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Off-Topic Discussion => Gaming Discussion => Topic started by: Dilmah G on November 07, 2009, 03:16:08 am

Title: OMG. MW:2.
Post by: Dilmah G on November 07, 2009, 03:16:08 am
Yeah, that's right.

http://www.youtube.com/watch?v=429l13dS6kQ
Title: Re: OMG. MW:2.
Post by: Liberator on November 07, 2009, 03:41:04 am
I'm probably not the only one who thought MechWarrior 2 when looking at the title.

BTW, if I'm going to play a competitive multiplayer game, I don't want to have to need a system to bankrupt Bill Gates to play it on.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 07, 2009, 03:52:12 am
Dude, there's such thing as PC. (Though the lack of dedicated servers makes it somewhat gay.)
Title: Re: OMG. MW:2.
Post by: Vidmaster on November 07, 2009, 04:16:07 am
Not to mention that this trailer is HORRIBLE!  :shaking:  The previous one is cool but this is just ****. And it spoils so many cool things for example the ISS Astronaut scene.

First reviews are up, it seems to has a somewhat absurd story. The rest however looks great as always.

If you can't wait for this game, check this out:
http://www.youtube.com/watch?v=lWSZk2hQ8KI
Title: Re: OMG. MW:2.
Post by: Fury on November 07, 2009, 04:49:17 am
Hmm, this might be the first Call of Duty game I would consider getting...
Title: Re: OMG. MW:2.
Post by: Snail on November 07, 2009, 05:37:03 am
I'm very worried about the story given that they've decided to go completely insane with it, but I still think it'll be a blast as far as killing **** for a few hours goes.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 07, 2009, 09:38:58 am
I am extraordinarily peeved in many ways at this game, but I'm still going to play it.

I'm probably not the only one who thought MechWarrior 2 when looking at the title.

BTW, if I'm going to play a competitive multiplayer game, I don't want to have to need a system to bankrupt Bill Gates to play it on.

This is one of the dumbest remarks I've ever heard. The 360 is cheaper than the PC and plays this game fine, and if you're going to play it on PC, it's got some of the lowest system requirements out there.
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on November 07, 2009, 09:40:25 am
Space? Why?
Title: Re: OMG. MW:2.
Post by: Snail on November 07, 2009, 10:34:40 am
It looks like they kinda decided not to even try be authentic with this installment
Title: Re: OMG. MW:2.
Post by: SpardaSon21 on November 07, 2009, 11:18:48 am
I heard MW2 uses Steam, P2P online connections, and is completely unmoddable.  Is any of that false?
Title: Re: OMG. MW:2.
Post by: General Battuta on November 07, 2009, 12:20:31 pm
No. And the player limit was lowered to 9v9 from the previous 16v16.

So much for server communities. *sigh*
Title: Re: OMG. MW:2.
Post by: Flipside on November 07, 2009, 12:30:24 pm
There's a bit of a stink about the scene in the Airport at the moment:

http://www.gameanyone.com/video/171701

Must admit, I can understand the concerns, even if I'm not certain how I feel about them.
Title: Re: OMG. MW:2.
Post by: Mongoose on November 07, 2009, 12:40:32 pm
Woah...now that's something.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 07, 2009, 01:01:57 pm
That scene I love. It's skippable, and the player has no reason or even character incentive to fire on the crowds (s/he's supposed to be a deep-cover CIA operative.) And it puts players face to face with the horror of what the bad guys are doing.
Title: Re: OMG. MW:2.
Post by: Flipside on November 07, 2009, 01:07:50 pm
That's kind of how I feel, it certainly demonstrates how powerful a story-telling tool a video game can be, but I can also understand why some people are concerned about it.

Just goes to show that people need to take the rating system seriously, and stop assuming computer games are 'just for kids'.

Edit: As someone who used to mow down pedestrians in Carmageddon 2 whilst laughing like a man possessed, I suppose I'd be hippocritical to feel any other way really ;)
Title: Re: OMG. MW:2.
Post by: Snail on November 07, 2009, 01:23:40 pm
I guess at this point we should warn you that there were spoilers on this page.


Oh wait, you already read them. Ooops.
Title: Re: OMG. MW:2.
Post by: Flipside on November 07, 2009, 01:30:42 pm
Well, strictly speaking, it'd be like going into a BSG thread and not expecting to see spoilers, but I might add a spoiler warning at the start of the thread anyway ;)
Title: Re: OMG. MW:2.
Post by: SpardaSon21 on November 07, 2009, 02:41:53 pm
So MW2 uses Steam, has a lower player limit, and has no dedicated servers?  I declare MW2 a "FAIL".
Title: Re: OMG. MW:2.
Post by: General Battuta on November 07, 2009, 02:44:20 pm
Steam is good, but other than that, I agree.
Title: Re: OMG. MW:2.
Post by: Snail on November 07, 2009, 03:38:29 pm
So MW2 uses Steam, has a lower player limit, and has no dedicated servers?  I declare MW2 a "FAIL".
Yeah, I have no idea how anyone could think those were good ideas. :rolleyes:

Ah well, I have a console and I don't do multi anyway.
Title: Re: OMG. MW:2.
Post by: Fineus on November 07, 2009, 03:46:33 pm
I've been following the "saga" of MW2 and its lack of dedicated servers for some time now over on Reddit. I can well understand why people are upset about this move as multiplayer support is severely crippled without it. Although the story of the game looks good, what remains to be seen is whether it's strong enough to salvage the game for many people.

As for the airport scene, I think it's great. The game has an adult certificate and we see violence of its sort or worse in literature and movies - so why not games? As much as I think IW have screwed up the multiplayer aspect of the game, I applaud them for choosing to put this scene in. I'm sure the usual tabloids will wheel the game out and point their finger at it the next time there's a high school killing or something similar though.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 07, 2009, 07:43:24 pm
I've been following the "saga" of MW2 and its lack of dedicated servers for some time now over on Reddit. I can well understand why people are upset about this move as multiplayer support is severely crippled without it. Although the story of the game looks good, what remains to be seen is whether it's strong enough to salvage the game for many people.

As for the airport scene, I think it's great. The game has an adult certificate and we see violence of its sort or worse in literature and movies - so why not games? As much as I think IW have screwed up the multiplayer aspect of the game, I applaud them for choosing to put this scene in. I'm sure the usual tabloids will wheel the game out and point their finger at it the next time there's a high school killing or something similar though.
we can only hop this seen reduse the number of parents buying the game for their kids, for the console ones.
the issues its had in the recent run-up have essentially killed all my respect toward IW.
Title: Re: OMG. MW:2.
Post by: Scotty on November 07, 2009, 08:28:52 pm
9v9 is the max on the console for MW, so I guess I'm not missing much there :P

I do wish they hadn't gone bat**** insane with the story, but if they pull it off in an epic enough way, I will forgive anything.
Title: Re: OMG. MW:2.
Post by: Polpolion on November 07, 2009, 09:40:02 pm
CoD: MW completely lost the cog-in-the-machine feel that I loved so much in the original Call of Duty. That entire special forces thing just makes that mostly impossible... Still, MW1 was a fun game and I expect MW2 to be the same: Fun, but not really a CoD game.
Title: Re: OMG. MW:2.
Post by: Scotty on November 07, 2009, 10:15:24 pm
Well, kind of still a CoD game, just less of a traditional one.  The story still involves people, usually people who could be us with enough determination on our part, doing what they are called to do.  The only (only) thing that changed about that is how generic the player was.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 07, 2009, 10:57:55 pm
Mmm, well TBH, I'm a fan of more "Player Involvement" in terms of storyline depth, rather than being the faceless cog-in-the-machine. Fair enough, it's all well and good, but it just doesn't bring out emotions in me until the character is given a face/voice etc etc. AFAIK, Roach or whatever his name was hasn't got a face or a voice, but it's still enough of a COD game for me to buy it.

I do wish they hadn't gone bat**** insane with the story, but if they pull it off in an epic enough way, I will forgive anything.
Hey, there was plenty of other butchering they could have done. At least it's not "Call of Duty: Futuristic Warfare" featuring a purple uber-cube that kills everything. :P
Title: Re: OMG. MW:2.
Post by: General Battuta on November 07, 2009, 10:58:50 pm
Aye. I couldn't stand Call of Duty 2.
Title: Re: OMG. MW:2.
Post by: Dough with Fish on November 09, 2009, 09:09:28 am
http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars

Very interesting article detailing how utterly gimped and ****ed the PC version is. And http://www.modernwarfail2.com/ is just great.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 09, 2009, 10:06:37 am
http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars

Very interesting article detailing how utterly gimped and ****ed the PC version is. And http://www.modernwarfail2.com/ is just great.
i know, some of the most fun I've had i CoD franchise is modded high-player-count S&D. so awesome.
the Cretian   (likely misspelled) and shooting rang ones are win.
Title: Re: OMG. MW:2.
Post by: SpardaSon21 on November 09, 2009, 10:20:18 am
I believe this picture sums up IW's views quite well.
(http://static.arstechnica.com/drawing2.png)
Title: Re: OMG. MW:2.
Post by: Ziame on November 09, 2009, 10:28:53 am
watched the trailer. Felt a disturbance in the awesome.
Title: Re: OMG. MW:2.
Post by: stuart133 on November 09, 2009, 11:16:12 am
TBH I never really cared all that much for multi player, so as long as the game is awesome, which it looks set to be, I don't mind one bit.

JUST 6:15 HOURS TILL LAUNCH. :D :D
Title: Re: OMG. MW:2.
Post by: kaloonzu on November 09, 2009, 11:28:39 am
Call of Duty: Modern Warfare was Battlefield 2 with a new engine and a campaign. That's it really. But a good game, nonetheless.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 09, 2009, 11:30:26 am
Minus the vehicles and the open maps and the squads and the 64-person multiplayer and so on.

They're both about modern warfare, and they both have very snappy ballistics models, but past that, not sure.
Title: Re: OMG. MW:2.
Post by: stuart133 on November 09, 2009, 11:40:49 am
Well MW made each member of your team feel like a real person, you were sad when they died. In Battlefield 2 everyone is just another faceless soldier.
I mean when Gaz dies and Captain Price is about to die it is just ... :(

Oh and also it makes you feel like an elite soldier, especially during mile high club.
Title: Re: OMG. MW:2.
Post by: kaloonzu on November 09, 2009, 11:43:25 am
Well MW made each member of your team feel like a real person, you were sad when they died. In Battlefield 2 everyone is just another faceless soldier.
I mean when Gaz dies and Captain Price is about to die it is just ... :(

Oh and also it makes you feel like an elite soldier, especially during mile high club.


