Shade, are those shots in-game?
Shade, are those shots in-game?
All those shots are ingame... many of those ships just placeholders, not 100% finished.
Wow, just awesome. Amazing graphics that could easily rival many of the modern "high-graphics" games. And what, FS2 is... 5 years old? Excellent work, if I do say so myself.
Try nine. Nearly a decade.
You guys are doing one hell of a job on this game. lighting looks good. as stated before the only thing that is a sore is the thrusters. keep up the good work!Can you direct me to the thread outlining your issues, I just wondered if it was similiar to my little snipe on retro's.
You guys are doing one hell of a job on this game. lighting looks good. as stated before the only thing that is a sore is the thrusters. keep up the good work!
I hope you've still got DaBrain's awesome blue-flare nuke detonation? The one that looks like the nukes from the show?
ummm....let me just put it this way. PLACEHOLDERS???Do note that we're only showing placeholders that are passably good looking. We have a few real uglies as well that you won't see until the finished versions :D
While we're nitpicking, is there any way to make the missile trails bigger and richer?Yeah, those are going to be replaced. Along with a host of other placeholder effects we're using right now.
* I want the weapon that gives the 'explosion' in the last picture! ;)
MarkN, that's because people are idiots and don't know the difference.That's a harsh coment to make, isn't it? If someone doesn't understand one element of what you know, they're an idiot? I bet there are a lot of experts out there in other fields that you have no knowledge of, but wouldn't categorise you ans an idiot, beins a little more adult and less arrogant than to make such vitriolic remarks. :rolleyes:
Because .mov can be played easily enough on most computers. Almost everyone has quicktime (or alternatives) installed.
Besides it was the only thing I could get Adobe Premier to export properly. :D
To export a movie from a program? :confused:to convert it to a format that isn't proprietary pants
so can the mp4 and mpg containers since they're open standardsWhich also tend to require installation of certain codecs and/or players. That's something quite a few people don't really know how to do. It's likely that if they have any player installed apart from the default WMP, it's quicktime.
i detest having to install proprietary apple bull****I dislike it too (wtf is up with their lack of support for 64bit OS?), but I tend to use MPC or VLC for just about everything I need anyway, including movs.
the idea that .mov is somehow more widely supported that TRUE standard containers is simply silly.Far from silly. We've had loads of trouble at work when we've sent out preview animations to clients who in turn have reported being unable to play the video. Hell, one even couldn't get an mpeg1 to play. Sorenson3 or h264 encoded mov files, despite their faults, really have proven to be formats with an acceptable compromise of quality and playability on average person's computer.
With loss of quality since it's been re-encoded.
h264 encoded
i detest having to install proprietary apple bull****So install free bull**** (http://www.free-codecs.com/download/quicktime_alternative.htm) and be done with it. :p
(Or better yet, use The KMPlayer (http://www.kmplayer.com/forums/forums.php), which I believe should be able to handle QT files without any external codecs at all.)No, just no. KMPlayer does not respect the GPL license and have made themselves on FFmpeg's Hall of Shame. If you don't like VLC, the best stand-alone player alternative is SMPlayer.
If they don't have the integrity to respect the license, you might want to wonder what else they don't respect.At least as far as you believe CNet, it's clean (http://download.cnet.com/The-KMPlayer/3000-13632_4-10659939.html) spyware-wise. And according to a quick search, there's some back-and-forth as to whether or not their code usage actually qualifies as a GPL violation at all. In any case, I've used the player for a good two years now, and the only issue I've ever experienced with it is a slight cosmetic one involving .mkv softsubs, for which CCCP (http://cccp-project.net/) is the preferred option anyway. As in all things, YMMV.
a gay vibe starts to emerge...
Yes! Let's turn this thread into a discussion on emancipation, taking a critical look at the modern day's battlestar galactica fan's sexual innuendo still being gender - biased. That's the way this thread should go. :yes:
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?
They did in BTRL :D
They were even in the training mission.Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?
They did in BTRL :D
BTRL had missiles.
What.
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?I could just say yes, but this is more fun.
I don't know what you mean by not being able to shoot rockets eldain. The combat raptor certainly shots them.
Looks way better than the rockets in BTRL, :yes: I wondered at the time will they ever fix these terrible rockets,
cause I hated being blown to smithereens by rockets which were twice as fast, and which never seemed to miss me even though I made 360 barrel rolls with thrusters on max in the opposite direction.. :mad:
Will you all find the time to alter this?, and will the cylon nukes have the nice distinctive red glow i so much like?
last question, earlier on I was told that we wouldn't be able to shoot rockets, like it is often done in the series.
