Author Topic: instance_geometry not found error  (Read 2759 times)

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Offline The E

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instance_geometry not found error
So, I have been trying my hand at some model work. Never lacking in ambition, my first project was Steve-O's Wraith (known as the Uriel in WiH).

Now, There are a few things strange here. One, when exporting this model from Cinema4D, and into PCS2, I get the error mentioned in the thread title on the detail1 and detail2 subobjects. In addition, Coordinates seem off; I have to place thruster objects, firepoints, and other stuff a few units above their wanted positions to get them placed correctly in-game.

C4D File: http://blueplanet.fsmods.net/E/Uriel%205.c4d

DAE generated from that: http://blueplanet.fsmods.net/E/Uriel%205.dae

What am I doing wrong here?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Angelus

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Re: instance_geometry not found error
can't open the c4d file, but do the other details have a centerpoint ( a helper named centerpoint_detail1, aso)?
If not set one. Do you select everything when exporting to .dae?

 

Offline Spicious

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Re: instance_geometry not found error
It's got an extra detail1 node that doesn't have any geometry as the parent of the one that does. Support for this probably could be added.

Things turning up out of place might be due to helpers having transformations defined; these are currently ignored by the importer. Otherwise, I'd need to have a look at the input.

 

Offline The E

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Re: instance_geometry not found error
Yeah, I figured this out while looking at the dae in notepad++. Fixed it, everything's fine now, thanks guys.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nuke

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Re: instance_geometry not found error
i kinda wish somone would put all of pcs2's autogen capabilities up somewhere, possibly with model examples. there seems to be lots of features that just aren't documented anywhere. the wiki page is somewhat hard to find, its woefully out of date, and the descriptions need to be more descriptive. it doesn't give you any idea of what hierarchy to use. there are tutorials that cover this but they are scattered all over the place and sometimes wrong and contradictory, what is needed is a solid reference. so i can go to one place and at a glance know what i need to name it, and what it needs to be connected to to convert properly. its also easier to update than the hodgepodge of forum tutorials floating around out there.
« Last Edit: November 21, 2010, 08:16:10 pm by Nuke »
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Offline pecenipicek

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Re: instance_geometry not found error
The_E, when you have problems with exporting from C4D, bug me, trust me. There is a lot of hidden **** with its exporter, and i know about at least half of the ****ups.


About the stuff being a few points above their positions you left them in C4D, make sure that any helper subobject is at (0,0,0) and stuff like that. Also be careful about rotations on anything thats not a firepoint/thrusterpoint/etc...


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Offline Spicious

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Re: instance_geometry not found error
i kinda wish somone would put all of pcs2's autogen capabilities up somewhere, possibly with model examples. there seems to be lots of features that just aren't documented anywhere. the wiki page is somewhat hard to find, its woefully out of date, and the descriptions need to be more descriptive. it doesn't give you any idea of what hierarchy to use. there are tutorials that cover this but they are scattered all over the place and sometimes wrong and contradictory, what is needed is a solid reference. so i can go to one place and at a glance know what i need to name it, and what it needs to be connected to to convert properly. its also easier to update than the hodgepodge of forum tutorials floating around out there.
Try exporting a model with helpers.

About the stuff being a few points above their positions you left them in C4D, make sure that any helper subobject is at (0,0,0) and stuff like that. Also be careful about rotations on anything thats not a firepoint/thrusterpoint/etc...
That's actually on the could be fixed without too much effort list. No one's seemed to have cared about it getting done though.

 

Offline pecenipicek

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Re: instance_geometry not found error
its on the c4d dae exporter level actually if i remember correctly, not PCS2.


when imported back the points are a few units above their originally designated points.



i need to test it properly, but i did manage to get about 12-14 pofs to autogen correctly with all the data intact and all points in their correct positions and stuff. only thing done in pof afterwards was moi data and autopaths...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.