BF2 multi was a personal game, everyone had a voice and their own quirks, because they were real PEOPLE.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 09, 2009, 12:24:29 pm
Right, but they were real adolescents playing from their rooms, not real badass special forces soldiers.  :p

I loved BF2, don't get me wrong, but I think I had more fun with CoD4 multiplayer just because I wasn't constantly getting jet/chopper raeped. (2142 was a great time too.)
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 09, 2009, 12:49:24 pm
Right, but they were real adolescents playing from their rooms, not real badass special forces soldiers.  :p

I loved BF2, don't get me wrong, but I think I had more fun with CoD4 multiplayer just because I wasn't constantly getting jet/chopper raeped. (2142 was a great time too.)
try Project reality:
THAT BF2 mod makes me feel so real, and at the same time epic fun, like when you apc was about to die, and you, being the driver and not wanting to die...again manage to bail and sprint out of site, the destruction of the APC providing enough  cover, leaving you alone, with basically only an  m4, behind enemy lines, you try to get to safety, and find yourself flanking an an enemy MG team, set up on a rooftop.
I never experienced anything better in any CoD game.
Spoiler:
Capt. Price IS IN the new game, saw him in at least one video, unlikely to be a flashback, IMO
The issue here is that a month ago, i thought the game was going to be amazing, and i wished it well, but everything since then if you have/had been following it has made me...angry...  with IW..
however, only 4months until the awesomeness of bad company 2!
Title: Re: OMG. MW:2.
Post by: General Battuta on November 09, 2009, 12:50:23 pm
Don't think Price is in the new game. You probably saw Captain MacTavish.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 09, 2009, 12:55:25 pm
Don't think Price is in the new game. You probably saw Captain MacTavish.
nope. it said his name.
http://www.youtube.com/watch?v=HBQsKvTEBwI
look at the subtitle at 51s, or 1:03. and 1:48
i seriously doubt there could be 2 different flashback missions.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 09, 2009, 01:01:33 pm
Gotcha, good catch.
Title: Re: OMG. MW:2.
Post by: stuart133 on November 09, 2009, 03:53:13 pm
So he's not ... dead. Can it be??

:D
Title: Re: OMG. MW:2.
Post by: Scotty on November 09, 2009, 06:25:02 pm
I bet he's dead.  We had two flashback missions MW, granted the same locale.  Also, could be playing flashbacks from different people, since I've seen at least two player characters mentioned already.

Also, random though:  Maybe the ISS scene is from the perspective of an unimportant bystander, ala the intro sequence to MW.  Would negate a lot of the immersion killer if Roach weren't actually in space for that.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 09, 2009, 07:25:32 pm
I'm not reading spoilers...

Or posting any....but I'M SO EXCITED!

Ummmmmmm, I WIN I WIN!!
Whoop 6 7 minutes in!
(http://img291.imageshack.us/img291/4600/dsc00207rz.jpg)

Quality testing...and hat proof.
(http://img230.imageshack.us/img230/3695/dsc00210dc.jpg)

Tastes like win.
(http://img140.imageshack.us/img140/3204/dsc00209yl.jpg)


Welcome to pull the trigger 101 ^_^
Title: Re: OMG. MW:2.
Post by: stuart133 on November 10, 2009, 01:32:04 pm
Arrrgh, not gonna be able to get it until christmas.  :mad: :mad:
Stupid lack on money. :(
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 10, 2009, 01:34:26 pm
You only need one kidney mate. You could get a fair whack for it.
Title: Re: OMG. MW:2.
Post by: stuart133 on November 10, 2009, 01:38:00 pm
Nah, that is paying for HLP London, and my Fireworks night bash.

Ack, can't choose, social life ... or games. :D
Title: Re: OMG. MW:2.
Post by: Snail on November 10, 2009, 01:59:07 pm
Random question.


Are you going to (or did you) kill the civilians in the airport level? Apparently it was a big deal. It was on the radio and everything.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 10, 2009, 05:27:29 pm
MW2? Not even taken the cellophane off yet :lol:
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 11, 2009, 03:46:17 am
Random question.


Are you going to (or did you) kill the civilians in the airport level? Apparently it was a big deal. It was on the radio and everything.
Personally, I didn't shoot any civvies in the airport level.
Spoiler:
I shot in the general direction of the Kazakhstani SWAT and shot at their feet to get them to piss off.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 11, 2009, 06:37:24 pm
I just finished it :)
Title: Re: OMG. MW:2.
Post by: Thaeris on November 11, 2009, 09:05:08 pm
Modern console games go that quickly?

...Thank God I've never had one of those silly things...

Whatever happend to games like "Zelda: A Link to the Past" on the SNES? Not only was it fun, it took a good, long, healthy time to bring it to a close.
Title: Re: OMG. MW:2.
Post by: Scotty on November 11, 2009, 09:16:30 pm
What he meant was: "I just finished the main story line."

What he hasn't finished:
Special Ops mode (twenty three one-shot missions with special objectives.  Award for beating all of them on Veteran 3-star rating) (and co-op too)
Multiplayer gameplay
Multiplayer challenges (holy **** are there a lot of these).  They also net you weapon upgrades and perks for multi games.
which goes into: Prestige mode.  Max out your rank?  Oh well!  Click on the prestige button to get a cool new rank insignia and start over at one again!  (TEN TIMES!).  Max rank is 75 I think for this game.  Oh, Prestige Mode resets all multi challenges as well (not achievments, just challenges).  I think this time you get something more than a pretty new rank symbol though.

Now let's look at Zelda.

Single player.  That's it.  A dedicated player could finish the two probably in the same amount of time.
And CoD isn't a puzzle game, even in the slightest, so you could chuck a few hours of Zelda out the window if we're just looking at story and gameplay.  And a few more for having to restart that damn three headed turtle boss three dozen times anyway.  And a dozen more for finding all the heart pieces.

If anything, modern console games have even more replayability and longevity compared to back in the day games, thanks to the advent of online multiplayer.
Title: Re: OMG. MW:2.
Post by: mxlm on November 11, 2009, 10:20:35 pm
Whatever happend to games like "Zelda: A Link to the Past" on the SNES? Not only was it fun, it took a good, long, healthy time to bring it to a close.

You see Zelda's multimedia assets? Good. Now, you see Modern Warfare's media assets? Good. Notice how the latter are, like, much more involved? That means their production consumes more resources.

Less length for your buck, but more--literal--bang.
Title: Re: OMG. MW:2.
Post by: Liberator on November 11, 2009, 10:24:40 pm
I'm gonna throw a giant 'OH THE HELL THEY DO!" in there.  Your almighty console games sacrifice almost all of they're storytelling for multiplayer.

Oh yeah, they'll have a decent story, but it'll only be 3 hours from beginning to finish.  It's basically a multiplayer game with a token singleplayer component.  A TOKEN!  We will NEVER see a game the scale of Baldur's Gate or the aforementioned Zelda.  Game companies don't do epic any more, it takes too much time.  They're all "well, we've got this great concept.  But concept games don't sell as well as multiplayer gibfests.  So, we'll sacrifice the quality of the storytelling that backs the multiplayer up so we can make more cash."  Never mind that the concept games are the ones that people remember and talk about and reminice about years later.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 11, 2009, 10:25:17 pm
Um, what about Dragon Age?
Title: Re: OMG. MW:2.
Post by: mxlm on November 11, 2009, 10:31:39 pm
It's skippable, and the player has no reason or even character incentive to fire on the crowds (s/he's supposed to be a deep-cover CIA operative.)

That's pretty stupid.

Okay, so let's pretend you're a deep cover agent. You go along on a 'murder tons of civilians' mission. You don't fire. Would you expect your pals to notice this failing?
Title: Re: OMG. MW:2.
Post by: General Battuta on November 11, 2009, 10:33:41 pm
Major spoiler here that answers the question:

Spoiler:
Yeah, they kill you at the end either way - they already know you're an agent.
Title: Re: OMG. MW:2.
Post by: Liberator on November 11, 2009, 10:36:53 pm
Um, what about Dragon Age?
Don't know anything about it as the coverage has been pretty bad.  I just assume it has the standard 6 hour main story and 3-4 hours of side quests.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 11, 2009, 10:43:46 pm
Coverage been bad? It's had reviews on every major site! And good reviews too.

Anyway, 40+ hour main quest, god knows how many side quests, decisions that alter the whole game, and a completely different opening 5 hours depending on which origin you pick.
Title: Re: OMG. MW:2.
Post by: mxlm on November 11, 2009, 10:44:58 pm
Actually, bats, that doesn't address the concernn.

Spoiler:
If you, the imaginary CIA agent, weren't aware that they knew you were an agent, you would have character incentive to open fire. If you were aware, well, you'd have incentive to, like, not stroll along with them and watch or participate.

So I vote 'still stupid'  :p
Title: Re: OMG. MW:2.
Post by: General Battuta on November 11, 2009, 10:46:20 pm
Spoiler:
No, your CIA agent could easily be unable or unwilling to open fire even if it compromised his mission - he is, after all, a human being. You can open fire if you want (though I can't imagine your training would support that.)
Title: Re: OMG. MW:2.
Post by: TrashMan on November 12, 2009, 01:20:34 am
Yup, I agree with Batutta here. You don't shoot your own civilians (or any civilians for that matter).
As a soldier/agent, your job is to protect them.
Their lives >>> your cover
Title: Re: OMG. MW:2.
Post by: Unknown Target on November 12, 2009, 02:56:25 am
Isn't the mission of the CIA guy to like...stop these sorts of attacks? Or what?
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 12, 2009, 03:28:52 am
Not saying.
 
Someone said three hours a few posts up. It certainly took me longer.
 
It's well worth a purchase. Bloody brilliant. Gulag and the Ranger precursors to second sun are buh-rilliant.
 
This game is blackhawk down meets the rock meets a little red alert two and just a hint of war of the worlds. Oh yeah. MGS too. 
 
 
The references will all make sense when you finish it.
Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 12, 2009, 03:49:33 am
I finished it yesterday and those references still don't make sense :p

Waiting all this time to play this 5-7 hour campaign was definetly worth it. People rate it badly only cause of the dedicated server thing and all.
Title: Re: OMG. MW:2.
Post by: Spicious on November 12, 2009, 05:47:37 am
In Australian dollars and prices that equates to an incredible $16.85-23.6 per hour which places it squarely in the pirate without regard for ****ty developers who couldn't be ****ed doing a decent port pile. Pirate MW2, buy Dragon Age.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 12, 2009, 05:57:43 am
Spoiler:
No, your CIA agent could easily be unable or unwilling to open fire even if it compromised his mission - he is, after all, a human being. You can open fire if you want (though I can't imagine your training would support that.)
Yeah,

Spoiler:
I'd imagine CIA dudes would probably open fire at least, engage in some aggressive banter, and praise the others for their bloodthirstiness, after realising any attempt to stop it would be futile. Which is not correct. If he had hung back just a little he would've been able to gun the others down with relative ease with that nice M240B. Hitting the civilians would've been another issue entirely, perhaps crouching when firing so the bullet exits would likely go above the crowd?
Title: Re: OMG. MW:2.
Post by: TrashMan on November 12, 2009, 06:58:55 am
Pirate MW2, buy Dragon Age.