At the time it was said it had something to do with the freespace code diffrence between rockets and bombs, is that going to change?
cheers martin (eldain)You can put your tagline in a signature, Profile>Forum Profile Information.
(pencils are not only for picking my nose)
Weird...I was able to dodge those rockets most of the time without CM's (on medium). Perhaps because my Darkwing training. Actually I found them very weak, and I was on the side making them stronger. Than the tabler guys told me that it is supposed to be "easy to avoid" on easy and "nearly impossible to escape" on insane, which made me convinced.
so a missile hit is not a killer? you could at least make it 90% of the times deadly right..?
Why would you base dogfights on missiles? They would be less a) exciting and b) close to the show.
wow...another thread gone off topic
Looks like you're creating a cutscene where we fly over the rock and zoom towards a battlestar, as a homage to the miniseries.Sharp mind, this one has.
Who wants to guess how much fun it's to place and animate potentially hundreds of Raiders?
*snip*
Who wants to guess how much fun it's to place and animate potentially hundreds of Raiders?
there is no debate about that fact that is is a very nice looking peanut shaped rock to run viper's(loki's) into.
Pretty bluie lazzorrs. yes:
Pretty bluelazzorrs.railgun tracers. :yes:
Pretty bluie lazzorrs. yes:
Those aren't lazzorrs. This is gritty real scifi.
STATUS UPDATE PEOPLE?
pretty.
Do you think we could get a comparison shot between this one and the original Raider as seen in the series?
Here's the original:
http://en.battlestarwiki.org/wiki/File:Raider_head..jpg
Here's the retconned version:
http://en.battlestarwiki.org/wiki/File:Raider_retcon.jpg
Zoic was f'ing amazing and I'll stab the bastard who thinks otherwise.
The raider wasn't technically retconned, as iirc they kept using the old one alongside the new one. So it's basically an advanced raider. Which is what it's going to be in the game. Simple as that.
More fighter variety is good.Full Ack!
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one...
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one... and i really love mkVII E
I'd say Mk.VI or Mk.VIII would be a possible title for the retconned "advanced" Viper.
First or second season I think: you never actually see the Mk.III's hull, but you see the cockpit diagram. This is when Thrace is training the new pilots. Also, it's been a pretty long time since I've seen the series. I could be remembering something improperly... But I don't think so.
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one... and i really love mkVII EYes, you are the only one. All of the retcons were awful, be they Vipers, Centurions, Raiders or Basestars. The in-house team had terrible taste and there was no reason to screw up what were wonderful designs.
All of the retcons were awful, be they Vipers, Centurions, Raiders or Basestars. The in-house team had terrible taste and there was no reason to screw up what were wonderful designs.
as you wish... :confused:
@karajorma: take a look at this one: http://www.timeslipcreations.com/Catalog_Sci-Fi_Ships_001.html
...that's why i believed the viper mk VII-E was the inhouse version. :).
any pics of your new viper? :)
Will I need a super powerful PC to run the game?
Anything moderately powerful from the last few years should run the game well but the absolute minimum specs required for the engine have proved to be pretty low actually. If your computer can run most modern games it will run Diaspora.
i read in your mind karajorma :D i think next week you should release the game :pimp:
p.s:as i see you love to fly with raiders :D but the inhouse version of the viper mk VII will be available? (the raider seems the 2nd version or am i wrong?)
Some questions :
Who or what is Zoic?
And what is the inhouse version? :)
Some questions :
Who or what is Zoic?
And what is the inhouse version? :)
Zoic was the company responsible for all the CGI shots of BSG, a inhouse team took over later.
I guess you know what a MkVII from season one looks like, here's the MVII variant by inhouse:
http://en.battlestarwiki.org/wiki/File:Viper_Mk_VII_Retcon_Profile.jpg
I do believe that the inhouse Viper is a variant as both Vipers were seen together on screen.
i read in your mind karajorma :D i think next week you should release the game :pimp:
p.s:as i see you love to fly with raiders :D but the inhouse version of the viper mk VII will be available? (the raider seems the 2nd version or am i wrong?)
For R1? Not unless a modeled, UV'd, textured, tabled one suddenly appears from hammer space. Personally I'm not particularly chomping at the bit to see it made either, looks like a VII crossbred with a dustbuster.
