Author Topic: Star Fox: Event Horizon for FSO  (Read 177365 times)

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Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
You could also check out JAD 2.21 or JAD:XA.  Both feature missions where the player craft switches between a) different fighters or b) different modes of a single fighter (which are essentially the same thing as far as I'm aware)
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Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Peppy Hare and Amanda Toad have joined the cast of playable characters:


 

Offline Nyctaeus

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Re: Star Fox: Event Horizon for FSO
This looks insanely cool and I love all the new weapons :yes: . Do You model and texture all of this yourself?
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Offline Ulala

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Re: Star Fox: Event Horizon for FSO
I never realized the Star Fox universe had so many characters. Are they all based from canonical sources or are some straight fan made?

Keep it up, this looks fantastic!
I am a revolutionary.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I never realized the Star Fox universe had so many characters. Are they all based from canonical sources or are some straight fan made?

Keep it up, this looks fantastic!

Of the 27 characters that will be playable, 21 of them are canon.

Fox, Falco, Peppy, General Pepper - Every Starfox game
Miyu, Fara, Fay - Star Fox 2
Krystal - Star Fox Adventures, Assault, Command
Bill Grey, Katt Monroe - Star Fox 64, Command
Amanda Toad, Lucy Hare - Star Fox Command
Wolf, Leon - Every Star Fox game except Adventures
Panther - Star Fox Assault, Command
Harrion - Star Fox 64
Kate, Gisata, Falyf are non canon
« Last Edit: September 05, 2014, 02:21:46 pm by UndyingNephalim »

 

Offline Darius

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Re: Star Fox: Event Horizon for FSO
Falyf is one of yours?  :eek: that is some excellent character designing you've got there.

 

Offline Aardwolf

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Re: Star Fox: Event Horizon for FSO
I thought Star Fox 2 was unfinished? Or was it just never released in the US?

And IIRC Star Wolf wasn't in the original Star Fox?

Not familiar with "Matt Monroe" or "Harrion", and SF64 is the one I'm most familiar with.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I thought Star Fox 2 was unfinished? Or was it just never released in the US?
Star Fox 2 was finished, complete with cartridges. Nintendo decided not to put it on shelves though since the N64 and Star Fox 64 were less than a year away. There are roms of Star Fox 2 floating around and it can be played on an emulator. The actual cartridges are pretty rare and sell for absurd prices.

And IIRC Star Wolf wasn't in the original Star Fox?
You are right, Star Wolf was not in the original Star Fox.

Not familiar with "Matt Monroe"
I made a spelling mistake, it's Katt Monroe.

"Harrion", and SF64 is the one I'm most familiar with.
Harrion was the boss of the Sector Y level, he pilots the Shogun Warlord:
http://www.youtube.com/watch?v=pPfeKNgii7E&t=0m48s

 

Offline SypheDMar

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Re: Star Fox: Event Horizon for FSO
I thought Star Fox 2 was unfinished? Or was it just never released in the US?
Star Fox 2 was finished, complete with cartridges. Nintendo decided not to put it on shelves though since the N64 and Star Fox 64 were less than a year away. There are roms of Star Fox 2 floating around and it can be played on an emulator. The actual cartridges are pretty rare and sell for absurd prices.
Just to clarify, Star Fox 2 is technically a canceled game with no official release in any country.

Canon in Star Fox universe is different than the other Nintendo series of one continuity (e.g. Metroid, LoZ [an even more confusing beast]) and no continuity (e.g. Mario). The second released game, Star Fox 64, is actually a Star Fox 1 reboot with elements from Star Fox 2. So technically, Star Fox 1 is no longer canon, either.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Two more characters join the game:


 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Yet more characters:

 

Offline CKid

Re: Star Fox: Event Horizon for FSO
Nice to see that you got the cloak to work. I noticed it's treated as a primary weapon. Does it activate immediately when switching weapon banks, or do you need to switch banks then hit the fire button?
If I agreed with you, we would both be wrong

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Nice to see that you got the cloak to work. I noticed it's treated as a primary weapon. Does it activate immediately when switching weapon banks, or do you need to switch banks then hit the fire button?

You have to hold down the fire button. It works for the most part, except for the fade out effect, which only works if you press fire once.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Is anyone familiar with the "2D Mission" setting in Fred2? I'm extremely close to having completely functional tank levels, but there seems to be one problem. Every AI controlled unit that moves does a strange nosedive or faces vertically up when they move:
Spoiler:

There seems to be no way to stop this, the moment any AI unit moves they do this. Messing with movement settings and speeds in ships.tbl seems to have no effect. Why is there even a "2D Missions" option if AI ships can't even move properly in that setting? Or did I somehow forget to tick something else?  :lol:

 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
It's not commonly used as it's not perfected mate.
Campaigns I've added my distinctiveness to-
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-Ribos: The aftermath / -Retreat from Deneb
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-TBP EACW teaser
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(Others lost to the mists of time and no discernible audit trail)

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Offline CKid

Re: Star Fox: Event Horizon for FSO
The only time I've seen a 2D mission with working AI was short 1 mission side scroller campaign called SHMUPSpace.
If I agreed with you, we would both be wrong

 

Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
And I'm pretty sure SHMUPSpace uses a custom script, not the 2D mission flag.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
I guess there won't be any tank combat. More characters though:


 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
The Blue Marine transformation was legit. :yes:
I am a revolutionary.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Do .avi files work for Command Briefing videos? FRED seems to have the option to load .avi videos, but I've tried and nothing shows up during the command briefing. My .avi is 440 x 200 like the .ani files and in the cbanim folder. Perhaps I'm doing something else wrong? Every thread I find on here about the issue pretty much say "nope no .avi's", yet why is the option in FRED if that's the case? I'd really like nice .avi animated talking portraits during the command briefing.... not the horrible low res .anis that I can't even get to convert properly.