Way ahead of you mac.
Title: Re: OMG. MW:2.
Post by: mxlm on November 13, 2009, 12:19:34 am
Spoiler:
No, your CIA agent could easily be unable or unwilling to open fire even if it compromised his mission - he is, after all, a human being.
Spoiler:
In which case the thing to do would be to, like, shoot the ****ing terrorists in their ****ing backs. Does the game permit the player to do this (rather, does it auto fail if you do)?
Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 13, 2009, 12:50:23 am
Yes, it does.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 13, 2009, 01:30:46 am
Spoiler:
No, your CIA agent could easily be unable or unwilling to open fire even if it compromised his mission - he is, after all, a human being.
Spoiler:
In which case the thing to do would be to, like, shoot the ****ing terrorists in their ****ing backs. Does the game permit the player to do this (rather, does it auto fail if you do)?

Spoiler:
Ah, but then you'd be compromising your mission and potentially dooming many more, no? It's a tricky balancing act. Moreover, the sequence as a whole serves - as I understand it - a powerful narrative function.
Title: Re: OMG. MW:2.
Post by: mxlm on November 13, 2009, 01:48:22 am
Spoiler:
Ah, but then you'd be compromising your mission and potentially dooming many more, no? It's a tricky balancing act. Moreover, the sequence as a whole serves - as I understand it - a powerful narrative function.

Spoiler:
Right, but by not firing you're already compromising your mission. So if you're going to do that, do it while also saving lives instead of, um, watching as random innocents are massacred
Title: Re: OMG. MW:2.
Post by: NGTM-1R on November 13, 2009, 02:03:32 am
You assume the player's not going to intentionally miss, which is the most rational course of action and one Dilmah has already suggested.
Title: Re: OMG. MW:2.
Post by: mxlm on November 13, 2009, 02:15:47 am
Actually, no, I don't assume that, and it had actually occurred to me. The original post I responded to said...oh, wait. I misread the original post.

Nevermind.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 13, 2009, 02:36:35 am
Yes, it does.
Actually it doesn't. Makarov is invincible and will shred you to ribbons. Speaking from experience here. :P
Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 13, 2009, 02:46:56 am
I didn't say that you can kill him. I answered that the mission auto-fails.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 13, 2009, 03:28:16 am
Flashbangs are your enemy on that mission. But boy oh boy. What fun!
Title: Re: OMG. MW:2.
Post by: TrashMan on November 13, 2009, 03:49:00 am
Can you say PLOT HOLE?
Title: Re: OMG. MW:2.
Post by: Snail on November 13, 2009, 04:15:12 pm
I kinda guessed this would turn into "CONSOLE GAMES ARE ****" or a "FPS GAMES ARE ****" or a "CALL OF DUTY GAMES ARE ****" or a "NEW GAMES ARE ****" or a "XYZ GAMES ARE ****" debate. :doubt:
Title: Re: OMG. MW:2.
Post by: Vidmaster on November 13, 2009, 05:52:12 pm
Can you say PLOT HOLE?

Not exactly. You can say HOLE PLOT :no: :no: :no:

They went TOTALLY NUTS here, the worst plot in a big budget game I've seen for years. And the absolute crazy twist at the end is finally dooming the game's single player. Sure, the scenarios are great and exciting but when you have mostly no idea why you are actually doing what you are doing and in some missions (for example the sneaking mission where you need to get to the sub) you don't even know WHAT you are doing.

The game is incredibly fun however, at least on PC. This was a PC franchise and you still see that, for example the speed. Auto-Aiming or not, this is madness.
Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 13, 2009, 06:01:18 pm
Can you say PLOT HOLE?

Not exactly. You can say HOLE PLOT :no: :no: :no:

They went TOTALLY NUTS here, the worst plot in a big budget game I've seen for years. And the absolute crazy twist at the end is finally dooming the game's single player. Sure, the scenarios are great and exciting but when you have mostly no idea why you are actually doing what you are doing and in some missions (for example the sneaking mission where you need to get to the sub) you don't even know WHAT you are doing.

The game is incredibly fun however, at least on PC. This was a PC franchise and you still see that, for example the speed. Auto-Aiming or not, this is madness.

Put this in spoiler tags?

That said, you do know what you have to do if you listen to everything said :P
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 13, 2009, 07:24:25 pm

...The game is incredibly fun however, at least on PC. This was a PC franchise and you still see that, for example the speed. Auto-Aiming or not, this is madness.
given the dedicated servers debacle, i feel this minor correction is needed
Title: Re: OMG. MW:2.
Post by: mxlm on November 13, 2009, 08:15:32 pm
Snail, your face is ****.   :P
Title: Re: OMG. MW:2.
Post by: Snail on November 14, 2009, 10:30:15 am
Snail, your face is ****.   :P
:(

Hey, that hurt.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 14, 2009, 12:05:31 pm
It's only the internet. . .
 
 
On-topic.
Wheeeeeee deathstreaks are fun, right?
Title: Re: OMG. MW:2.
Post by: Snail on November 14, 2009, 12:17:14 pm
On-topic.
Wheeeeeee deathstreaks are fun, right?
No, you just suck.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 14, 2009, 12:47:35 pm
Snail, your face is ****.   :P

 
^ that. :yes:
Title: Re: OMG. MW:2.
Post by: Snail on November 14, 2009, 01:15:50 pm
Snail, your face is ****.   :P

 
^ that. :yes:
:(

Stop saying mean things
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 14, 2009, 01:57:17 pm
On-topic.
Wheeeeeee deathstreaks are fun, right?
No, you just suck.

An eye for an eye makes the whole world blind.
 
But it's still deserved :p
Title: Re: OMG. MW:2.
Post by: Nuke on November 14, 2009, 02:21:59 pm
because of how everyone is ranting and raving about this game, i refuse to play it.
Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 14, 2009, 02:26:17 pm
because of how everyone is ranting and raving about this game, i refuse to play it.

That's a stupid thing to do.
Title: Re: OMG. MW:2.
Post by: Ziame on November 14, 2009, 02:48:58 pm
Not playing Modern Warfare can't be a good thing.
Title: Re: OMG. MW:2.
Post by: Snail on November 14, 2009, 04:36:49 pm
because of how everyone is ranting and raving about this game, i refuse to play it.
Eh.
Title: Re: OMG. MW:2.
Post by: Thaeris on November 14, 2009, 11:21:32 pm
What's with all the hate towards Escargot, erm..., I mean Snail?

Seriously though. I've seen several random flamings/unprovoked insults on other threads as well... namely from a certain Colonol Dekker...

In terms of MW2, I also say no. My compy is not that good, especially with Vista, and I don't do shooters all that often. I'm a simulator man...  ;7
Title: Re: OMG. MW:2.
Post by: Mefustae on November 15, 2009, 05:16:58 am
Got it on 360.

I love it.

If you don't love it, then I respect your opinion.

There, that pretty much covers it. Now, I'm going back to play it some more.
Title: Re: OMG. MW:2.
Post by: Nuke on November 15, 2009, 08:56:27 am
because of how everyone is ranting and raving about this game, i refuse to play it.

That's a stupid thing to do.

not really. the comercials really didnt intrest me, in fact they insulted my sense of taste. also its a genre game so i expect it to be like every other game like it. put some more intresting bait on the hook, then i might bite.
Title: Re: OMG. MW:2.
Post by: Ziame on November 15, 2009, 10:30:30 am
*Puts Snail on the hook as a Bait*
Title: Re: OMG. MW:2.
Post by: Scotty on November 15, 2009, 12:22:42 pm
because of how everyone is ranting and raving about this game, i refuse to play it.

That's a stupid thing to do.

not really. the comercials really didnt intrest me, in fact they insulted my sense of taste. also its a genre game so i expect it to be like every other game like it. put some more intresting bait on the hook, then i might bite.

However, that isn't the reason you gave to begin with.  You said just because how other people ranted and raved about it, which by itself IS a stupid reason.
Title: Re: OMG. MW:2.
Post by: Nuke on November 15, 2009, 02:58:46 pm
because of how everyone is ranting and raving about this game, i refuse to play it.

That's a stupid thing to do.

not really. the comercials really didnt intrest me, in fact they insulted my sense of taste. also its a genre game so i expect it to be like every other game like it. put some more intresting bait on the hook, then i might bite.

However, that isn't the reason you gave to begin with.  You said just because how other people ranted and raved about it, which by itself IS a stupid reason.

you fail at rebellion
Title: Re: OMG. MW:2.
Post by: Snail on November 15, 2009, 03:12:58 pm
because of how everyone is ranting and raving about this game, i refuse to play it.

That's a stupid thing to do.

not really. the comercials really didnt intrest me, in fact they insulted my sense of taste. also its a genre game so i expect it to be like every other game like it. put some more intresting bait on the hook, then i might bite.

However, that isn't the reason you gave to begin with.  You said just because how other people ranted and raved about it, which by itself IS a stupid reason.

you fail at rebellion
lol
Title: Re: OMG. MW:2.
Post by: NGTM-1R on November 16, 2009, 02:36:22 pm
Indeed.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 02:27:01 am
Just finished MW2 and in spite of a few brilliant moments it was a huge letdown.

Damn.  :(
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 18, 2009, 02:33:58 am
Are you serious? I finished it last Friday night on Hardened and loved it. :)
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 09:50:18 am
The plot was incoherent and disconnected from reality, the gameplay was a tortuous and repetitive game of blood-spattered whack-a-mole, and none of it had the visceral awesome punch of MW1 levels
Spoiler:
(although there were a few excellent sequences, including Ghost and Roach's death, the assault on the oil rig/prison, and the very last quick-time event.)

But whole levels were simply plot holes (who was the tattooed man in the safe room? A Russian mobster? Why should we care?), the 'No Russian' sequence I was so excited about was simply gratuitous, the main, er, threat to America was completely preposterous, and they gratuitously killed off the ISS and its crew for no reason whatsoever.

It's as if they came up with a series of cool movie tributes to do and then strung them together.

Also, for ****'s sake, that Favela level was irritating.


Title: Re: OMG. MW:2.
Post by: ShadowGorrath on November 18, 2009, 10:21:40 am
That's for MW3 to answer. They made certain parts so there could/would be another sequel.

And the only thing I agree with is that the Favela level was irritating.