So far i've seen one page in an eyecandy thread, without any eyecandy. :p
What are you complaining about? I posted new pics less than a week ago!
Moar doodles.
(http://i45.tinypic.com/22yzk4.jpg)
Can we haz MOAR?...Yes. No promise on when though :p
But do you have a cursor yet?
But do you have a cursor yet?
They use a small version of the Viper model.
javascript:void(0);But do you have a cursor yet?
They use a small version of the Viper model.
What is this? A spaceship for ants?!
It needs to be at least three times bigger!
Cant make it out quite clearly, what's the battlestar lurking in the background? Or should I say, what type of battlestar is that in the background?
That'd be the Sobek Class battlestar Theseus.Ah! I did wonder that but wasn't sure as it looked very similar to the Galactica-type battlestar. Anyhoo, awesome work folks. As always!
We'll show off more of Theseus a bit later on, I'm pretty sure you guys are gonna love it :)
Obviously, you won't apply the grainy effect in-game, but if the visuals are anything like that, it's going to embarrass a lot of professional games writers.
Uh? Who's that?
Hery.
It's not that obvious tbh. I hear it's quite possible to pull it off as a post processing thing in the engine. Whether or not we end up really doing it I can't say for sure, but it's not impossible.
So sleepy now.
(http://i28.tinypic.com/2a8rul5.png)
So sleepy now.
(http://i28.tinypic.com/2a8rul5.png)
That's a damn cool screen capture, man!!. I want MOAR! :D
NICE :D ;) :)
can't wait to see it with textures :p
will we be able to land on the hangar deck?
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg
That's too mild. I'd rather emotionally cripple people for life with our easter eggs.
A lot is going on, be patient.I figure you're pretty damn close to release, aren't you...
A lot is going on, be patient.I figure you're pretty damn close to release, aren't you...
We're still building ships and models for R1. In general if you haven't seen it yet, that's cause it's not done yet. So since you've only seen the Raptor cockpit that should give you a clue about other things we still need.
We're not intentionally keeping people in the dark here. Whenever we have something done we'll show it off. When we get close you'll know cause you'll hear us talk about the beta test, multiplayer testing and voice acting.
We're still building ships and models for R1. In general if you haven't seen it yet, that's cause it's not done yet. So since you've only seen the Raptor cockpit that should give you a clue about other things we still need.You aren't going to be waiting for 3.6.14 to be released, are you? :P
We're not intentionally keeping people in the dark here. Whenever we have something done we'll show it off. When we get close you'll know cause you'll hear us talk about the beta test, multiplayer testing and voice acting.
Die Toasters! aka Colonial Missiles for wasting those nasty robots.
(http://i37.tinypic.com/343pzwk.png)
Modeling and texturing by myself and newman, some designs based on StarSlayer's drawings.
Oi, one of those was done in max :PYes, but the cool render is from LW :P
Combination of knowing what you are doing in both Photoshop and Lightwave. There's really no special trick :)
Though you did help a bit.
Just remember you 2 they are nothing but eye candy sitting on a shelf without us converters and tablers :P
btw, loving the planet background :yes:
btw, loving the planet background :yes:
skybox power
(http://img408.imageshack.us/img408/4787/screen0011c.png)
Thank you very kindly for posting this. :D
Though we might be a ways off from producing cockpits for Stellar Assault, our current plan is to make fairly substantial use of normal maps in ours so as to keep the poly count down. Thus, we can have a very high poly model for generating the maps, and a lower poly in-game model which would ideally be indistinguishable from the complex version with the addition of the normal maps. Are you planning on taking such a course of action with your cockpits?
Um.. yea. Probably a good idea to texture the thing first :)i'm just tired to see btrl track ir cockpit view and i've never liked the raptors :hopping:
I just saw the 3th diaspora trailer, verry impressive!
It looks great. Will all the flyable ships have dradis in their cockpits?
i'm just tired to see btrl track ir cockpit view and i've never liked the raptors :hopping:
(not yours raptor...is amazing!) :D :D
no kara, i've never liked the raptor in the series.... i wad kidding :)
what about the mk II cockpit development? and we'll see the blackbird too in the R1?
In single player it can only ever be used in a Galactica based campaign, in the missions we saw it fly in the show - there was only one ever built and it was pretty short lived at that, thanks to Lee not watching where he's driving.
I got 1 question about the cockpit render....how do colonials adjust engine settings? i canot for the life of me find the damn throtel... is this somthing you guys fergot? or will ad later or is it in there just we cant see it cause of camera angle?
