Author Topic: Lining up the requests  (Read 10046 times)

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Offline WMCoolmon

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Lining up the requests
This build features a few things that've been requested multiple times but never really addressed. Now they've been addressed in the excessively-expanded WMCoolmon style.

Debris speed cap
Debris can now be capped on a per-shipclass basis. I've included minimum and maximum values, so all debris will not be created equal (If both are defined, a random value in between the two will be chosen). Also added are similar fields for rotation, and lifetime. Note that debris with a min lifetime will not go away until that lifetime is met (unless it's shot down), so if you want a dead ship hulk, there you go.




Animated nebula poofs
'nuff said. Just replace the static image with an animation or change the filename in nebula.tbl



Impact/Damage Spew particle info can be specified in ships.tbl
Pretty obvious. Impact is when you run into something, damage is when you shoot it.



Ships.tbl data example
Code: [Select]
$Show Damage: YES  ;;No, this still does nothing.
$Impact Spew:
+Texture: none ;;Defaults to fire
+Relative Position: (0.0 0.0 0.0)   ;;These are all the default values
+Relative Velocity: (0.0 0.0 0.0)
+Relative Normal: (0.0 0.0 0.0)
+Normal Variance: 0.3
+Min Radius: 0.2
+Max Radius: 0.5
+Min Velocity: 2.0
+Max Velocity: 12.0
+Min Lifetime: 0.05
+Max Lifetime: 0.55
+Min Particles: 25
+Max ParticleS: 30
$Damage Spew:
+Texture: none ;;Defaults to smoke
;;etc etc
$Debris:
+Min Lifetime: 999.0  ;;These are values that give you slowly rotating,
+Max Lifetime: 999.0 ;;long-lasting debris
+Min Speed: 0.0
+Max Speed: 1.0
+Min Rotation Speed: 0.0
+Max Rotation Speed: 1.0

Build (includes FRED):
http://fs2source.warpcore.org/exes/latest/C10102006.zip

Hopefully the release build works for everybody this time.

Easter Egg I Found By Accident :p:
« Last Edit: October 10, 2006, 03:48:37 am by WMCoolmon »
-C

 

Offline PotzUK

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Re: Lining up the requests
Interesting :)

Will these features be included into the main releases?

 

Offline taylor

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Re: Lining up the requests
Will these features be included into the main releases?
Not 3.6.9, it is only getting 2 more new features/fixes and then we're shipping it.

 

Offline DaBrain

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Re: Lining up the requests
WMC... I don't know how to put it... this really rocks! I'm going to use every single feature!

Edit: Except for the easter egg.  ::)
« Last Edit: October 10, 2006, 09:50:36 am by DaBrain »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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Re: Lining up the requests
That easter egg is ooooooooooold!
Freelance Modeler | Amateur Artist

 

Offline phreak

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Re: Lining up the requests
I'm surprised he didn't know about it ;)
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Offline karajorma

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Re: Lining up the requests
Not 3.6.9, it is only getting 2 more new features/fixes and then we're shipping it.

Gimme a shout before you do. I've got a new fix which allows the set ammo SEXPs to work in multi that I rather desperately need for BtRL. I don't want to miss the boat cause I'm being careful and getting it tested before committing it :D
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Offline Black Wolf

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Re: Lining up the requests
Impact/Damage Spew particle info can be specified in ships.tbl
Pretty obvious. Impact is when you run into something, damage is when you shoot it.[/b]

You rock. Now we can have splashdowns in TI. :D
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Offline taylor

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Re: Lining up the requests
Not 3.6.9, it is only getting 2 more new features/fixes and then we're shipping it.

Gimme a shout before you do. I've got a new fix which allows the set ammo SEXPs to work in multi that I rather desperately need for BtRL. I don't want to miss the boat cause I'm being careful and getting it tested before committing it :D
Well it's just the 2 big things, which you already know about.  The testing and final coding on those is going to take another two weeks or so though.  So, there is plenty of time to get your fix tested. :)

And I still want to revisit animated subobjects in multi before 3.6.9 goes out too.  A couple of them can be made to work (like afterburner triggered effects, and maybe weapon triggered effects) without any changes to the networking code itself.