But why do I get the feeling that you didn't seem to understand why USA is attacked due to that 'No Russian' mission? Same with the ISS destruction?
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 10:29:42 am
Nope, I understood the plot completely - it was fairly simple. It was just scattered and incoherent.

Spoiler:
Makarov frames up the CIA for committing the airport massacre by leaving a body on the scene, so they invade using the cracked ACS module data (har har, not likely - you can't move a force that big without being seen by other methods.) Your Ranger company farts around a bit in Virginia rescuing an unnamed, plot-irrelevant man (Raptor) and picking up a HVI who turns out to be dead/plot irrelevant. The SAS goes to great lengths to get Price, who is the one man Makarov hates, and Price EMPs the US to stop the invasion. The EMP randomly destroys the ISS even though it's far outside of range and there shouldn't be a shockwave. We go after Makarov at his safe houses, retrieve data on him, get betrayed by Shepherd (again, motivations unclear, big plan kind of irrelevant), conduct a one-man attack on his base (farcical), go through a cringe-inducingly bad Zodiac chase, and then have a final cool knife fight deal. Game over, about five hours.

It was a really bad piece of storytelling compared to how good MW1 was. So much contrivance to string together a series of largely mediocre set pieces. I pine for the likes of 'Shock and Awe' and 'The Shot' and the last level of MW1.\

A couple sequences really got my heart going, though, including the beginning of the assault on the big Russian prison in the Little Birds.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 18, 2009, 03:00:19 pm
Nope, I understood the plot completely - it was fairly simple. It was just scattered and incoherent.

Spoiler:
Makarov frames up the CIA for committing the airport massacre by leaving a body on the scene, so they invade using the cracked ACS module data (har har, not likely - you can't move a force that big without being seen by other methods.) Your Ranger company farts around a bit in Virginia rescuing an unnamed, plot-irrelevant man (Raptor) and picking up a HVI who turns out to be dead/plot irrelevant. The SAS goes to great lengths to get Price, who is the one man Makarov hates, and Price EMPs the US to stop the invasion. The EMP randomly destroys the ISS even though it's far outside of range and there shouldn't be a shockwave. We go after Makarov at his safe houses, retrieve data on him, get betrayed by Shepherd (again, motivations unclear, big plan kind of irrelevant), conduct a one-man attack on his base (farcical), go through a cringe-inducingly bad Zodiac chase, and then have a final cool knife fight deal. Game over, about five hours.

It was a really bad piece of storytelling compared to how good MW1 was. So much contrivance to string together a series of largely mediocre set pieces. I pine for the likes of 'Shock and Awe' and 'The Shot' and the last level of MW1.\

A couple sequences really got my heart going, though, including the beginning of the assault on the big Russian prison in the Little Birds.
At least MW1's Russia MADE SENSE, unlike this one that falls for the ultranationalists because their leader died and IW wanted a nation to invade teh states for drama.
and then making up some SF group because apparently the SAS is too badass, with some grey morals as seen in first game, which made it a little more realistic, so you need some American to be in charge, aswell as supply some red shirts, i guess?
AND they kill the gordan freeman effect for soap, and generally kill the character, IMO.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 18, 2009, 07:11:44 pm
Urgh, Gordan Freeman was ****. Those of you who found the Favella level irritating just don't know how to play it. :P The Favella was one of my favourites on Vet (although, I did die a few more times than I'd have liked to), but the beauty of it was that you had to have complete situational awareness and change your tactics constantly. I didn't die more than about 5-7 times on Hardened, but I sure as hell ran in circles a lot countering flanking attacks. :P Who knew open-shirted Militia men can take <4 rounds to the chest?  ;)
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 07:29:59 pm
I'm sorry, but the Favela was absurd. One lone soldier being told to press on in the face of fierce resistance? It was silly.
Title: Re: OMG. MW:2.
Post by: Scotty on November 18, 2009, 08:56:19 pm
It's happened before. :blah:

I forget the exact hill number, but a single guy in Korea held a hill against (I think) two divisions of Chinese and North Korean troops for about 18 hours.  He was captured, and awarded a Medal of Honor for it, but it still happened.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 09:14:53 pm
That's fine, but do you think that would make a good video game level that would not break suspension of disbelief?

We have many more instances of lone soldiers being taken captive and used as hostages, or dragged through the streets and killed.
Title: Re: OMG. MW:2.
Post by: Scotty on November 18, 2009, 09:26:21 pm
But you only need one who held to make it somewhat plausible.  If mimicking something that happened in real life is breaking the suspension of disbelief, that's your own problem.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 18, 2009, 10:18:30 pm
I'm sorry, but the Favela was absurd. One lone soldier being told to press on in the face of fierce resistance? It was silly.
Fair enough, it was silly, but so is the rest of the game. :P
Title: Re: OMG. MW:2.
Post by: General Battuta on November 18, 2009, 10:59:01 pm
But you only need one who held to make it somewhat plausible.  If mimicking something that happened in real life is breaking the suspension of disbelief, that's your own problem.

No, it's your problem too. There are many things that happen in real life that cannot be plausibly presented in fiction because they're seen as narrative fiat.
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on November 19, 2009, 04:14:37 am
Remember "History is written by the victor" or something along those lines?
I think it was implying that Shepard was trying to shape the world in his own view.... maybe.

Haven't actually played MW2, just finished MW1 though...
And I'm at a loss. Do they have anything to do with each other, aside from a few reappearing characters?
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 19, 2009, 04:16:44 am
Yeah, that's exactly it. I think it's presumed that Shepherd was Overlord Actual in MW:1, from the line about him losing 30,000 guys.
Title: Re: OMG. MW:2.
Post by: TrashMan on November 19, 2009, 07:01:18 am
But you only need one who held to make it somewhat plausible.  If mimicking something that happened in real life is breaking the suspension of disbelief, that's your own problem.

HELD. Not pressed forward.


EDIT:
Ending was also somewhat unrealistic. Commandos are trained for kill moves. Especially with a knife.

Why didn't Sheppard jsut pull out the knife and cut out your throat? Becase then the palyer would be dead. Really, the guy acts like such a cliche villian, talking and taking his time strolling around when he could just twist that knife sticking from your chest and end you now.
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on November 19, 2009, 07:06:49 am
Yeah, that's exactly it. I think it's presumed that Shepherd was Overlord Actual in MW:1, from the line about him losing 30,000 guys.
That makes a ton more sense.
Was he going for the war with Russia?
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 19, 2009, 07:11:09 am
EDIT:
Ending was also somewhat unrealistic. Commandos are trained for kill moves. Especially with a knife.
Trashman, how many times have you been in combat while in severe pain and under a helluva lot of pressure? Even learned guys make mistakes in those environments.
Yeah, that's exactly it. I think it's presumed that Shepherd was Overlord Actual in MW:1, from the line about him losing 30,000 guys.
That makes a ton more sense.
Was he going for the war with Russia?
I guess, since he wanted to write history to portray him as the Hero of the Coalition or whatever.
Title: Re: OMG. MW:2.
Post by: Scotty on November 19, 2009, 09:42:08 pm
But you only need one who held to make it somewhat plausible.  If mimicking something that happened in real life is breaking the suspension of disbelief, that's your own problem.

No, it's your problem too. There are many things that happen in real life that cannot be plausibly presented in fiction because they're seen as narrative fiat.

This critiquing a game series that has a history of making the player do the exact same thing as the above over and over again, albeit with completely useless sidekicks?

And if something has happened in real life, and is then mimicked in fiction, I do not see it as narrative fiat because SOMEONE ACTUALLY DID THAT.

EDIT:  ALL CAPS used for emphasis, not indication of irritation.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 19, 2009, 09:49:22 pm
It was completely unbelievable. The fact that it has happened in history is immaterial to its narrative success; as any writer knows, truth is often stranger than fiction, and the reader will often not believe a historical account when presented as fiction.

There were dozens of other soldiers available, and once your buddies were all killed, you would have been pulled out immediately. No C/O would give nonchalant orders to advance in conditions like this.
Title: Re: OMG. MW:2.
Post by: Scotty on November 19, 2009, 09:54:02 pm
Truth also opens the door for fiction.  Anyway, this is obviously just an argument of opinion.

Quote
There were dozens of other soldiers available, and once your buddies were all killed, you would have been pulled out immediately. No C/O would give nonchalant orders to advance in conditions like this.

You left out this part.  This changes circumstances.

EDIT:  Although, have you ever read Path of the Fury, by David Weber?  The prequel story has something quite similar to this, but a lot more interesting.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 19, 2009, 09:55:39 pm
Well, er, we were discussing the game. If you haven't played it that's your problem.  :p
Title: Re: OMG. MW:2.
Post by: Scotty on November 19, 2009, 10:08:43 pm
I meant our opinion on whether the specific mission broke the suspension of disbelief.  We disagreed on that, from what I gathered, which was nothing but our own opinions.

And having not played the game is definately my problem, but I don't have that kind of money lying around (or anywhere else, for that matter).
Title: Re: OMG. MW:2.
Post by: General Battuta on November 19, 2009, 10:18:16 pm
I played a friend's copy. It's not worth $60.
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on November 20, 2009, 04:53:07 am
There in lies the problem...
None of my friends will buy it.

Ah well.
Title: Re: OMG. MW:2.
Post by: TrashMan on November 20, 2009, 05:53:20 am
Trashman, how many times have you been in combat while in severe pain and under a helluva lot of pressure? Even learned guys make mistakes in those environments.

Commandos that make mistakes are dead commandos.

Note how our hero made a super-perfect deadly knife throw, even when badly wounded.
That general was simply an idiot - talking and walking around with a gun when he could have just killed you.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 20, 2009, 07:51:40 am
Classic bond villain error. But spoiler tags for the non owners/players please.
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on November 20, 2009, 07:58:43 am
Trashman, how many times have you been in combat while in severe pain and under a helluva lot of pressure? Even learned guys make mistakes in those environments.

Commandos that make mistakes are dead commandos.

Note how our hero made a super-perfect deadly knife throw, even when badly wounded.
That general was simply an idiot - talking and walking around with a gun when he could have just killed you.
I guess there's that tremendous urge to drone on in front of your apparently helpless victims. :lol:
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 20, 2009, 08:26:36 am
Trashman, how many times have you been in combat while in severe pain and under a helluva lot of pressure? Even learned guys make mistakes in those environments.

Commandos that make mistakes are dead commandos.
Very Good point.

Note how our hero made a super-perfect deadly knife throw, even when badly wounded.
That general was simply an idiot - talking and walking around with a gun when he could have just killed you.
Also very true. As for the knife throw, do you think he intentionally wanted to strike him in the eye socket? I'm quite sure most people would be about to pass out, if they hadn't already, they would've lobbed the knife free of their wrist in the general direction. Soap got lucky. :)
Title: Re: OMG. MW:2.
Post by: Snail on November 20, 2009, 10:58:32 am
I agree with Battuta 100% here. The storyline made absolutely no sense, but there were a few nice moments.