I got 1 question about the cockpit render....how do colonials adjust engine settings? i canot for the life of me find the damn throtel... is this somthing you guys fergot? or will ad later or is it in there just we cant see it cause of camera angle?
At first I thought there wasn't one either, then there were suggestions it was controlled by the pedals.. but it's actually visible in the quicktime vr vid they released of it some time ago. And no, you can't see it because of the angle.
Well, the MkII has thrusterpedals.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
Took this shot from one of the quicktime VR videos they used to have on the sci fi website:Thats exacly my thoughts
(http://i54.tinypic.com/qzirl3.jpg)
Doesn't look too ergonomic to me but it might be the throttle. This is the early version of the cockpit so they might have replaced it with something more sensible later - preferably something that can control power for each engine separately.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
Speaking of the Mk II cockpit, I recall there was some good progress being made on that model. A picture isn't needed here, but it would be nice to hear that some progress has been made.
;)
People criticise me for making parallels between our real technology and BSG's fictional technology. You could rationalise it any way you like - they have different conventions for flight controls than we are used to, based on out atmospheric fighters, or more simply that the production team didn't think as hard about it as the fans do, but that can't be a throttle lever - it's too far aft for a start and doesn't have the kind of grip required for a primary flight control of a high-g craft. Levers of that nature and in that position in real aircraft tend to be emergency controls, like emergency engine shut-down levers or standby hydraulics gear lowering.
As for thrust being controlled by pedals, I always assumed that Kara's pedal movements were for her yawing turn to face the raiders, not for throttle control. Mind you, there is that line in the mini-series where Kara rams Lee's Viper to save him at Ragnar; "Kicking-in the burn!", which gives credence to the thrust pedal theory...
I don't think the controls were ever really made clear in the show and were probably never defined by the prop or production team, just using a joystick with rudimentary movements instead, a bit like in "Galaxy Quest".
In the original BSG, there were "Turbo" and reverse thrust buttons on the top of the stick - that might explain some things there.Brakes on pedals are not limited to fighter planes - almost all aeroplanes have their WHEEL brakes independently operated by the tops of the rudder pedals, exceptions being very rare indeed (limited to aircraft that have no wheel brakes).
Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter. In most aircraft, the rudder pedals also act as brakes, so keep in mind that pedals are "multi-axis" in themselves. Although several different set-ups can be envisioned or described, it's entirely possible that rudder pedals could be employed as a throttling device. In fact, such a mechanism would direcly translate to a differential thrusting set-up, allowing the Viper to pull complex maneuvers which by means of the RCS alone might not be possible.
That said, the stick might affect the roll and pitch RCS while also delivering pitch differential thrust under certain flight limits or extremes (such as in trying to re-align the relative flight vector). Meanwhile, pedals, by using the "toe" push might induce the yaw RCS, while using the actual translation of the pedal might work on the primary throttle. In such a case, there would need to be a means of making differential thrust in yaw a conscientious consideration, and not an accidental case of not pushing hard enough on both pedals at the same time. And that's only one possible control scheme, but it does make sense if you allow it do be considered critically. If that is the case with controls, I'd want translational controls (lateral and vertical thrust) to be managed on the left console where our mystery lever is located.
In the original BSG, there were "Turbo" and reverse thrust buttons on the top of the stick - that might explain some things there.Brakes on pedals are not limited to fighter planes - almost all aeroplanes have their WHEEL brakes independently operated by the tops of the rudder pedals, exceptions being very rare indeed (limited to aircraft that have no wheel brakes). Airbrakes are activated on fast jets by switches on the throttle handle, while spoilers on large aircraft are operated by levers adjacent to the throttles.
Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter. In most aircraft, the rudder pedals also act as brakes, so keep in mind that pedals are "multi-axis" in themselves. Although several different set-ups can be envisioned or described, it's entirely possible that rudder pedals could be employed as a throttling device. In fact, such a mechanism would direcly translate to a differential thrusting set-up, allowing the Viper to pull complex maneuvers which by means of the RCS alone might not be possible.
That said, the stick might affect the roll and pitch RCS while also delivering pitch differential thrust under certain flight limits or extremes (such as in trying to re-align the relative flight vector). Meanwhile, pedals, by using the "toe" push might induce the yaw RCS, while using the actual translation of the pedal might work on the primary throttle. In such a case, there would need to be a means of making differential thrust in yaw a conscientious consideration, and not an accidental case of not pushing hard enough on both pedals at the same time. And that's only one possible control scheme, but it does make sense if you allow it do be considered critically. If that is the case with controls, I'd want translational controls (lateral and vertical thrust) to be managed on the left console where our mystery lever is located.
