Author Topic: Suggestions for future updates  (Read 14258 times)

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Offline Shade

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Suggestions for future updates
WiH Rat Defense: Enemy arrivals near the end need to be spaced out a lot more. You get outnumbered to such a degree even medium difficulty is hard.

UEF Gauntlet: A bit on the short and easy side. A 3rd wave would help a lot.
« Last Edit: June 04, 2011, 02:54:00 pm by Shade »
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Offline Lester

  • 27
Suggestions for future updates
Tev capship gauntlet: event-driven music needs to be looped instead of just cutting after the track ends.

« Last Edit: June 04, 2011, 05:31:59 pm by bigchunk1 »

 

Offline bigchunk1

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Suggestions for future updates
Delenda Est could use a surprise challenge at the end.

TBI has manually assigned weapons for player fighters, they need to be removed.

Post Meridian conversion: The  Annecy and Juarez could be removed from the escort list. They are not mission critical ships and they croud out the Omega from being on the escort list.

« Last Edit: June 04, 2011, 05:58:16 pm by bigchunk1 »
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Lester

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Re: Suggestions for future updates
for the Post Meridian conversion: The  Annecy and Juarez could be removed from the escort list. They are not mission critical ships and they croud out the Omega from being on the escort list.
Easily remedied by giving Omega a higher escort priority than the Deimoses'.

As for Delenda Est, maybe have one of the corvettes that manage to jump out come back for a second round? That'd also give the players another reason to disable them prior to chasing them away.

 

Offline bigchunk1

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Re: Suggestions for future updates
From the main thread:
Update the coop mission 'Corvette Strike' for greater difficulty.
Implementation of RTS elements...
Conversion of WIH mission Aristia.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

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Re: Suggestions for future updates
bp2-mc10 'Rat defence': 'Ignore Aquarius wing' does not become true or false after they depart or are destroyed.
Wing deployment is better than older updates, but is somewhat scattered and light throughout. Keep at it and be sure to play the mission soon.
Protect blackburn objective never becomes true, even after the players protect the blackburn. Mission goes stale around 14:00 minutes in and nothing happens. Is this intended?
This mission has the ammo glitch. Bug me on IRC or PM me after you commit the mission so I can fix it and it won't overlap your version.

Plunder: Host crashes on respawn. Was thought to be an error due to a new build but it has happened in older builds as well. Check logic in the modular spawning system.

Post Meridian is unstable, could be performance overload, could be fred logic.

Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.

Fleet Battle B: UEF capship turrets are locked at the beginning of the mission and only are activated at irregular times. This MUST be fixed. Possibly try a repeating turret-free sexp at more frequent intervals. If that does not work, hopefully a coder type knows what's up.

TvTvT is still not playable. Hostile team cannot see the Unknown team. Recommend changing iff from hostile to traitor and changing the corresponding IFF color sexps. 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Lester

  • 27
Re: Suggestions for future updates
Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.
The only wings that jump out are treb strikes, which are supposed to jump out upon unloading their ordnance. The 'Disable Nimrod' directive is my fault, but I don't have any idea what might be crashing the mission afterwards.

 

Offline MatthTheGeek

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Re: Suggestions for future updates
Plunder: Host crashes on respawn. Was thought to be an error due to a new build but it has happened in older builds as well. Check logic in the modular spawning system.

Post Meridian is unstable, could be performance overload, could be fred logic.
I've tested both of them on latest nightly on my real comp, both work perfectly fine. Whatever goes wrong goes only wrong on your end.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline bigchunk1

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Re: Suggestions for future updates
...
I've tested both of them on latest nightly on my real comp, both work perfectly fine. Whatever goes wrong goes only wrong on your end.

Perhaps try a game with multiple players. We were running with a full set of 8 yesterday, and last week, numbers were up there as well.

The thing about plunder is that multiple hosts have claimed a crash occurred when they were respawning. We may find in future tests that there is no stability issue, but just something to keep an eye on. It is good to know which missions run smoothly and which are more likely to crash.   
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Talon 1024

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Re: Suggestions for future updates
Sorry if this is kind of off topic, but here is my resmoothed GTF Nyx/Ezechiel.  I thought you guys could use it.

http://www.ciinet.org/kevin/ezec8guns.pof

Note for the BP team: This one is newer than the one Woolie Wool sent to you guys a while ago.
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Offline Destiny

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Re: Suggestions for future updates
Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.
The only wings that jump out are treb strikes, which are supposed to jump out upon unloading their ordnance. The 'Disable Nimrod' directive is my fault, but I don't have any idea what might be crashing the mission afterwards.
Aquarius wing objective does not turn red after treb strike, btw. I slammered them, but only one or two died.

 

Offline SypheDMar

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Re: Suggestions for future updates
Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.
The only wings that jump out are treb strikes, which are supposed to jump out upon unloading their ordnance. The 'Disable Nimrod' directive is my fault, but I don't have any idea what might be crashing the mission afterwards.
Aquarius wing objective does not turn red after treb strike, btw. I slammered them, but only one or two died.
Yeah... You need to kill them all. :p

 

Offline MatthTheGeek

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Re: Suggestions for future updates
Post Meridian and the Capship disabling Gauntlet have both been tested today in real multi (2 players, me hosting) and worked perfectly fine from beginning to end. It might be performance overload from other hosters.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Darius

  • 211
Re: Suggestions for future updates
AoA probably won't get an update for a while, so did people want a copy of the HTL Sanctuary for SVN?