I think what game developers should do is just deliver what they are expected to deliver. Another Ultranationalist plot with maybe a few interesting twists, but not do something completely different to what the player expects (which is exactly what they did in MW2).
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 20, 2009, 11:11:50 am
Mmm, I for one loved the twists, I just thrive off that spur of the moment stuff that gets the adrenaline pumping. Comprehensible storyline or not.
Title: Re: OMG. MW:2.
Post by: Mongoose on November 20, 2009, 12:34:18 pm
I don't know how many people have seen this yet, but speaking of deadly knife throws (http://www.youtube.com/watch?v=cudCajMNRM0) in this game...
Title: Re: OMG. MW:2.
Post by: Polpolion on November 22, 2009, 01:27:16 pm
I played that God-forsaken airport level. That's easily the worst thing I've ever seen put into a video game.  :mad: Riot shields do not stop 7.62 NATO.

Other than a totally loony and poorly told story, it's a great game. The missions are varied and interesting, it's just that you never have any idea of what your doing or why you're doing it. And I will admit, the story had some great moments, the airport level for example. Granted, those moments were generally diluted due to the player not knowing what's going on.
Title: Re: OMG. MW:2.
Post by: Snail on November 22, 2009, 01:31:31 pm
I don't know how many people have seen this yet, but speaking of deadly knife throws (http://www.youtube.com/watch?v=cudCajMNRM0) in this game...
Does anyone actually use these on a regular basis? Or is it like the "Eavesdrop" perk from MW1?
Title: Re: OMG. MW:2.
Post by: Scotty on November 22, 2009, 02:57:45 pm
People use them, and frequently, if friends who play are any meter.  Works a lot better in the hardcore games because knives don't have a friendly fire area effect.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 22, 2009, 03:11:27 pm
I'm a fan of Marathon.. Continuous sprint :yes: Can't go wrong.
Title: Re: OMG. MW:2.
Post by: Scotty on November 22, 2009, 03:20:04 pm
I'm looking forward to finally having a damn silencer for my sniper rifle.

Bling, silencer and thermal sight (or FMJ rounds) for a sniper rifle
Cold Blooded
Ninja.

With smoke grenades, and probably a USP .45 w/silencer.

I wanna be a STEALTHY sniper, dammit.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 22, 2009, 03:20:55 pm
Thermal sight is thermal ****e. I prefer normal scope. and C4/semtex.....
Title: Re: OMG. MW:2.
Post by: Scotty on November 22, 2009, 03:22:51 pm
Okay, FMJ it is then.  I always liked Deep impact.  Juggernoobs can't hide behind those walls and NEVER DIE anymore.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 22, 2009, 03:52:08 pm
I'm really not liking the multiplayer as much as the first one either. It seems campier.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 22, 2009, 07:58:53 pm
Thermal sight is thermal ****e. I prefer normal scope. and C4/semtex.....
i saw a vid on a grassy map, and the thermal sight was kickass in that is made the enemy glow white and MUCH easier to see.
but also, if they lay on snow, they are invisible.
and then there's EMP, but does anyone use it?
Title: Re: OMG. MW:2.
Post by: kaloonzu on November 23, 2009, 11:33:59 am
Bought MW1 this weekend......FUXING AMAZING!!! If the campaign for MW2 is longer, its worth it, cohesive or not....
Title: Re: OMG. MW:2.
Post by: General Battuta on November 23, 2009, 12:33:45 pm
It's not longer, it's shorter. And while MW1 was indeed ****ing amazing, MW2's campaign doesn't really have the same 'wow' moments. In fact, it's told mostly told through disjointed cutscenes.

I am extraordinarily annoyed at the Halo 2-esque multiplayer right now. People running around with akimbo shotguns and dual Uzis are bad. The camping is worse.




Title: Re: OMG. MW:2.
Post by: SpardaSon21 on November 23, 2009, 01:11:38 pm
Akimbo shotguns and dual Uzis is bad.  It could be worse though if everyone is a bunnyhopping n00b.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 23, 2009, 01:48:44 pm
Mah. . . We all use infinite sprint and semtex or claymores now. . It's the new bunnyhop.
Title: Re: OMG. MW:2.
Post by: SpardaSon21 on November 23, 2009, 01:53:01 pm
So MW2's MP has gone the Halo MP route? :ick:
Title: Re: OMG. MW:2.
Post by: General Battuta on November 23, 2009, 02:06:54 pm
With the difference that Halo is actually fun and MW2 is a cluster****.
Title: Re: OMG. MW:2.
Post by: Scotty on November 23, 2009, 05:10:27 pm
It's not longer, it's shorter. And while MW1 was indeed ****ing amazing, MW2's campaign doesn't really have the same 'wow' moments. In fact, it's told mostly told through disjointed cutscenes.

I am extraordinarily annoyed at the Halo 2-esque multiplayer right now. People running around with akimbo shotguns and dual Uzis are bad. The camping is worse.

It is too longer, by about six missions, IIRC.  Total gameplay wise maybe an hour.

As for the multi, people had better get tired of using akimbo shotguns and dual uzis by the time I get it, or I will have to quickly show them how bad an idea that is.
Title: Re: OMG. MW:2.
Post by: redsniper on November 23, 2009, 05:15:46 pm
So is it still "Call of Grenade: Grenade Warfare" in multiplayer? That was what finally turned me off to CoD4.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 23, 2009, 05:25:49 pm
It's not longer, it's shorter. And while MW1 was indeed ****ing amazing, MW2's campaign doesn't really have the same 'wow' moments. In fact, it's told mostly told through disjointed cutscenes.

I am extraordinarily annoyed at the Halo 2-esque multiplayer right now. People running around with akimbo shotguns and dual Uzis are bad. The camping is worse.

It is too longer, by about six missions, IIRC.  Total gameplay wise maybe an hour.

As for the multi, people had better get tired of using akimbo shotguns and dual uzis by the time I get it, or I will have to quickly show them how bad an idea that is.

It's shorter; I blew through it in four on Hardened. The missions are either perfunctory or padded, and they never feel as satisfying as MW1's.

And as for the akimbo shotguns and uzis: that's the problem, my friend. It's not a bad idea. The maps have so many corners they're practically maze-like.

I was a good player in MW1 (about a 2.0 kdr, a bit under, primarily used an AK-74 class so it wasn't all hiding with a rifle) but MW2 is just exponentially more frustrating. Part of it is the subtle but pervasive lag, part of it is the new killstreaks (need moar Stingers), part of it is the god-awful map design.

So is it still "Call of Grenade: Grenade Warfare" in multiplayer? That was what finally turned me off to CoD4.

Nope, actually, frags got nerfed pretty hard, and I don't think the '3x Frag' perk exists any more, though I'm not completely sure.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 23, 2009, 08:12:26 pm
don't they use nade launcher moar in this one, espically with the free refill for most ammo perk..?
Title: Re: OMG. MW:2.
Post by: General Battuta on November 23, 2009, 08:27:25 pm
Yep, there's a lot more tubing.
Title: Re: OMG. MW:2.
Post by: Fury on November 24, 2009, 02:21:50 pm
Huh, sounds like I should be glad I canceled my order of MW2.
Title: Re: OMG. MW:2.
Post by: Snail on November 24, 2009, 02:56:19 pm
All in all I found the game disappointing.
Title: Re: OMG. MW:2.
Post by: StarSlayer on November 25, 2009, 02:36:44 pm
http://www.escapistmagazine.com/videos/view/zero-punctuation/1118-Call-of-Duty-Modern-Warfare-2 (http://www.escapistmagazine.com/videos/view/zero-punctuation/1118-Call-of-Duty-Modern-Warfare-2)

I think I'll opt for buying it used, later....   much later
Title: Re: OMG. MW:2.
Post by: Scotty on November 25, 2009, 03:33:49 pm
Having just seen that review, is the ONLY thing wonky about MW2 its storyline?

If that's true, it seems to be a lot better than you guys make it look.
Title: Re: OMG. MW:2.
Post by: NGTM-1R on November 25, 2009, 03:56:07 pm
Having just seen that review, is the ONLY thing wonky about MW2 its storyline?

If that's true, it seems to be a lot better than you guys make it look.

Battuta has also pointed out poor map design, bad netcode, and bad balance for streaks to you directly already as problems with the multiplayer.
Title: Re: OMG. MW:2.
Post by: MR_T3D on November 25, 2009, 04:03:13 pm
Having just seen that review, is the ONLY thing wonky about MW2 its storyline?

If that's true, it seems to be a lot better than you guys make it look.

Battuta has also pointed out poor map design, bad netcode, and bad balance for streaks to you directly already as problems with the multiplayer.
and utterly horrid direction for online multiplayer for FPS games (no dedicated servers on the PC, or mods, or anything that can make a PC community a PC community, taking full as much as they can other than h4X control of the online experience; WTF, I WANT 32-PLAYER S&D).
thee mechanics are solid, i have no delusions about that, but i just can't consciously support a company with such backward thiinking... i was hoping that one could eventually see legit modding on console games, UT3 was promising, but... :doubt:
Title: Re: OMG. MW:2.
Post by: General Battuta on November 25, 2009, 04:21:45 pm
Having just seen that review, is the ONLY thing wonky about MW2 its storyline?

If that's true, it seems to be a lot better than you guys make it look.

Battuta has also pointed out poor map design, bad netcode, and bad balance for streaks to you directly already as problems with the multiplayer.

Aye. It is exasperating. The maps are largely awful, characterized by corner hell (or, in two cases, by ridiculously open sightlines that promote corner camping from long distances). The netcode is exasperating - you often get 'pulled' back around a corner after ducking into cover and get killed. The streaks incentivize camping and then reward one successful eleven-kill camp with near guaranteed victory.

And the darn weapons are just so stupid. The Akimbo 1887 shotguns are the most powerful weapons in the game by far - in short to mid range they have the stopping power of a .50 cal sniper rifle in a cone-shaped area.
Title: Re: OMG. MW:2.
Post by: Scotty on November 25, 2009, 04:31:27 pm
Having just seen that review, is the ONLY thing wonky about MW2 its storyline?

If that's true, it seems to be a lot better than you guys make it look.

Battuta has also pointed out poor map design, bad netcode, and bad balance for streaks to you directly already as problems with the multiplayer.

Aye. It is exasperating. The maps are largely awful, characterized by corner hell (or, in two cases, by ridiculously open sightlines that promote corner camping from long distances). The netcode is exasperating - you often get 'pulled' back around a corner after ducking into cover and get killed. The streaks incentivize camping and then reward one successful eleven-kill camp with near guaranteed victory.