As for no aircraft having twist-grip joysticks, the Space Shuttle had exactly this system for its orbital control thrusters, and I think the Apollo mission Command Modules and LEMs had them too. Separate sticks are used for translational and rotational movements. Real space craft controls trump aeroplane controls in this debate, I think!
I see two possible solutions right now:LOL yea i got a x45 i got a hat on my throttle and my stick i got 2 hats 8 ways... up down left right its enough in BTRL i had found something that worked awesome yaw on rudders roll on stick so its doable just like you say no 1 knows how its supposed to be in the show now that was not the debate i wanted to get into when i first asked about the throttle i just wanted to know if in the finished prodict they will add a throttle or if it was meant not to have 1... that's all lol i dint want to start a huge debate >_<!
1. We somehow turn this into a fully fleshed out physics debate, that ultimately leads to topics like "how much force can the average human knee withstand?", "Is the awesomeness-factor of the Adama Maneuver directly related to the coolness-factor of the namegiver's mustache? Or is it exponential higher?", "Would a Viper even get out of its launch tube if Fat Lee was piloting it?" and so on...
2. We do it like the writers/producers/cutters/whomever did: We Don't Care. There were joysticks pushed to pitch the Vipers upwards. Joysticks pulled to engage afterburners. The only scene i can recall, where they really cared, was Starbuck disengaging engines to turn around in "Scar". Everything else was just someone pushing, turning, moving or bending something in the cockpit.
Ooh, i've got a third solution: we discuss what kind of controls a Viper would actually NEED to be piloted the way it is portraied in the series. I own an X-52 and pedals and i had a hard time when i tried to setup the controls like they are in the show (despite the fact, that we just don't have enough information to do that). Like Thaeris said, the sticks in the show don't seem to have a twist, so roll has to go another stick-axis or to the pedals. As the show is inspired by real world aircrafts, it goes to the stick, yaw to the pedals. And the latheral trhusters? Hm... show's sticks only have a 4-point coolie hat, damn thats not good, can't go upwards and sideways at the same time, blabla, and so on and so forth. I gave up on it and set them up like i like them.
And the fourth solution out of the two:
Praise the modelers! Cause they are doing a good job on bringing the cockpit/s into the game, like its/they are seen in the show ;).
Snagger, I think you hit quote instead of modify.Yep... bugger!
THere is a reason why controls haven ot changed in modern planes.. because its what use humans are used to and what works best its standard so that it feels like a plane 1 plane to the other id imagen vipers must have theyr standards aswell.Absolutely - the controls in all modern aeroplanes have the same configurations, ust like all modern cars (excepting manual and automatic transmissions), helicopters and so on. Interestingly, even though the Airbus fly-by-wire system uses a similar configuration of stick, thrust levers and rudder pedals, all given the same axis as other aircraft, the mere manner in which the FBW operates, keeping attitude constant unless a pilot input is made (automatically compensating for gusts, trim changes, thrust asymmetry and even applying up elevator in the turn) initially causes considerable handling problems for pilots converting on to type, so strong are the motor function imprints on pilots. Vipers, Raptors and other small craft would need to have a similar control system configuration in all variants for that very reason, even though their individual characteristics would vary like different aeroplanes do.
Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter.
ALl New fighter planes have that now the f16 fighting falcon was the first to use that tech i dont think the f15 has it nore the f18 but the f35 does the f22 the Raffale the Eurofighter...im probably missing a few but my al ltime favourite is the F16C Block 50/52 AKA as the viper its original name is the fighting falcon but pilots call it a viper i think thats where the original BSG took theyr name for the vipers because at the time the f16 had just come out.I remmber reading this somewhere years ago.THere is a reason why controls haven ot changed in modern planes.. because its what use humans are used to and what works best its standard so that it feels like a plane 1 plane to the other id imagen vipers must have theyr standards aswell.Absolutely - the controls in all modern aeroplanes have the same configurations, ust like all modern cars (excepting manual and automatic transmissions), helicopters and so on. Interestingly, even though the Airbus fly-by-wire system uses a similar configuration of stick, thrust levers and rudder pedals, all given the same axis as other aircraft, the mere manner in which the FBW operates, keeping attitude constant unless a pilot input is made (automatically compensating for gusts, trim changes, thrust asymmetry and even applying up elevator in the turn) initially causes considerable handling problems for pilots converting on to type, so strong are the motor function imprints on pilots. Vipers, Raptors and other small craft would need to have a similar control system configuration in all variants for that very reason, even though their individual characteristics would vary like different aeroplanes do.
