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FreeSpace Discussion / Re: Screencap Contest - January 2019
« Last post by Nyctaeus on January 18, 2019, 10:54:17 pm »



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Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by RangerKarl on January 18, 2019, 10:09:09 pm »
https://www.pcinvasion.com/review/ace-combat-7-pc-steam-review/ doesn't seem to imply any actual technical issues with the PC review version, but who knows, they might staple a ****e version of Denuvo on it or something
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Gaming Discussion / Re: What are you playing right now?
« Last post by Det. Bullock on January 18, 2019, 09:31:34 pm »
Since Ace Combat 7 won't come to PC for another two weeks I decided to finally use my softmodded PS2 and I played Ace Combat 4: Distant Thunder on it.
Basically the only complaint I have is that I had to fly using a gamepad.
The gameplay keeps the railroading to a minimum and it's never blatant, cutscenes during missions are few and are all skippable and the story was a nice surprise.
Flying with a pad can't ever be as precise as using a joystick and it's painfully evident in the final mission where anything more agile than an A-10 makes the mission beyond my fine motor functions when it comes to moving my left thumb. Also while I used the machinegun rather often in Assault Horizon on PC here I managed to use it effectively only in a mission where you had to take down stealth bombers that were flying in a straight line. Also having to press really hard on R1 to use the afterburner was a bit of a strain on my index finger.
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Mission & Campaign Releases / Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
« Last post by Nightmare on January 18, 2019, 07:55:43 pm »
Finally played this neat thing. :) I really love the fight dynamics with speed and autoaim, and it's overall an amazing fun thing, especially if one considers how long it took from first dev post to release. :yes:
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FreeSpace & FreeSpace Open Support / Re: Joysticks for 2019
« Last post by jr2 on January 18, 2019, 06:42:24 pm »
The one I have is on 30% off atm, which makes it as cheap as the Thrustmaster 2960694 T-Flight Stick X Flight Stick.


Thrustmaster T16000M FCS
https://www.amazon.com/Thrustmaster-2960773-T16000M-Joystick-Black/dp/B01MQEDEEW/ref=pd_lpo_vtph_147_lp_t_3?_encoding=UTF8&psc=1&refRID=00CNCW26PSYEDJ526SXB


T.16000M = an awesome stick.  :yes:
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Mission & Campaign Releases / Uncharted Territory minor technical problem
« Last post by CT27 on January 18, 2019, 06:33:21 pm »
Overall, I really like the campaign "Uncharted Territory."  However, I ran into a minor issue on the final mission "Escape."


The secondary objective in the mission is to protect all ships trying to leave Capella (I presume it means capital ships).  The primary mission objective is to escort your convoy out (this particular objective gets recorded okay when completed).

The problem is the secondary mission objective never gets acknowledged one way or the other.  If a friendly capital ship gets destroyed, I check F4 and that objective is still marked blank instead of red like it should be.  On the other hand, even if I get all allied capital ships out, that mission objective stays blank instead of being marked as successful/green...and I get failure debriefing music whereas if I complete all mission objectives I should get the success music.
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Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by Phantom Hoover on January 18, 2019, 06:20:01 pm »
Unless it's a really bad port I can't see why it wouldn't.
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Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by StarSlayer on January 18, 2019, 05:58:09 pm »
Any ideas if the PC version will be worth picking up? 
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by wookieejedi on January 18, 2019, 01:51:18 pm »
Axem has a script collection on github. I suggested it could be turned into a more general resource, but so far nothing came out of it than a general idea.

Ah I remember seeing that github collection. A collection of solid scripts that have wide use in one spot with a downloadable link on Knossos and updated on GitHub could be very cool. The tricky part is having someone having the time to run it, as many of these widely useable scripts are part of larger projects that also take up a lot of time. But I would be down for collaborating with folks who are interested in that sort of thing!
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by Nightmare on January 18, 2019, 01:12:35 pm »
Axem has a script collection on github. I suggested it could be turned into a more general resource, but so far nothing came out of it than a general idea.
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