And the darn weapons are just so stupid. The Akimbo 1887 shotguns are the most powerful weapons in the game by far - in short to mid range they have the stopping power of a .50 cal sniper rifle in a cone-shaped area.

I'm not going to lie, but those seem rather minor, since half of that happens in the first one as well.  Crappy corner mechanics are nothing new, and I challenge you to call Shipment anything other than corner hell.  Pipeline has ridiculous open sightlines, as does Crossfire, and a lot of Countdown.  Vacant is pretty bad for corner hell too.

I'll probably agree with the weapons, though.  If it had less range, would it be less broken?  M1014 had much the same effect, unless you mean mid range as in assault rifle mid range.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 25, 2009, 04:49:11 pm
No, this does not happen on the first one. I played the first one to death, thanks.

You're not going to get it until you've played it and seen these things. You might still not get it if you weren't a good MW1 player (I was pretty decent though hardly pro.)

Now, the game's slightly growing on me, but these complaints are still very real. And the only good strategy is to camp.
Title: Re: OMG. MW:2.
Post by: Scotty on November 25, 2009, 05:04:25 pm
I like to thing I was pretty good, actually.  I managed to keep a 1.4 K/D while sharing an XBL account with someone that was HORRIBLE.  Accuracy was something around 22.35% at rank 55 1st prestige, which was inside the top 300,000 (or top 150,000 if you don't count half of those due to impossible numbers).  Not trying to argue, just laying the basis of my argument.

That said, camping was still viable in MW1, and I could actually take a good deal of satisfaction from a successfully executed camp (it seems that it's a lot easier in MW2.  I will disabuse them of that notion rather quickly.)  Although I will still maintain that playing Vacant and Shipment are just asking to be corner camped by shotgun d-bags.

Truthfully, camping should be a major viable strategy, realistically (and by that, I mean real-life wise).  Running and gunning is a nice, romanticised way of playing a game, but would get a crap-tonne of people killed if attempted in real life.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 25, 2009, 05:40:48 pm
I obviously know that camping is viable in MW1 because I played the hell out of it. Camping was part of the dynamic balance of MW1, a balance that has now been significantly altered.

You won't be disabusing anyone of any notions in MW2. As the metagame evolves, camping will become more counterable, but due to a slight increase in weapon lethality, bad netcode, awful level design, and truly killer high-level killstreaks, camping is the most viable tactic by far. The best alternative is to run around with akimbo 1887s, but even that should be done defensively, drawing people in to a camp.

The fact that you think that 'run-and-gun' is the only other viable tactic seems to betray a lack of nuance; part of the joy of MW1 was reading the map and the motions of the enemy team and positioning oneself to be ready. That's no longer as possible.

Get back to me when you've put in your first 24 hours of gameplay and we'll talk. I'll either be running around with my UMP or camping with a thermal Intervention and Stopping Power. So far I'm scraping by with a 1.1.

I'm not even going to touch that 'real life' argument.
Title: Re: OMG. MW:2.
Post by: Scotty on November 25, 2009, 05:59:49 pm
I never said that run-and-gun was the only other viable tactic.  I was saying that it was woefully over-represented with MW1's multiplayer style.  Easily half the weapons in the first were most effectively used doing such!  All of the SMGs, both of the shotguns, and arguably the LMGs were all most effective at running and gunning, which, balance wise (due to the weapons themselves, not the tactic) may not have been a colossal issue, still changed the way the game was fundamentally played in multi.

Whether the change from that was BAD, I can't legitimately evaluate right now.

Believe me, I'm TRYING to get some time in on this, but I can't get a copy due to short finances.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 25, 2009, 06:03:40 pm
Whoa, whoa, wait. MW1 did not over-represent run-and-gun. The most effective tactics involved dynamic camping or 'patrolling' or just 'figure out where they're coming and aim at that point', where you'd move between ambush points in response to your predictions as to the enemy's behavior. You could grab a couple kills from one point, the move to another point to kill people who were going to attack your previous position. You could attack if you had to, but 'run-and-gun' wasn't the way to do it, movement from cover to cover was.

The defender always had a big advantage, since you could drop grenades onto your enemy's axis of attack or just sight in a submachine gun on it. The shotguns in MW1 were awful and the LMGs couldn't be used offensively due to the mobility handicap. It was a very well-balanced game all in all (except for the sucky shotguns.)
Title: Re: OMG. MW:2.
Post by: Scotty on November 25, 2009, 06:12:25 pm
We must have been playing different pools of players, because every game I played was filled with people who would mindlessly sprint through the level until the found someone, at which point they just fired randomly in the general direction.

Maybe I exaggerate, but those players exist, and there was not an insignificant number of them.

Although I must ask how you would get kills with dynamic camping without those people running at or looking for your position like that.

And really, I'm not arguing effectiveness here, just that the playstyle was easily over-represented.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 25, 2009, 06:20:41 pm
Although I must ask how you would get kills with dynamic camping without those people running at or looking for your position like that.

Those are the easiest kind of people to kill. You just put yourself in their head, figure out where they'll go, and position yourself to kill them.

It's not like you're camping in one spot. You take a couple shots from one position, then move to kill people who are firing at that position.

Quote
We must have been playing different pools of players, because every game I played was filled with people who would mindlessly sprint through the level until the found someone, at which point they just fired randomly in the general direction.

Sure, rushers were present, but they were amongst the easiest to kill. There were as many campers (and the dangerous balanced sorts.)

Once the actual technical side of the game (aiming, moving, whatever) becomes second nature, it frees up cognitive resources to play the game from your opponent's perspective. Like a chess game.
Title: Re: OMG. MW:2.
Post by: Desertfox287 on November 26, 2009, 08:38:06 am
I am extraordinarily peeved in many ways at this game, but I'm still going to play it.

I'm probably not the only one who thought MechWarrior 2 when looking at the title.

BTW, if I'm going to play a competitive multiplayer game, I don't want to have to need a system to bankrupt Bill Gates to play it on.

This is one of the dumbest remarks I've ever heard. The 360 is cheaper than the PC and plays this game fine, and if you're going to play it on PC, it's got some of the lowest system requirements out there.
Actually, if you include the price of online, a wireless adapter, and several other things drive the price up. Because its system requirements are so low, a pc might be cheaper in many respects.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 26, 2009, 09:41:02 am
I've never payed a cent for Xbox Live thanks to the magic of one month free trials and I have no need for a wireless adapter.

I also own a custom-built gaming PC which I use for lovely PC titles, but I really think the Xbox holds its own.

I had a great night in MW2 last night. I can't decide if it was just because I was On Host or hit a good lobby or something, or whether I'm actually figuring the game out.
Title: Re: OMG. MW:2.
Post by: Scotty on November 26, 2009, 12:12:46 pm
Pessimist:  You hit a good lobby.  Good luck finding another.

Optimist: You're figuring the game out better.

Realist:  You were On Host.

 :P  Not intended to insult or anything.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 26, 2009, 07:41:35 pm
Nope, I'm definitely figuring it out.

I take back everything I said, I ****ing love this game!

(all that said, the maps still suck.)
Title: Re: OMG. MW:2.
Post by: Polpolion on November 26, 2009, 08:51:35 pm
I feel like the only person in the universe that never plays multiplayer.
Title: Re: OMG. MW:2.
Post by: redsniper on November 26, 2009, 11:06:09 pm
It's only fun if you're good. Unless you have a small circle of friends that you can play with regularly, and you're all evenly matched, **** sucks. There will always be guys out there who play whatever game more than you and are thus better, plus there will always be people exploiting every possible imbalance to get an edge.

This has generally been my experience with multiplayer games. Maybe I just suck.

All that said, TF2 is still tremendously fun. :D
Title: Re: OMG. MW:2.
Post by: CP5670 on November 27, 2009, 01:00:30 pm
I used to play games online a lot more often several years ago than I do today. I like the old arena-style and 6DOF FPSs, and find the modern crop of semi-realistic games too slow paced and dull for my liking. :p

Quote
Unless you have a small circle of friends that you can play with regularly

That reminds me, it would be fun to get the HLP Descent games started again at some point. We had a great time with that three years ago.
Title: Re: OMG. MW:2.
Post by: Snail on November 27, 2009, 02:32:03 pm
I feel like the only person in the universe that never plays multiplayer.
I don't either. :)
Title: Re: OMG. MW:2.
Post by: General Battuta on November 27, 2009, 02:36:42 pm
The only reason I'm really hooked on the multiplayer compared to MW1 now is the joy of camping until I have an AC-130 or Chopper Gunner and then getting fifteen or twenty kills without risk of death. What a rush.
Title: Re: OMG. MW:2.
Post by: Snail on November 27, 2009, 02:40:45 pm
The only reason I'm really hooked on the multiplayer compared to MW2 now is the joy of camping until I have an AC-130 or Chopper Gunner and then getting fifteen or twenty kills without risk of death. What a rush.
So you have become the demons?
Title: Re: OMG. MW:2.
Post by: General Battuta on November 27, 2009, 02:41:46 pm
Eh, kind of. I still camp dynamically and flank a lot, but when I get a good fighting position I'll stick with it for a minute or two. It's all about the psychology.

Opened up my global K/D spread from the horrid +100 to +600 yesterday. I should actually have a KDR that doesn't make me cringe in a week or two.
Title: Re: OMG. MW:2.
Post by: StarSlayer on November 28, 2009, 12:07:38 am
Looks like Modern Warfare 3 will be addressing the over the top story and realism issues
 
Modern Warfare 3 Preview (http://www.theonion.com/content/video/ultra_realistic_modern_warfare)
Title: Re: OMG. MW:2.
Post by: General Battuta on November 28, 2009, 12:09:13 am
AC-130 sucks. Chopper gunner doth pwn it, truly.
Title: Re: OMG. MW:2.
Post by: Scotty on November 28, 2009, 12:27:27 am
I actually preferred the AC-130 gunner.

Then again, More Dakka  (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka) had a lot to do with that.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 28, 2009, 12:29:35 am
Different strokes for different folks. But my AC-130s consistently get popped after five or six kills, whereas fifteen or twenty is a good run for the chopper gunner.

YMMV, of course.  But I must point out that the AC-130 just goes THUD THUD or PWAT PWAT PWAT or BRRRRRRRRRRRRRRRRRRRRRRR. Only the chopper gunner goes DAKKADAKKADAKKA.
Title: Re: OMG. MW:2.
Post by: Scotty on November 28, 2009, 12:35:18 am
Oh, wait, this wasn't about missions in MW?

I thought you were talking about the chopper segment of "Shock and Awe" versus the AC-130 gunner section in "Death From Above."