The girl is still a subject of debate and I already have a version done without it. Either way you'll only see it if you play at resolutions like 1920x1200.Can the interface support image resolutions other than 1024x768 and 640x480 or is this just planning for the hopefully not-too-distant future?
Took this shot from one of the quicktime VR videos they used to have on the sci fi website:What happened to the keyboard for sending messages as seen during the recon of the res ship?
(http://i54.tinypic.com/qzirl3.jpg)
Doesn't look too ergonomic to me but it might be the throttle. This is the early version of the cockpit so they might have replaced it with something more sensible later - preferably something that can control power for each engine separately.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
If the cockpit does not need to be dynamic (other than the dradis) then why is it a 3D model? Why not just make a really good 2D image (from the 3D, don't want to waist the work) and "paste" it over the screen. Might be able to save a few FPS that way.
I have no idea how the FS engine does anything so I'm not sure if this even worth mentioning, just putting it out there.
This isn't obvious from the still screenshots, but as you change views (especially with padlock) or if you're lucky enough to have TrackIR, you can see the cockpit all around you.
Wow I had totally forgot that you could look to the left and right in the game. It is not a function that I use very often. Thanks for setting me straight.
If the cockpit does not need to be dynamic (other than the dradis)
Direction, RAnge, DIStance. :D
It was designed by the department of redundancy department.
I was just thinking "Isn't range the same thing is distance?"
If this becomes a matter of debate I'll split it off :)
The only thing we discriminate against are Cylons.
The girl is still a subject of debate and I already have a version done without it. Either way you'll only see it if you play at resolutions like 1920x1200.Swap the girl with Kara :drevil:
Probably stands for something, like Tardis :)
E.g. Dynamic Radiological Alarm Detection and Information System
You can always let people know how to adjust saturation in post-processing.http://www.hard-light.net/forums/index.php?topic=72883.msg1439589#msg1439589
http://www.hard-light.net/forums/index.php?topic=72883.msg1439589#msg1439589Yep, put that in some FAQ or something.
It could be a little more public than being lost in the Blue Planet subforum, but there's the how-to.
How do I make things more depressing????
It's actually been only 12 days since the last update, check the dev blog. It's a sub forum so I guess some people miss it.
This should be new to those who know what it is. Click for insane sized version.
(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)
Direction, RAnge, DIStance. :D
I think this is the canonical one but it makes no sense at all.
This should be new to those who know what it is. Click for insane sized version.
(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)
A Nicki Clyne picture will fit in there just fine :P
This should be new to those who know what it is. Click for insane sized version.
(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)
Cool! Looking forward to seeing it!
Die Toasters! aka Colonial Missiles for wasting those nasty robots.
(http://i37.tinypic.com/343pzwk.png)
Modeling and texturing by myself and newman, some designs based on StarSlayer's drawings.
A short preview of a single player mission played as Cylon raider :p
http://www.youtube.com/watch?v=7A22hHPWEvg
You get points for killing things. Kill enough things and you'll get lots of points. That said, we might need to rethink the points because you can't kill capital ships in this game.Give me a raider and nukes.
Hi,
That last R1 screen shot shows a MKII! Was that snuck in there someplace for custom missions?
Thanks
You need a TrackIR device. If you want to look at your current target, you can use Target Padlock View which is Shift+Alt+D
Hi,
That last R1 screen shot shows a MKII! Was that snuck in there someplace for custom missions?
Thanks
That was a rendered cutscene. The MK II isn't in R1. I assure that if it was, someone would have spotted it by now. :)
We won't be able to fly the MkII until we meet up with the Galactica.Are there any Plans for the other Viper Types? MK III to VI?
Deathspeed is correct. At the moment the main priority is the missions.
But that doesn't mean that we won't try upgrading the models at some point.
Deathspeed is correct. At the moment the main priority is the missions.
But that doesn't mean that we won't try upgrading the models at some point.
soooo, any chance of new ships to pilot aside from the Mk 7 and the raptor? Fan made Starfighters perhaps? Did anyone like, model the mk 2 cockpit yet?
I see you're challenging niffiwan for the "king of the TC screenshots" title.