Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115828 times)

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Nice use of 1Pt Perspective, really gives the Bastion hangar a sense of scale. Awesome. ;)

Edit: Oh wait, the original did so also (but not as precisely? hmm). Still, it's good work.
« Last Edit: September 03, 2010, 02:18:00 pm by Lukeskywalkie »
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Offline Flaser

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Gents. Here is the Bastion WIP I promised. Just need to finish the walls, ceiling, and floor. After that I add the two carts and missile rack.

One thing I want to say that pertains to both Bastion and Galatea mainhalls I'm making. Consider them more like upgrades than simple remakes. There are things that I have deliberately changed and some things that I've improved. Simply put, I'm really trying to capture the *FEEL* of the originals rather than recreate them vertex for vertex.

You could add struts or some sort of support under those bombers. It always bothered me that the Medusa was laying on its weapon pod. Granted it's a sturdy design but I doubt it should hold up like that.

I wonder if you and Water could share resources to improve each other's work. He's created a cool "hanger"/"strut" system, I wonder if you could adapt it for the Bastion.
« Last Edit: September 03, 2010, 03:48:24 pm by Flaser »
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Yeah, my question is - what do they do with the Herc 2's?  Most of the other ships look like they could support themselves if necessary, or would have the room for a small landing strut (X-wing/Y-Wing style), but the Valkerie and the Herc 2 have some serious 'vertical' to contend with.
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Offline The E

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They get supported in special docking cradles similar to the ones used for the Herc 1, I guess.
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Offline Mongoose

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This is beyond awesome.  I have an intense desire to stroll around those hangars now. :D

 

Offline Rodo

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****! that looks great.
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Offline T-LoW

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I second that.

But I have one general question:

How do the hangar crews manage not to die in vacuum because of the big open gate back there?
Okay, then you could say: Shield systems! But they had no shield systems before the shivans arrived and there is nobody with a spacesuit running around. Even with shield systems you have to shut them down to a very low level so ships could get past through it. Has this been discussed before?

Despite that small fact: It's great ;)
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Offline BlackDove

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It was never explained, though in the original render, there does seem to be some film of crap over the opening, even though it's transparent for the most part.

Either way, we've seen what Terrans look like in vacuum Zero-G, and we've seen what they wear in pressurized hangar chambers.

Explanation doesn't matter when we already know the supposed behavior. All it takes is simply emulating it and coming up with whatever explanation you want for it.

 

Offline Klaustrophobia

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i'm just going to assume they had a "vacuum shield".  not good enough for weapons but somehow keeps the air in. :)
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Offline Bobboau

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there was discussion of shield systems in the tech description of whatever the heat seeker was called, and it was in service before the shivans showed up, so the GTA had SOME shielding tech of some sort before the Shivans showed up, it would make sence if it was of a level that would allow air preserving shields.


also I don't know if it has been mentioned, but Styx had a completed GTA Marine model that would probably be useful here.
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Offline Aardwolf

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Yeah, a "deflector array" at Ross 128, against which the MX-50 was ineffective.

 

Offline Mongoose

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i'm just going to assume they had a "vacuum shield".  not good enough for weapons but somehow keeps the air in. :)
Just substitute the comparable Star Trek/Wars tech.  I'm sure that's what :v: did. :p

 

Offline mjn.mixael

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also I don't know if it has been mentioned, but Styx had a completed GTA Marine model that would probably be useful here.

Eh? How detailed? Because the Marine I create/use I want to be the same one that I will use for the cutscenes (Hall fight anybody?)

Anyone have this model?
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Offline Bobboau

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it was intended for such animations. you should try to contact him about it.
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Offline jr2

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Ya, the Terrans having some sort of shielding tech would only make sense, because otherwise, you wouldn't expect them to be able to reverse engineer Shivan shields that quickly.  IMHO anyways.

 

Offline mjn.mixael

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I don't disagree with the shielding stuff, but from my studies of the reference images, I'm pretty sure that open area in Bastion is a window and not a launch tunnel. If it were the launch tunnel, the doors on the right lead outside the ship... not to mention the lack of seeing the runway outside. Also, the hi-res render shows a light gradient over the open area, suggesting refraction of light from some sort of transparent material. I have concluded that the Bastion mainhall is located on some sort of fighter storage deck or something.

If we consider this a window...

http://imagebin.org/index.php?mode=image&id=113113

it could fit quite nicely.

With all that said... we are trying to fit a square peg into a round hole canonically speaking. The Orion model and the Bastion mainhall were clearly not designed with each other in mind...
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Offline Kolgena

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That'd be a huge-ass window. Just sayin.

 

Offline Flaser

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...it's probably an emergency landing slot, to bring in damaged craft and scramble fighters in case the main launch facilities are taken out.

If I were to design the ship, I'd put a retractable armor over it, and in case the it really hit the fan, the flight officer could retract the armor, blow the "glass" (evacuate all non-suited personal before) and convert the whole staging area into a zero-G vacuum area, so ships can just fly out on their own power.
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Offline mjn.mixael

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All the modelling (aside from characters) is completed for Bastion! Now on to texturing.
« Last Edit: November 04, 2010, 05:59:01 am by mjn.mixael »
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Wow, that was fast.