Whoops.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 28, 2009, 12:36:50 am
Ah, gotcha. In that comparison I agree, 'Death from Above' was more fun.
Title: Modern Warfare 2
Post by: Nuclear1 on November 28, 2009, 01:09:53 am
EDIT:  Whoopsie, forgot about the Gaming forum. :p

Alright, here we go:  

Spoiler:
What I liked:  

Plot had some pretty good moments.  The boat chase, the fist fight with Shepherd and Soap pulling the knife out of himself, the gulag, the oil platform, "no russian", and the first mission with Soap and Roach were all fantastic.  Actually, the whole Afghanistan sequence at the end was pretty cool.  It was awesome seeing Price and Nikolai again, and I love that it's open for a sequel.  

The various movie references were interesting too.  Like Dekker said, I definitely saw references to The Rock in the gulag mission, Goldeneye reference in the first mission with Roach, and the obvious Red Dawn reference in the first mission in Virginia.  

Some of the new weapons were pretty awesome, like the remote control for the Predator and the riot shield.

What I didn't like:

Despite Price, Nikolai, Soap, and a few, few others (I got rather attached to Corporal Dunn in particular), you don't really care about the characters as much as you did in MW1.  I actually got extremely upset at the end of the original when Zakhaev kills Gaz and Griggs, which I didn't really feel with Allen, Roach, Ghost, or any of the other 141 members that die along the way (in the festeva level or in the mission where Shepherd betrays you).  

I didn't really feel like I was losing anything at the end of the DC evacuation scene either...I mean yeah, I was about to be overwhelmed by Russians, but I didn't feel as upset about dying or any real emotional connection by that point to the other guys in the squad like I did in the nuclear sequence in the original.  Afterwards, though, I got a bit more attached to Foley and Dunn, and really hope to see them in the sequel.

I don't play for multi, so I can't accurately criticize it.

My take on the story:
Spoiler:
General Shepherd was behind everything in the story.

The Russians never did crack the ACS system.  He simply used that as a cover story when he disabled the system and allowed the Russians to invade the eastern seaboard, as a casus belli for invading Russia.  Since Makarov works apparently as a mercenary terrorist, my thought is that Shepherd hired him to conduct the massacre at the airport, then planted Allen in there and exposed him to Makarov so both of them could get off scot-free with the slaughter.  

The intel Roach and Ghost recover near the end probably had the evidence of Shepherd's cooperation with Makarov, which is why Shepherd killed the both of them there.  Also explains why Makarov knew where Shepherd was operating from.  

Motive:  I thought it was dead obvious at the end.  Shepherd was orchestrating a war with Russia via Makarov and the 75th (your unit in Virginia) in order to save his reputation and bring some personal closure to what he perceives as his failure after the nuclear attack in Baghdad in the original.  With the Secretary of Defense's "blank check" to run a war with terrorism and Russia, now he has the power to wipe out everyone responsible for the nuclear event--ultranationalists and terrorists alike.  141 thwarted that, though.
Title: Re: OMG. MW:2.
Post by: General Battuta on November 28, 2009, 01:11:27 am
Threads merged.
Title: Re: OMG. MW:2.
Post by: Dilmah G on November 28, 2009, 01:23:08 am
Looks like Modern Warfare 3 will be addressing the over the top story and realism issues
 
Modern Warfare 3 Preview (http://www.theonion.com/content/video/ultra_realistic_modern_warfare)
Now THIS, is combat!
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on November 28, 2009, 05:23:35 am
Surprisingly accurate. :yes:
Title: Re: OMG. MW:2.
Post by: mxlm on December 01, 2009, 01:53:40 am
So I just played through the first Modern Warfare. I liked Call of Duty/United Offensive more, mostly due to the ****ing endless ****ing respawns in ****ing MW. I couldn't have firefights, because everyone I killed would be replaced in under ten seconds, often more like five. Instead, I got to charge like a ****ing idiot right up to the enemy positions in order to disable their respawning, and then kill them. And then do it again, until the level ended. That...did not appeal to me. Like, at all.

So what am I missing? Why is this game so beloved?
Title: Re: OMG. MW:2.
Post by: General Battuta on December 01, 2009, 02:01:29 am
Dunno, maybe it wasn't for you. I really liked the story and presentation.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 01, 2009, 03:00:24 am
Amen, it probably doesn't suit your playstyle. I find myself shouting orders at my TV when playing both games (Single Player). I really loved the US missions TBH, I really *felt* them, for lack of a better word.
Title: Re: OMG. MW:2.
Post by: General Battuta on December 01, 2009, 03:14:28 am
I hope you understand the allegorical message presented in them.  :p
Title: Re: OMG. MW:2.
Post by: mxlm on December 01, 2009, 04:33:31 am
Honestly, if there simply hadn't been infinitely--and rapidly--respawning enemies, I'd've enjoyed the game quite a bit (any mods that do that?). Seems like a small thing, but it pretty much killed my enjoyment. Well, okay, Death From Above, Ghillied Up, and the handful of missions where constant, unceasing advance was natural (cargo ship, for instance) were good fun. I liked the presentation to a point, but felt it was weaker than CoD1. In CoD1, with the exception of Panzershreks popping Tigers from the front, everything behaved as I'd expect it to (allowances for action FPS gameplay, of course). Oh, and everything to do with airplanes. Everything in CoD/UO involving airplanes or boats was stupid. In MW, less so. Notably, they seem to think helicopters are a lot more badass than they actually are. If a Chinook landed in the middle of scores of hostile soldiers, I kinda doubt it'd ever take off. A Blackhawk hovering at maybe 100 feet is just asking to die, especially when it starts parking in front of MG emplacements. And let's not discuss the 'tons of Blackhawks buzz over rooftops as dozens of RPGs fly all over the place!' sequence.
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on December 01, 2009, 04:52:48 am
The fact price spent so long in Chernobyl and didn't get some form of radiation sickness preventing him from seeing mission 2 (cargo ship) amuses me no end.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 01, 2009, 05:08:57 am
The fact two MARKSMEN can hold off something equivalent to a BLOODY REGIMENT, and the fact that such a regiment can exist without anyone noticing (and doing something proactive about it, like a functioning government should), is cause for great laughter, IMO.  :)
Title: Re: OMG. MW:2.
Post by: Colonol Dekker on December 01, 2009, 05:32:18 am
I'd consider it a brigade or battallion, there were at least a hundred soldiers, and consider the air support and armoured column that nearly runs you over...
Lol factor ten engage........
Title: Re: OMG. MW:2.
Post by: mxlm on December 01, 2009, 02:38:15 pm
Well, right, the climactic battle was absurd, but the stuff leading up to it was fairly well done, again making allowances for action FPS stuff.
Title: Re: OMG. MW:2.
Post by: Scotty on December 01, 2009, 05:47:23 pm
Quote
Notably, they seem to think helicopters are a lot more badass than they actually are. If a Chinook landed in the middle of scores of hostile soldiers, I kinda doubt it'd ever take off. A Blackhawk hovering at maybe 100 feet is just asking to die, especially when it starts parking in front of MG emplacements.

I love how you've never seen the footage of Hueys in Vietnam doing this just about everyday (well, minus the hovering in front of an MG nest part, which could happen with anything).

I'd consider it a brigade or battallion, there were at least a hundred soldiers, and consider the air support and armoured column that nearly runs you over...
Lol factor ten engage........

Bigger than a battalion at least, especially if you are playing on an easier difficulty.  I run out of ammo for my M21 more often than not before the bird gets there, and that's about 60 bad guys if I'm playing even half-way decently.  Claymores get another two dozen, you kill up to 15, I think, on the way in.  Another dozen or so right out of the building, call it a dozen from there to the zone if you have any idea who and what to shoot at, and the bad guys are down ~120 guys before I take out my automatic (lol, Willing Suspension of Disbelief (http://tvtropes.org/pmwiki/pmwiki.php/Main/WillingSuspensionOfDisbelief) for you, right there).
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 01, 2009, 07:14:45 pm
Well keep in mind they lost <4000 Helos in 'Nam. But really, a reasonably skilled force should've given that Chinook something to think about before it took off again, not mentioning the ramp crew (I believe the procedure is to exit the ramp ASAP and move in an arc along both sides of the fuselage anyway), who would've been shot to pieces. But eh, it's COD, they're allowed to this kind of thing. :P
Title: Re: OMG. MW:2.
Post by: mxlm on December 01, 2009, 07:24:01 pm
I love how you've never seen the footage of Hueys in Vietnam doing this just about everyday (well, minus the hovering in front of an MG nest part, which could happen with anything).

What Dilmah said. Also, I love how you're unaware that an Apache battalion was knocked out (well, rendered combat ineffective) by small arms and MG fire during the invasion of Iraq. I love how you've never seen Blackhawk Down. Mostly, I love you. Marry me?

Incidentally, what does the sentence in parentheses mean, exactly?
Title: Re: OMG. MW:2.
Post by: Scotty on December 01, 2009, 10:15:24 pm
The sentence in parenthesis is what doesn't actually fit with helicopter use, and I don't really know what all that after the comma means. :shrug: (it made sense when I typed it)

I have seen Blackhawk Down, and I did know that Apaches could be rendered combat ineffective by small arms fire.  However, this is not Iraq, it's Unspecified-istan, and their military sucks big hairy donkey balls, by all measure.  The Blackhawk Down scenario occurred because a multi-division size force of Somali militia with heavy anti-vehicle capability engaged two (numbers check here) companies of Rangers and Delta Force that had no real supporting armor and only helicopters for effective infil- and exfiltration.  If anything, it is a wonderful example of why any kind of cavalry unit should never, EVER get bogged down by anything.  Then again, CoD 4 does not use helicopters in a cavalry capacity, but strictly as a deployment option.  Notice how you're only in the Chinook to get your whole squad and then some the hell out of there, not deploy just you chalk into combat.

You know, come to think of it, both times you land in that Chinook, all of your flanks are covered by three or four story buildings, except when you try to rescue the pilot, and in that case, the terrain "behind" you is open field with no hostiles.  The ramp crew and several marines take up covering fire positions along the fuselage.
Title: Re: OMG. MW:2.
Post by: General Battuta on December 01, 2009, 10:45:01 pm
The way helicopters are used in CoD4 is indeed pure fantasy. The situations we see there are far worse than Black Hawk Down in terms of anti-helicopter threat.

Now, um, did you actually play the game?

Quote
Then again, CoD 4 does not use helicopters in a cavalry capacity, but strictly as a deployment option.

The first bloody US level in the game you rappel out of a helicopter after watching an oodle of Black Hawks fly casually through a rain of RPGs!