 

Offline MatthTheGeek

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Re: Suggestions for future updates
Is that really a question ? Any HTL is good to take !
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Destiny

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Re: Suggestions for future updates
Oh uh suggestions...more 12p variants of the coop maps (if possible), because in the latest game we had quite a big turnout of players...

Is that really a question ? Any HTL is good to take !
Unless it's horrible than
Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.
The only wings that jump out are treb strikes, which are supposed to jump out upon unloading their ordnance. The 'Disable Nimrod' directive is my fault, but I don't have any idea what might be crashing the mission afterwards.
Aquarius wing objective does not turn red after treb strike, btw. I slammered them, but only one or two died.
Yeah... You need to kill them all. :p
Well they jumped out, shouldn't it turn red? Same goes for the Nimrod if it jumps out/gets blown up by players.

 

Offline bigchunk1

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Re: Suggestions for future updates
@Talon1024 thanks for the update! A .pof file for the Soc Nyx is already in the svn. I upgraded the model and committed it. Still looks nice with the retexture.






@Darius If the HTL Sactuary does not cut down on framerate, I think that would be a great idea. We already have two conversion missions which involve the Sacturary: 'Universal Truth' and 'Forced Entry'. Send me a PM or post it here and i'll see if I can't update the SVN.
« Last Edit: June 13, 2011, 04:31:42 pm by bigchunk1 »
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Antares_Z13

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Re: Suggestions for future updates
Edited post for further clarification of my idea


Capture the Narayana


What is it?
"Capture the Narayana" is a new gameplay mode for Blue Planet: War in Heaven multiplayer where two teams attempt to duel for supremacy over the capital ship and decimate one another. If you're familiar with the gameplay mode "Domination" from Unreal Tournament 99/UT:GOTY or "King of the Hill", then you should feel at home here. This gameplay mode should have either a score limit or a time limit.


How do you "capture" the Narayana?

In order for teams to capture the Nara, they must hack (via scanning) the warship while fending off assaults from enemies. Teams that manage to hack the warship will gain a tactical advantage over their foes for a set period of time before the Nara deactivates. This places an emphasis on strategizing how players prioritize which foe he or she should target, when to target an enemy, and when to hack the Nara rather than immediately go for kills (considering that respawns are infinite in this scenario).


Hack? Capture??
When a player from either flies within scanning range of the Nara the hacking progress begins. The hack will take some time so your teammates will have to play a little defense. Don't get too comfortable while scanning, cause one of your enemies (on the opposing team obviously) can halt your hacking progress by flying into scanning range as well causing the capture to come to a halt. If that happens then you need to eliminate the for scanning the Nara or drive him/her away from it so the process can resume. Keep in mind that enemies will attempt to do the same to you, this is why teamwork is paramount here.


Is this a "one team must be UEF and the other GTVA" thing?
I didn't plan such. If things go my way any player could use any ship he or she chooses just as long as all involved are having fun.


How many players?
I originally thought 4v4, but I'm thinking 6v6 might be best (if possible)...it's debatable.



Sex-p's might be needed:
"Has-scanned" (or some variation for cargo-known for a specific player). I'm not that educated on sex-p's yet so someone else who knows more can clarify further on this.
« Last Edit: June 17, 2011, 11:32:58 am by Antares_Z13 »
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Offline Droid803

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Re: Suggestions for future updates
Capture the Narayana

...

Sex-p's might be needed:
"Has-scanned" (or some variation for cargo-known for a specific player). I'm not that educated on sex-p's yet so someone else who knows more can clarify further on this.


You could get around has-scanned by checking for the number of players within a certain distance and facing at the Narayana (or whatever ship you want, really). That's what "scanning" basically checks for anyway, and this way you can change the "scanning distance" in FRED without messing with the table entry, and you can also alter the FoV that allows you to keep scanning.

Unless the FoV-check and distance SEXPs don't work in multi :(
(´・ω・`)
=============================================================

 

Offline docfu

  • 27
Re: Suggestions for future updates
Just three things so far:

One:

Post Merdian:

Awesome, given I've only played it solo(in multiplayer). The only thing I'd like to say is that there is always a huge framerate drop right before the two frigates jump out and the enemy destroyer jumps in to beam the hell out of everything.

One note though: since Alpha, Beta and Gamma have respawns why not give them to Delta and Epsilon too? Seems odd that 2/3rds of the wing respawn and Delta and Epsilon get hosed almost instantly.

Two:

Delenda Est :

Remove the guardians on the beam cannon weaponry/carthage and take that pansy captain out and put in a blood monger. All capships should open fire as soon as they get within range. Yes, I realize it's not "what happens in the story" but since I'm fighting on the losing side and the guys with control of the big guns keep refusing to fire it's getting a llittle old...

or...

At least...

Turn off the guardian and if a player does blow up the beam turret "ahead of schedule"...call in Adm. Steel, the Solaris AND Mr. Snuggles to kill the player's framerate as punishment.

Three:
I realize this might be getting way ahead of the game since this is likely to happen in Blue Planet 3 but I would really like to see Gauntlet's featuring the Shivans and the new UEF ships.

One mission that particularly comes to mind would be "Clash of the Titans" from the original Freespace as a benchmark. I spent a lot of time playing this one when the original game came out because it was always fun to see which produced better results: trying to kill the Demon yourself vs holding off the bombers and letting the Bastion do the work.

I wonder what 4 Uriels would do to the Demon...

-Docfu