Uh...ok...
the campaign starts out as a first person shooter, but this is rather...borin, since the KI is honestly dumb.
So you capture a badly damaged enemy carrier and head of to another island and thats when the funny part begins.
Your carrier needs fuel for traveling as well as for repairs, so expect a damaged carrier for the prolog missions.
So, your carrier starts out with no defensiv and offensiv power, all you got is a Walrus ATV armed with a machine gun, but this is no problem, since you only face dumd droids and occasionaly an enemy Walrus. So you capture the first islands, while yopur carrier repairs itselfs slowly, get a second Walrus and then a Manta, a VTOL armed with a machine gun, which is nice for scouting and, if you get the hang of it, taking out targets at extreme range.
So...after that your carrier is fully online, but needs supplies for itself and your forces.
Island capping is pretty much the same: One Walrus gets a hacking capsule, you go in and capture the enemy command center, which is protected by firewalls, shields or scramblers, the later are mean, cause they interrupt your contol over your units, be it direct control or remote, so your carrier needs to be as close to the island as possible, risking to hit the shoreline, while your view gets all dizzy and hazy.
As of now I realy like the game but:
The AI is realy stupid, since you can engage enemy units at long range with you ground units, while they sit around and let themselves being killed.
They supplies take time and as I said, everything you can produce while be placed on your stockpile island and then delievered by a submarine, be it fuel, a laser, armor for your units and so on.