 

Offline CP5670

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Re: Lining up the requests
I don't suppose this is one of the two things? :p This is the one remaining bug that I need fixed for my campaign. I've tried all kinds of crap to get around it, but my attempts are actually leading to problems in different aspects of the game.

Quote
Easter Egg I Found By Accident : :p

If you're referring to the URA Moron thing, that has been known for ages. :p

 

Offline DaBrain

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Re: Lining up the requests
And I still want to revisit animated subobjects in multi before 3.6.9 goes out too.  A couple of them can be made to work (like afterburner triggered effects, and maybe weapon triggered effects) without any changes to the networking code itself.

And some more great news! This is one of these great threads. I should keep watching it. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline neoterran

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Re: Lining up the requests
whn are the shaders coming  :confused: :shaking:
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Offline WMCoolmon

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Re: Lining up the requests
I don't suppose this is one of the two things? :p This is the one remaining bug that I need fixed for my campaign. I've tried all kinds of crap to get around it, but my attempts are actually leading to problems in different aspects of the game.

Quote
Easter Egg I Found By Accident : :p

If you're referring to the URA Moron thing, that has been known for ages. :p

Well I just committed the fix I mentioned in Mantis to the 3.6.9 RC?? branch.
-C

 

Offline Col. Fishguts

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Re: Lining up the requests
Debris speed cap

I will sacrifice a chicken in you honor, thank you.
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Offline CaptJosh

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Re: Lining up the requests
I suppose this means that finally we won't see debris spinning away at speeds faster than even one of Inferno's Claymore Mk. IIIs anymore?
CaptJosh

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those who understand binary and those who don't.

 

Offline CP5670

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Re: Lining up the requests
I don't suppose this is one of the two things? :p This is the one remaining bug that I need fixed for my campaign. I've tried all kinds of crap to get around it, but my attempts are actually leading to problems in different aspects of the game.

Quote
Easter Egg I Found By Accident : :p

If you're referring to the URA Moron thing, that has been known for ages. :p

Well I just committed the fix I mentioned in Mantis to the 3.6.9 RC?? branch.

Awesome, thanks. :yes: I'll try it out in the next available build.

Did you find out what was up with the directive list not disappearing? I think that may be a separate bug, but I wasn't sure at the time. I can provide a test mission if you want.

If there is a way to remove a HUD section through the scripting system, I may be able to manually get rid of the directive list that way, but it would be more convenient if hud-disable-except-messages got rid of it properly.

 

Offline IPAndrews

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Re: Lining up the requests
TBP can use the ship defined particle spew and cap ship debris speed limitation. So thank you on our behalf for both of those.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline wolf

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Re: Lining up the requests
whn are the shaders coming  :confused: :shaking:
Only after 3.6.9 is released.

 

Offline WMCoolmon

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Re: Lining up the requests
TBP can use the ship defined particle spew and cap ship debris speed limitation. So thank you on our behalf for both of those.

'Welcome. :)

Awesome, thanks. :yes: I'll try it out in the next available build.

Did you find out what was up with the directive list not disappearing? I think that may be a separate bug, but I wasn't sure at the time. I can provide a test mission if you want.

If there is a way to remove a HUD section through the scripting system, I may be able to manually get rid of the directive list that way, but it would be more convenient if hud-disable-except-messages got rid of it properly.

I don't know. If it is a bug, it's not something I'm going to look into in the near future; I have enough on my coding plate as-is.

As for disabling HUD sections...hmm. It's not something that's too interesting to me, I would rather see people experimenting with creating their own HUDs and adding functions to expand the system capabilities + better allow people to do that. Again, I don't want to spread myself too thin. Once I _finalize_ the scripting system, ask me about it again.
-C

 

Offline CP5670

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Re: Lining up the requests
I guess I'll just have to think of something to get rid of that window.

Maybe I can just move it off the screen, or I could fill it with blank entries, add blank frames to it and change its text. There has to be some way to do this...