As for the Chinooks, there's that time one came and set itself down right in front of a bloody merry-go-round.
Title: Re: OMG. MW:2.
Post by: StarSlayer on December 01, 2009, 11:15:18 pm
Chinook? :wtf:

Semper Fi you silly gitz those are CH 46s
Title: Re: OMG. MW:2.
Post by: General Battuta on December 01, 2009, 11:18:36 pm
The one in the Chernobyl level was?
Title: Re: OMG. MW:2.
Post by: StarSlayer on December 01, 2009, 11:30:16 pm
Yep, I even checked.

http://www.youtube.com/watch?v=axdQddPo87M&feature=related (http://www.youtube.com/watch?v=axdQddPo87M&feature=related)
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 02, 2009, 04:06:21 am
Quote
You know, come to think of it, both times you land in that Chinook, all of your flanks are covered by three or four story buildings, except when you try to rescue the pilot, and in that case, the terrain "behind" you is open field with no hostiles.  The ramp crew and several marines take up covering fire positions along the fuselage.
Actually, they take positions AROUND THE ****ING RAMP. I know these guys are poorly trained terrorists, BUT WHERE THE **** DO YOU THINK THE PEOPLE ARE GOING TO BE COMING OUT OF? In room clearing, I believe the doorway is known as the "Fatal Funnel", or something or rather, and the same applies to the ramp. Everyone is going to be looking there, and a soldier with half a brain is going to empty his clip into the ramp as it opens, so the objective is to clear the bloody thing rather than STAND NEXT TO IT. And at least when you take positions around the aircraft, you have a thin fuselage as the backstop, rather than the 2IC's chestplate. Really, a controlled pair could take out half the Ramp Crew, it definitely wouldn't survive combat. But as I've said before, this is COD, afterall. :P

EDIT:

Yep, I even checked.

http://www.youtube.com/watch?v=axdQddPo87M&feature=related (http://www.youtube.com/watch?v=axdQddPo87M&feature=related)
They really shouldn't be CH-46s though. What the frak is the US Marine Corps doing in Russia, extracting SAS operatives? What kind of ****storm would go down if they lost a member of the ramp crew, or the helicopter for that matter...
Title: Re: OMG. MW:2.
Post by: Pred the Penguin on December 02, 2009, 08:52:58 am
MW2 happens early?
Title: Re: OMG. MW:2.
Post by: General Battuta on December 02, 2009, 09:59:31 am
Yep, I even checked.

http://www.youtube.com/watch?v=axdQddPo87M&feature=related (http://www.youtube.com/watch?v=axdQddPo87M&feature=related)

Neat, good catch.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 02, 2009, 10:01:51 am
MW2 happens early?
AFAIK, Britain, the SAS more specifically, never acquired CH-46s.
Title: Re: OMG. MW:2.
Post by: StarSlayer on December 02, 2009, 10:17:04 am
It's probably a resource issue, why waste time modelling/texturing/converting a Westland Sea King HC4 or Puma HC1 when you already have a CH46 modeled and in game?
Title: Re: OMG. MW:2.
Post by: redsniper on December 02, 2009, 12:07:42 pm
clip
:blah:
Title: Re: OMG. MW:2.
Post by: Ziame on December 02, 2009, 03:58:14 pm
Remember kids. In CoD movie-ism >>>>>> realism
Title: Re: OMG. MW:2.
Post by: Nuclear1 on December 02, 2009, 09:20:16 pm
It's probably a resource issue, why waste time modelling/texturing/converting a Westland Sea King HC4 or Puma HC1 when you already have a CH46 modeled and in game?

Cinematic thing too.  You get rescued by Sea Knights in the Chernobyl mission, and then again in the very next mission.  The final shots in both levels are the marines hopping back on and you getting a good look at the area you just left.

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The first bloody US level in the game you rappel out of a helicopter after watching an oodle of Black Hawks fly casually through a rain of RPGs!

Yeah, I noticed how insane that was too after a couple of playthroughs.  Like Ziame just said, Call of Duty depends on a lot of suspension of disbelief in order to do a lot of cinematic tributes to other war movies--that whole scene was half a reference to Black Hawk Down and half Apocalypse Now.

Shock and Awe was even more incredibly irritating like this--flying an entire battalion of helicopters into an enemy capital and depending on them to mop up enemy air defenses and all that.  I quickly forgave it though, because that level is now easily in my top five favorite gaming moments ever.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 02, 2009, 09:37:10 pm
Yeah, I mean, COD is so cinematic, you don't notice these things until you've seen them twice or so, most of them time.
Title: Re: OMG. MW:2.
Post by: mxlm on December 02, 2009, 11:38:54 pm
You don't  :P. Okay, and I didn't when it was CoD/UO, not CoD4. I think partly that was due to the fact that CoD4 was a rather frustrating experience for me, whereas CoD/UO was an 'omgwtfmoazplzkthx' experience. In my experience, I tend to not notice the various flaws of stuff I really like.
Title: Re: OMG. MW:2.
Post by: NGTM-1R on December 03, 2009, 10:06:37 pm
I love how you've never seen the footage of Hueys in Vietnam doing this just about everyday (well, minus the hovering in front of an MG nest part, which could happen with anything).

We've gotten somewhat smarter since then.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 03, 2009, 10:08:16 pm
Yeah, and so have they. It's amazing what small arms fire does to helicopters when you try.
Title: Re: OMG. MW:2.
Post by: StarSlayer on December 03, 2009, 10:10:21 pm
I wonder if Captain Price from Modern Warfare is a descendant of Captain Price from Call of Duty :D
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 03, 2009, 10:11:28 pm
Hehe. I'd believe it. :D
Title: Re: OMG. MW:2.
Post by: NGTM-1R on December 03, 2009, 10:15:49 pm
It's the same guy. He's an immortal vampire soldier thingie!

Or Price is to CoD as chocobos and moogles are to Final Fantasy.
Title: Re: OMG. MW:2.
Post by: deathfun on December 03, 2009, 11:36:21 pm
The CoD series revolve around one simple idea:

When in doubt, send the equivalent of Alpha 1

Title: Re: OMG. MW:2.
Post by: MR_T3D on December 04, 2009, 12:11:33 am
It's the same guy. He's an immortal vampire soldier thingie!
nahh, i bet he's more like wolverine, but minus the bones protruding out of the hands

Or Price is to CoD as chocobos and moogles are to Final Fantasy.
Title: Re: OMG. MW:2.
Post by: Polpolion on December 04, 2009, 12:14:08 am
I wonder if Captain Price from Modern Warfare is a descendant of Captain Price from Call of Duty :D

He's certainly got the facial hair to be...
Title: Re: OMG. MW:2.
Post by: mxlm on December 04, 2009, 04:37:46 am
Oh, something else about CoD4 that annoyed me: the references to Aliens. I like Aliens. It's a pretty good film. But y'know, I'd rather you come up with your own memorable stuff, rather than simply quoting some memorable stuff other people did a couple decades ago.

"WE ARE LEAVING!"
"Stay frosty"
"Check those corners"

And hell, it's not like they were incapable, as the execution sequence demonstrates.
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 04, 2009, 04:50:43 am
In its defence, stay frosty is more of a general Infantry thing.
Title: Re: OMG. MW:2.
Post by: General Battuta on December 04, 2009, 09:58:56 am
On that I gotta disagree. Aliens references make everything better.
Title: Re: OMG. MW:2.
Post by: Snail on December 04, 2009, 10:12:29 am
Oh, something else about CoD4 that annoyed me: the references to Aliens. I like Aliens. It's a pretty good film. But y'know, I'd rather you come up with your own memorable stuff, rather than simply quoting some memorable stuff other people did a couple decades ago.

"WE ARE LEAVING!"
"Stay frosty"
"Check those corners"

And hell, it's not like they were incapable, as the execution sequence demonstrates.
CoD4 and MW2 are absolutely full of movie plugs, though.

For another example, fail to jump off the cargo ship at the end of the ship level. You'll get the line "Nobody makes the first jump".

Also, watch Behind Enemy Lines. They took the entire game from there, from the landscapes to the settings to the BMP's... ****, they even stole that sniper dude as Zakhaev's son. :)
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 04, 2009, 10:45:19 am
I knew they were strikingly similar...
Title: Re: OMG. MW:2.
Post by: deathfun on December 04, 2009, 09:53:11 pm
Quote
"WE ARE LEAVING!"
"Stay frosty"
"Check those corners"

I wouldn't exactly call those quotes as only from 'Aliens' as they are pretty general

Now the "Nobody makes the first jump" from Matrix is a little more specific (albeit, I've never heard it as I've never missed, time to play it again)



Title: Re: OMG. MW:2.
Post by: General Battuta on December 04, 2009, 09:57:02 pm
No, those are definitely from Aliens. The delivery is unmistakable.
Title: Re: OMG. MW:2.
Post by: NGTM-1R on December 04, 2009, 10:23:36 pm
The "We are leaving!" lines predates Aliens I'm fairly sure.
Title: Re: OMG. MW:2.
Post by: Nuclear1 on December 04, 2009, 11:30:23 pm
Oh, something else about CoD4 that annoyed me: the references to Aliens. I like Aliens. It's a pretty good film. But y'know, I'd rather you come up with your own memorable stuff, rather than simply quoting some memorable stuff other people did a couple decades ago.

"WE ARE LEAVING!"
"Stay frosty"
"Check those corners"

And hell, it's not like they were incapable, as the execution sequence demonstrates.
Honestly, the reason you'd think those lines are from Aliens is because Aliens was the closest popular movie to demonstrating how a real military unit functions in a fictional environment, so it basically set the standard.

WE ARE LEAVING! might've been a reference just because like Battuta said, the delivery was pretty close to the original delivery.  If it is, cool, if not, still good--that whole sequence was awesome enough that I'm willing to forgive a cheesy movie reference or two.
Title: Re: OMG. MW:2.
Post by: mxlm on December 05, 2009, 02:51:19 am
Honestly, the reason you'd think those lines are from Aliens is because Aliens was the closest popular movie to demonstrating how a real military unit functions in a fictional environment, so it basically set the standard.
I'm not sure I follow. Mind restating?
Title: Re: OMG. MW:2.
Post by: Dilmah G on December 05, 2009, 03:26:44 am
Aliens wrote the book on this stuff. Thus, it makes sense from then on that other pieces sourced from it.
Title: Re: OMG. MW:2.
Post by: deathfun on December 05, 2009, 05:02:20 am
To be honest, I watched the movie about a week ago in full and those lines never stood out for me

*sigh*

Time to pull out the VHS and pop it in
Title: Re: OMG. MW:2.
Post by: NGTM-1R on December 05, 2009, 05:15:39 am
The "We are leaving!" lines predates Aliens I'm fairly sure.

I checked but couldn't find it...still pretty sure it's a Starship Troopers reference within Aliens.