomeister on July 25, 2006, 12:42:50 pm
Nothing replaces the Telemus, we use the Auriga instead.

Scorpion is still there, Shaitan is not.
Title: Re: Curious as to project status...
Post by: Mobius on July 25, 2006, 12:47:03 pm
Uhm it wasn't the last question...
Instead of losing so much time replying to my questions,why you don't write something simple and explain easily what has changed?
You'll need nothing more than 2-3 minutes.
Title: Re: Curious as to project status...
Post by: Dark Hunter on July 25, 2006, 12:47:20 pm

Nothing replaces the Telemus, we use the Auriga instead.

Scorpion is still there, Shaitan is not.

Good.  :yes:

Shaitans are worthless, but I loved the upgraded Scorps.
Title: Re: Curious as to project status...
Post by: Woomeister on July 25, 2006, 12:51:33 pm
Instead of losing so much time replying to my questions,why you don't write something simple and explain easily what has changed?
You'll need nothing more than 2-3 minutes.
Uh you do realise we ripped out 90% of the weapons, added new armour classes and added about another 50 models, and redid nearly every remaining model (170+ models total) boosted turret counts on some ships like the Odin, totally replaced models in some cases like the Raguel, changed subsystems and hundreds of balance changes to ship stats.

That's more than 2-3 mins
Title: Re: Curious as to project status...
Post by: Mobius on July 25, 2006, 01:01:55 pm
And when your work will be finished?
This high amount of changes significantly puts Steadfast on the 9th Circle of Hell.
If you tell me with an approx of 1/2,1 months when this release will be released we'll know if to continue to finish at least the first chapter (5 missions remain,but the other ones need testing and balancing)and quickly post it or if we should wait for the R3.

Please don't tell me you are going to put more SOC corvette classes...
Title: Re: Curious as to project status...
Post by: Woomeister on July 25, 2006, 01:03:55 pm
With the big review we'll have to do for 3.6.9, and the current staff I'd say 12-24 months.

There are no SOC ship classes.
Title: Re: Curious as to project status...
Post by: Mobius on July 25, 2006, 04:04:09 pm
12-24 months?1 or 2 years?This approx is too generic!

This gives Steadfast sufficient time to be developed and hosted,however,for the last time,I let you reconsider your no-more-members polithics.
You are working too much.You need someone able to help you.
Title: Re: Curious as to project status...
Post by: Goober5000 on July 25, 2006, 06:03:40 pm
And when your work will be finished?
This high amount of changes significantly puts Steadfast on the 9th Circle of Hell.

Why don't you just base it on R1?
Title: Re: Curious as to project status...
Post by: Nuclear1 on July 25, 2006, 06:15:47 pm
And when your work will be finished?
This high amount of changes significantly puts Steadfast on the 9th Circle of Hell.

Why don't you just base it on R1?

Indeed. If you've got R1 already on your harddrive and Woo is giving one or two years for repairing R1, then why not just develop the campaign with what you have already?
Title: Re: Curious as to project status...
Post by: Woomeister on July 26, 2006, 03:39:19 am
You can't make mods with R1 as a base for INF SCP. There's probably only about 10% of the current mod in R1 so it's not possible. So if your using R1 you should stick with R1.

The only INF SCP compatable mod at the moment is Inferno Alliance, since I originally made it as an INF mod.

We're not 'repairing' R1 we're replacing it. If it was just a fix up of the R1 mod it would be done by now.
Title: Re: Curious as to project status...
Post by: Woomeister on July 26, 2006, 05:35:39 am
Ok I've fixed the tables and it's playable again on recent builds, no debug warnings at all. Though shields seem to go down faster than I remember...

Multiplayer interface is no longer disabled by the mod. Syphon track now works, and I've fixed a few other things. I'm compressing it now so I can transfer it to my laptop though it takes over 30 mins to compress.

The big ship and weapon review can now begin.
Title: Re: Curious as to project status...
Post by: Goober5000 on July 26, 2006, 11:42:05 am
What I meant was that LieutenantGeneralMobius could base his mod on the SCPified version of R1 done by Shadow0000.
Title: Re: Curious as to project status...
Post by: neoterran on July 26, 2006, 11:48:02 am
the SCPified version is now out of date. There are several problems, including the alpha effects bug, but also other problems, as shadow0000 has said he is working on another, newer R1 revision as a basis for fixing S:AH.
Title: Re: Curious as to project status...
Post by: Woomeister on July 26, 2006, 12:15:12 pm
What I meant was that LieutenantGeneralMobius could base his mod on the SCPified version of R1 done by Shadow0000.
Yeah but some campaigns are using R1 for now thinking they can easily port it to the next release. Which of course isn't true.
Title: Re: Curious as to project status...
Post by: Mobius on July 26, 2006, 03:25:32 pm
What I meant was that LieutenantGeneralMobius could base his mod on the SCPified version of R1 done by Shadow0000.
Yeah but some campaigns are using R1 for now thinking they can easily port it to the next release. Which of course isn't true.

Sorry but I won't be able to connect for a months,starting from tomorrow.

The Steadfast mission I maked(13)don't use mods of course except Inferno.
When I joined the team,Darth Dysko(now on vacation)told me he has modified many table entries and added ships from FS2.
What I remember was a modified Triton and the Hecate.

A modified Apothess beam for a special mission(increasing range and lifetime)is another significant change(Admiral Edivad told me to do this because he is a noob in table editing).

Now you are telling me that's impossible.Why?

Goob:I believed the R3 was coming in a few in order to update Steadfast instead of re-do everything. Now I know R3 is going to be released the next year.
The first chapter will be released before this december I think.There are 15 of 19 missions maked(finished or to fix).I was so fast,in fact I made even the first mission of the second chapter. Only Blaise Russel could do this...until now.

INF SCP however didn't make graphics so upgraded,they still look old compared to the SCP ones.
I believed this could be a severe bad thing for Steadfast(a player with the head full of SCP stuff returns back to the past).The story is interesting and many things are new for an Inferno campaign,but graphics are what a gamer sees first.
Title: Re: Curious as to project status...
Post by: Woomeister on July 26, 2006, 03:43:43 pm

Now you are telling me that's impossible.Why?
It's not impossible, but with most of the R1 stuff missing it would be a waste of time to try and get it working with R2. You'd need to get R1 running on top of R2 if your using a lot of R1 ships/weapons.